Yeah paladins are okay.
Monks are not. They don't even belong in the setting, and not even their Mary Sue "I don't need mechanical advantage to hit things" powers will not save them from being buried a hundred miles under Tartarus.I feel similarly about monks, they just need stuff that works together better.
No spells or maneuvers, either. Nothing was done to make the class mechanically engaging. The most you can get out of it is a dip for builds much more dependent on other class levels, like Shadow Sun Ninja or Tashalatora.
Phooey on monks, and phooey on attempts to fix rather than replace.
Hahaha... I do this to.
I usually play wizards over sorcerers because the casting progression is faster.