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    Default Re: Base Class Contest XXIX - Games. Games Everywhere

    The MLG Quickscoper

    MLG by Sintax the Terrific
    "Oh baby a triple! Oh yeah!"

    Some are born to heed the call of the MLG. This is a powerful force that turns even the most normal of scrubs into MLG quickscopers. They wield the power of dank memes, and wreck their foes, probably for the crime of being scrublords.

    Adventures: MLG quickscoping is not something that requires a reason. It is a way of life. That said, many MLG quickscopers do it for the prestige of acquiring triples or quads, and it is every MLG quickscoper's dream that he will one day join the elusive Faze.

    Characteristics: MLG quickscopers's main power is, of course, quickscoping their foes. However, they can also Summon MLG Objects, and have several other dank memes to call upon.

    Alignment: Any. MLG quickscopers tend to be kinda jerks, but that doesn't preclude them being good.

    Religion: MLG quickscopers desire enlightenment through their intelligence. They don't worship any gods.

    Background: One does not just become an MLG quickscoper: Some are destined to be MLG quickscopers, and others are n00bs, who live only to get rekt by them. Even among those destined to be MLG quickscopers, some are filthy casuals, who multiclass out.

    Races: Most MLG quickscopers are humans. If you're not a human and you're an MLG quickscoper, human MLG quickscopers will think you're mad.

    Other Classes: MLG quickscopers wreck other classes, because they're noobs. That said, some members of other classes are pretty MLG.

    Role: MLG quickscopers carry the scrubs in their team with their 1337 qu1ck5c0p1ng 5k1115. They can also disable traps and other things that scrublords might put in their way to prevent being quickscoped, and make n00bs go and cry to their mommas by shouting MLG things at them.

    Adaptation: MLG quickscopers are good in any game with a ranged weapon to quickscope with.

    MLG quickscopers have the following game statistics.
    Abilities: Dexterity is needed for epic quickscoping skills. Intelligence increases the MLG quickscoper's enlightenment, allowing them to summon more effective dank memes.
    Alignment: Any.
    Hit Die: d8
    Starting Age: 10+2d6. If you want only hardcore snipers and not children, roll 16+1d6 instead.
    Starting Gold: As fighter.

    Class Skills
    The MLG quickscoper's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Craft (Int), Disable Device (Int), Hide (Dex), Intimidate (Cha), Knowledge (Local) (Int), Move Silently (Dex), Open Lock (Dex), Perform (Quickscoping) (Cha), Profession (Rudisplorker) (Wis), Spot (Wis), and Survival (Wis).

    Skill Points at First Level: (6 + Int modifier) x 4
    Skill Points at Each Additional Level: 6 + Int modifier

    MLG Quickscoper
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Gotta Go Fast!
    1st +1 +2 +2 +2 Quickscope 1d6
    2nd +2 +3 +3 +3 Summon MLG Object (Fedora)
    3rd +3 +3 +3 +3 Quickscope 2d6
    4th +4 +4 +4 +4 Spooky Scary Skeletons
    5th +5 +4 +4 +4 Quickscope 3d6
    6th +6/+1 +5 +5 +5 Summon MLG Object (Doritos)
    7th +7/+2 +5 +5 +5 Quickscope 4d6
    8th +8/+3 +6 +6 +6 Wreck Casuals
    9th +9/+4 +6 +6 +6 Quickscope 5d6
    10th +10/+5 +7 +7 +7 Summon MLG Object (Mountain Dew)
    11th +11/+6/+1 +7 +7 +7 Quickscope 6d6
    12th +12/+7/+2 +8 +8 +8 360 No-scope
    13th +13/+8/+3 +8 +8 +8 Quickscope 7d6
    14th +14/+9/+4 +9 +9 +9 Summon MLG Object (Sunglasses)
    15th +15/+10/+5 +9 +9 +9 Quickscope 8d6
    16th +16/+11/+6/+1 +10 +10 +10 Round-Winning Kill
    17th +17/+12/+7/+2 +10 +10 +10 Quickscope 9d6
    18th +18/+13/+8/+3 +11 +11 +11 Summon MLG Object (Klaxon)
    19th +19/+14/+9/+4 +11 +11 +11 Quickscope 10d6
    20th +20/+15/+10/+5 +12 +12 +12 But what if you were not kill?

    Class Features
    The following are the dank class features of the MLG quickscoper, you scrub.

    Weapon and Armour Proficiency
    MLG quickscopers are proficient with all ranged weapons, all weapons which only deal bludgeoning damage, and all types of armour but no type of shields. Only noobs use shields. MLG quickscopers like to think they're proficient in masterwork bastard swords, but they aren't.

