2015-06-28, 10:45 AM (ISO 8601)
Bugbear in the Playground
Re: Sane Magic Item Prices
Allright, I've tweaked the low level consumable prices a bit, they now deviate somewhat from the formula used by the higher level items but should be a bit less cheap.
I'll put that down as an option.
Originally Posted by Inchoroi
I don't really know anything about 2e's system, I've never played a 2e game. That being said, the main thing working against the christmas tree effect is the attunement rule.
Okay, I'm going to have to disagree with some of these.
Originally Posted by Kryx
Potion of flying demands a higher price both for its greater duration and its lack of concentration.
Necklace of fireballs absolutely does not have a price which works like that. A necklace with a number of beads that can make a fireball of a certain level costs as much as a potion of that level. That's it.
Oil of etherealness is discounted significantly because its long application time takes away a key application of the etherealness spell: its use as an escape route.