Spider, Death Tyrant
Gargantuan Magical Beast
Hit Dice: 34d10+170 (357 hp)
Speed: 40 ft (8 squares), climb 20 ft
Armor Class: 29 (-4 size, +3 Dex, +10 natural, +10 profane), touch 19, flat-footed 26
Base Attack/Grapple: +34/+56
Attack: Bite +40 melee (2d8+10 and poison)
Full Attack: Bite +40 melee (2d8+10 and poison) and two slams +38 melee (2d6+5 and potentially energy drain)
Space/Reach: 20 ft/15 ft
Special Attacks: Create Spawn, Create Web Mummy, Dark Speaker, Energy Drain, Frightful Presence, Life Draining Aura, Necrotic Web, Poison, Rebuke Undead.
Special Qualities: Darkvision 60-ft, Lifesense 300-ft, Living Sacrilege, Necrotic Born, See in Darkness, Tremorsense 60-ft
Saves: Fort +23 (+40 against Divine), Ref +21 (+38 against Divine), Will +18 (+22 vs mind-affecting effects, +35 against Divine, +39 against Divine Mind-Affecting Effects)
Abilities: Str 31, Dex 17, Con 21, Int 12, Wis 16, Cha 24
Skills: Climb +18, Hide -6*, Jump +20, Knowledge (Religion) +56, Move Silently +3*, Sense Motive +40, Spot +48
Feats: Ability Focus (Necrotic Web), Ability Focus (Poison), Apostate(Elder Evils), COmbat Reflexes, Epic Skill Focus (Knowledge Religion), Epic Will(E), Force of Personality(CAdv), Life Drain(LM), Multiattack, Power Attack, Profane Vigor(LM), Stand Still.
Environment: Surrounded by the dead and dying (Any land or underground).
Organization: Solitary sometimes with entourage of undead and/or enslaved maruts.
Challenge Rating: 21
Alignment: Always Chaotic Evil.
Advancement: 35-42 HD (gargantuan), 43+ HD (colossal)
Level Adjustment: -
The creature before you dwarfs horses and even elephants. A maive spider the size of a house its eight legs scar the landscape with its travels. Its body is a dull black with no luster seeming instead to absorb light greedily. Its head, though, is an oddity. The bottom is like that of a regular spiders, poisonous chelicerae extending from its black chitin but above that where its eyes ought to be instead three humanoids skulls seem to extend from its head, complete with jaws and hollow eye sockets which burn with a malign sentence. Two great pedipalps stretch from the base of its head, pawing at the ground.
The birth of the first death tyrant is an event shrouded in a past so long passed that it has become mere legend. Reviled by the gods, death tyrants are said to have been born of a monster which predates even the Powers that rule the Planes. Whatever their true origin death tyrants are powerful spider-like magical beasts which seemingly exist to destroy and kill whatever crosses their path. They only rise up rarely, and when they do they carve a path of destruction in their wake until slain or returning to their hibernation.
A death tyrant is at best a clever combatant relying primarily on its sheer physical power and life draining aura. If a creature resists the latter they will either attempt to use Dark Speech to rend the creature's resistances from it or to command it if they can identify it as undead.
Create Spawn (Su): If a death tyrant kills a creature with its Life Draining Aura or Energy Drain that creature rises as a wight in 24 hours. The death tyrant has no special control of such a creature though may Rebuke it normally.
Create Web Mummy (Su): If a death tyrant cocoons and feeds off of a corpse, or cocoons a corpse killed by energy drain or negative levels, that creature revives as a web mummy in 24 hours (instead of a wight in the latter case). A web mummy is identical to a regular mummy or mummified creature (Libris Mortis) except that it lacks the ability to inflict Mummy Rot and instead inflicts 2 negative levels with each slam attack. The death tyrant has no special control of such a creature though may Rebuke it normally.
Dark Speaker (Su): A death tyrant is a creature of primordial evil and darkness born of a lineage older than the planes themselves. When the first death tyrants were born their mother sent them along their way with a word of darkspeech and it has reverberated in their blood ever since. A death tyrant may utter words of Dark Speech but they have different effects than the minor words of mortals. As a standard action a death tyrant may choose one of the following effects:
- Dread: Every other creature within a 50-ft radius must make a Will save (DC 33). An evil creature with 10 or less hit dice cowers in fear for 10 rounds and is charmed (as if by charmed monster) by you for 5 rounds, and one with 11 to 20 hit dice is merely charmed for 5 rounds, one with more hit dice is unaffected. A good creature with 5 or less hit dice is killed instantly and driven permanently insane (as the insanity spell), one with 6 to 12 hit dice is panicked for 10 rounds, one with 13 to 20 hit dice is shaken for 5 rounds, one with 21 or more hit dice is shaken for a single round.
