one for the gobbin fans


"Tiamat holds sway here, not Maglubiyet. I suggest you gentlemen leave."

Sunscorch Adepts are Hobgoblins who have turned from Maglubiyet to worship the Goddess of their Dragon masters.

Any Dragonfire Adept of the right race will do.

Race: Sunscorch Hobgoblin
Draconic Invocations: Must be able to use Lesser Draconic Invocations
Skills: Knowledge (Arcana, Religion) 4 ranks
Feats: Clinging Breath, Enlarge Breath

Class Skills
The Sunscorch Adept's class skills (and the key ability for each skill) Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually)(Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha).
Skills Points at Each Level : 4 + int

Hit Dice: d8

   BAB  Fort    Ref    Will  Abilities
1. +0    +0     +0     +2    Armored Adept, Invocations
2. +1    +0     +0     +3    Breath Weapon +1d6
3. +1    +1     +1     +3    Azure Mysteries
4. +2    +1     +1     +4    Armored Adept
5. +2    +1     +1     +4    Breath Weapon +1d6
6. +3    +2     +2     +5    Azure Mysteries
7. +3    +2     +2     +5    Armored Adept
8. +4    +2     +2     +6    Breath Weapon +1d6
9. +4    +3     +3     +6    Azure Mysteries
10.+5    +3     +3     +7    Draconic Apotheosis
Weapon Proficiencies: A Sunscorch Adept gains proficiency with Light and Medium Armor, and Light Shields..

Armored Adept (Ex): At 1st Level you do not suffer arcane spell failure when wearing Light Armor.

At 4th Level you also do not suffer arcane spell failure when using a Light Shield.

At 7th Level you may wear Medium Armor without penalty.

Invocations: Your Dragonfire Adept and Sunscorch Adept Levels stack for purposes of determining how many Draconic Invocations you know.

Breath Weapon (Su): Your Breath Weapon does an additional +1d6 damage at Levels 2, 5, and 8.

Azure Mysteries: At Levels 3, 6, and 9 you learn a new Draconic Invocation unique to this class. It does not count towards the maximum amount of Invocations you can know. See below for details.

Draconic Apotheosis (Ex): At 10th Level your Type changes to Dragon, giving you the following benefits: Darkvision 60 ft. low-light vision, immunity to Paralysis and Sleep. Additionally when using the Lightning Breath Effect you do an additional +2d6 damage.

You are the Masters right hand. Given that he is immortal you will never be anything but, but maybe there's a chance you can gain immortality too
Combat: You have minions for combat, and do not indulge unless you must. It helps keep people from realizing what you're capable of
Advancement: You do as the Master says, and as such he has control over your actions. You learn what he is willing to teach you.
Resources: So long as you are doing your Master's bidding you have whatever resources he is willing to give you.

"Fanaticism is ugly, no matter what color it is."
You are the voice of your Master. For the most part many will assume you are the leader of your particular organization, when in fact you are merely a puppet who acts as it's public face. If things fall apart so much that the Dragon must reveal itself, things are bad indeed. Or war has come.
Daily Life: Your days are full of both arcane study, and tending to the businesses of your master..
Organizations: Usually you belong to the Church of Tiamat, as well as whichever organization has been formed by your Draconic Patron.

NPC Reaction
Being that you work for Evil Dragons, working for their Evil Dragon God, people are generally less than pleased to see you.

This assumes you are the fanatic servant of a Blue Dragon, and Tiamat by proxy. Could make things awkward for the party.
Adaptation: Unless the party is Evil, or the PC is willing to put a lot of effort into fooling the other party members, this might be best as an NPC.
Encounters: Adepts are usually only encountered working for their masters.

Sample Encounter
EL 12: The PC's are hired to guard a desert caravan. It turns out to be more than they bargained for, when they arrive at a desert oasis run by a Blue Dragon, and a very odd Hobgoblin as his lieutenant.

Init +0, Senses: Listen +, Spot +,
AC , touch , flat-footed ()
hp ( HD)
Fort +, Ref +, Will +
Speed ft. ( squares)
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
Abilities Str , Dex , Con , Int , Wis , Cha


Hit Die: d8
Skills Points at Each Level : 4 + int
Invocations You caster level continues to increase but you do not learn new invocations.
Breath Weapon At Level 22 and every three levels thereafter your Breath Weapon increases by +1d6.
Bonus Feats: The Epic Sunscorch Adept gains a Bonus Feat every 3 levels higher than 20th


Lesser, 4th
Effectively this Invocation functions as the Hallucinatory Terrain spell.

[size=12pt]A Soldiers Disguise[/size]
Greater, 6th
Effectively this Invocation functions as the Veil spell.

Greater, 5th
Effectively this Invocation functions as the Mislead spell.