Lord Gareth's Gauntlets of the Sublime Craftsman
Price: 50,000 GP (empty, bad maneuvers may decrease value)
Body Slot: Hands
Caster Level: 12th.
Aura: Strong; DC 21 Transmutation.
Activation: 10 minutes, see below.
Weight: 1 lb.
These metal and leather gauntlets look like what would be worn by a moderately armored melee pugilist. Each pair of gauntlets of the sublime craftsman can store 4 special martial strikes created by a wearer. These maneuvers have two options of those listed on the table below based upon their level. A wearer cannot create martial strikes with a level higher than they can initiate. A wearer can ready maneuvers in these gauntlets of a level they can learn as if they were among their maneuvers known. You may choose an ability from a lower level of the table than the maneuver's level, but may not choose more than one ability each from any given column. DC for all effects is 10 + Maneuver level + the wearer's highest mental ability modifier. All strikes made with these gauntlets are standard actions, include at least one melee attack (tactical may increase this), and debuff effects only apply to targets that were hit.
Crafting a maneuver for the gauntlets requires 10 minutes of work, and once the maneuver has been crafted it cannot be changed.
Level Damage (1) Damage (2) Debuff Tactical 1 +1d4 +1d4 Reflex save or be dazzled for 1 round. Roll twice on attack, forfeit damage bonus or debuff effect to take higher roll. 2 +1d6 +1d6 Fortitude save or be sickened for 1 round. Attack 2 targets within melee reach. 3 +2d6 +1d6 Will save or be shaken for 1 round. Move up to 1/2 your speed before and 1/2 after the attack, without provoking attacks of opportunity from the target. 4 +4d4 +3d4 Fortitude save or lose move action for 1 round. Roll twice on attack, use better result. 5 +3d6 +3d6 Reflex save or be knocked prone. Re-roll 1 save against an effect affecting you which allowed a save to negate. 6 +4d6 +4d6 Fortitude save or be blinded for 1 round. Apply attack against all enemies within 5 ft. 7 +6d6 +6d6 Fortitude save or lose Standard action for 1 round. If hit target must make a Fortitude save or be moved 10-ft in any direction of your choice. 8 +9d6 +8d6 Fortitude save or be Stunned for 1 round. Allies gain a +4 to hit and +8 damage against target for 1 round. 9 +12d6 +12d6 Fortitude save or be Dazed for 2 rounds. Activate a boost as a free action.
Prerequisites: Craft Wondrous Item, Tenser's Transformation, creator must have Martial Lore 15 ranks, creator must be able to initiate Lv 6 maneuvers.
Cost to Create: 25,000 GP and 2,000 XP.