- Darkness: Darkness spreads out in a 300-ft radius. While this extinguishes all non-magical light and any magical light source no brighter than a torch, this is not considered magical darkness for the purposes of darkvision and any magical light brighter than a torch is unaffected. This darkness lasts for 1 minute and does not move with the death tyrat.
- Corruption: With a word a death tyrant an inanimate object's hardness to 1/2. Multiple uses on the same object do not stack.
- Pain: With a word a death tyrant may inflict pain on a single living creature within line of sight. That creature suffers 11d6 damage, with a Will save (DC 33) for half.
- Mundanity: With a word a death tyrant may rend magic in an area. This functions as an area Greater Dispel Magic in a 30-ft radius burst within 340-ft. The death tyrant has a +34 bonus to its dispel check (instead of CL max +20).
Leech Life: With a word a death tyrant may drain life from all creatures within 300-ft (this ability will go around corners within range). When it speaks this word any living creature within range takes 10d6 damage unless they succeed a Fortitude save (DC 33) for half, and the death tyrant gains 5 temporary hit points per creature that failed its save; these temporary hit points last 1 minute.
Energy Drain (Su): A death tyrant's pedipalp slams suck the life energy from creatures. Once per round when a death tyrant hits a creature with a slam attack it may inflict 2 negative levels to that creature (reducing max hp by 22 instead of 10 due to feats) and gain 22 temp hp (instead of 10 due to feats) for 1 minute. A death tyrant may choose to inflict negative levels after knowing whether its attack hit or miss.
Frightful Presence (Ex): When a death tryant charges, attacks, shouts, or speaks a word in dark speech all creatures within 300-ft with less than 34 hit dice must make a Will save (DC 33) or be shaken for 5d6 rounds, or panicked instead if they have 5 or less hit dice. A creature which successfully saves against this ability gains immunity to that death tyrant's frightful presence for 24 hours.
Life Draining Aura (Su): A death tyrant passively drains the life from each creature within 60-ft of it. Any living creature within this aura gains 1 negative level each round.
Lifesense (Su): A death tyrant is passively aware of the presence and location of each living creature within 300-ft ignoring line of effect. It is only aware of its general location (i.e. square) and this ability does not allow it to ignore concealment.
Living Sacrilege (Su): Born of a monster from before the current iteration of reality, a death tyrant is a living blasphemy against the gods. A death spider's presence creates a 3,400-ft (100-ft/hd) radius blight in reality. Within this region it is considered as if a desecrate spell had been cast on an altar to an Evil god; divine divinations cannot work on anything within area and their actions cannot be detected by divine spells or effects or the divinatory abilities of deities or any divination which requires contact with gods (such as Contact Other Plane; Sanctified spells cannot be cast; positive energy cannot be channeled preventing the use of Turn Undead, Lay on Hands, a cleric's ability to spontaneously cast Cure spells (prepared ones are unaffected as are a favored souls), or other similar abilities; and divine spells are cast at a -4 to their caster level.
Necrotic Born (Ex): A death tyrant is immune to death effects, energy drain, and anything which only affects living creatures. A death tyrant is healed by negative energy and harmed by positive energy as if it were unead.
Necrotic Web (Su): A death tyrant can throw a web, much like a lesser spider, up to 8 times per day. This is similar to an attack with a net but has a maximum range of 150 feet, with a range increment of 30 feet, and is effective against colossal or smaller targets. An entangled creature can escape with a successful Escape Artist check (DC 32) or burst it with a Strength check (DC 32). The checks DCs are Constitution-based. In addition to the normal effects of a net an entangled creature must make a DC 34 (includes ability focus) Fort save or suffer 2 negative levels and 1d6 Strength drain.
A death tyrant can also create sheets of sticky webbing 80 feet square. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 18 hit points, and sheet webs have damage reduction 5/—. These webs do not include the spider's necrotic powers.
Poison (Ex): A death tyrant's bite carries a powerful and dangerous poison. The initial and secondary damage inflicted by this poison is 3d6 Strength and a Fort save (DC 34) is required to resist.
Rebuke Undead (Su): A death tyrant can Rebuke Undead as a 34th level evil cleric 9 times per day.
See in Darkness (Su): A death tyrant can see in any darkness including magical darkness as easily as if it were bright light.
Skills: Death tyrants have a +4 racial bonus on Hide checks and a +8 racial bonus on Climb, Jump, and Spot checkschecks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened.
*A death tyrant gains a +8 racial bonus to Move Silently and its bonus to Hide increases to +8 when using its webs.
Spoiler: Inspiration:I saw this picture online and well it gave me an idea for a giant doom spider which ended up drawing from Ungoliant as well because Mirkwood in Rankin-Bass's The Hobbit really got to me and is why I use a lot of giant spiders and weird magical forests.