    Quickscope (Ex)
    An MLG quickscoper gains extra damage when he makes an attack against a creature in quickscoping range with a ranged weapon. He must be attacking against an opponent at least 30 feet away but within the weapon's first range increment. He can't quickscope a creature with total cover or concealment against him, even if he manages to hit them. He can't quickscope with a splash weapon, or any weapon that affects multiple targets. He's not that MLG.

    Because quickscoping causes precision damage, he can only quickscope the same kinds of creatures which are susceptible to sneak attacks.

    Gotta Go Fast (Ex)
    MLG quickscopers move at sanic speed. They gain a bonus to movement speed as given on Table: The MLG Quickscoper. Gotta go fast.

    Summon MLG Object (Su)
    At the levels given on Table: The MLG Quickscoper, an MLG quickscoper can summon MLG objects to aid him with his quickscoping. The summoning and effects of the objects are Su, but their existence isn't. Summoning or using an MLG object is a standard action.

    Fedora: A fedora is a really cool hat, and the MLG quickscoper's constant companion on the field of battle. It is described more fully in its own section.

    Doritos: Doritos are powerful snacks which allow for increased MLGness. Each day, an MLG quickscoper can produce one Dorito for each ability score. When eaten, a Dorito provides a bonus to the relevant ability score equal to the quickscoper's intelligence modifier for 1 minute/level. When summoned, a Dorito must be eaten within 1 minute, or it stops being MLG and simply becomes a tasty snack.

    Mountain Dew: An MLG quickscoper can summon a single bottle of mountain dew each day. Drinking Mountain Dew restores hit points. A single bottle heals a number of hit points equal to the MLG quickscoper's class level times his intelligence modifier. The bottle needn't be drunk all at once, but it becomes simply a refreshing beverage if left overnight.

    Sunglasses: An MLG quickscoper wearing sunglasses cannot be recognised by any means, mundane or magical, and uses their intelligence instead of their charisma for charisma-based checks (unless their charisma is higher). If the MLG quickscoper takes off their sunglasses and crushes them dramatically as a single standard action, they get to make an intimidate check to demoralise an opponent as part of the same action, with a +20 bonus on the check.

    Klaxon: A klaxon can be sounded as a standard action to surround an area within 100 feet with MLG energies. Every creature within a 30 foot radius takes 5d6 points of sanic damage and falls prone. In addition, they can't stand up during their next turn. A successful reflex save halves the sanic damage and allows getting up as normal. (In reality, this ability deals sonic damage. Please don't try to bypass people's sonic resistance with it. Please pwn responsibly).

    Spooky Scary Skeletons
    From fourth level, an MLG quickscoper learns to quickscope even creatures who would normally be immune, such as undead or constructs (whose weak points can be attacked for MASSIVE DAMAGE).

    Wreck Casuals (Ex)
    From eighth level, an MLG quickscoper's MLGness can be used to intimidate n00bs even more than normal. MLG quickscopers who beat the modified level check against demoralising an opponent by 5 or more increase the effect's duration by 1 round for each 5 points by which he beats the check. If an MLG quickscoper manages to demoralise a Shaken opponent, they become Frightened for the duration of the overlap. If they can demoralise a Frightened opponent, they are Panicked for the duration of the overlap.

    Example: xxx_Billy_xxx is an MLG quickscoper just like you. He is currently wrecking a casual. The casual rolls a 14, and xxx_Billy_xxx rolls a 24. He shakes the casual for 3 rounds. He then attempts to wreck the casual again after one round has passed, and shakes him for another 4 rounds. In the two rounds of overlap, the casual is Frightened.

    360 no-scope (Ex)
    From 12th level, an MLG quickscoper can perform a 360 no-scope. This complicated trick involves spinning 360 degrees on the spot and shooting everyone. Maths nerds call it a 2π quickscope.

    Anyway, a 360 quickscope is resolved as follows. The MLG quickscoper chooses a direction to be forwards. He can choose any direction he likes to be forwards, because he's so MLG (so long as it's one of the 8 grid directions; he's not that MLG). He may choose a location within a 45 degree (π/4 radian) cone in the forwards direction and shoots the creature in it. He then turns around 45 degrees (either clockwise or anticlockwise; it doesn't matter) and may shoot in the same manner. He keeps turning and (optionally) shooting in the same direction and manner until he's facing forwards again. He doesn't take an additional forwards shot.

    Round-winning Kill (Ex)
    From 16th level, an MLG quickscoper may perform a round-winning kill. If an MLG quickscoper defeats the last foe an an encounter, all his allies gain a morale bonus to all d20 rolls equal to the MLG quickscoper's intelligence modifier for 1 hour/level.

    But what if you were not kill? (Su)
    From 20th level, if you have been kill dead for at least an hour but no more than 24 hours, if someone muses aloud about what might have happened if you hadn't died, it turns out you weren't actually kill, and you are resurrected as by a True Resurrection spell. If you die again within 24 hours, it turns out you really were kill, and you can't be resurrected.

    The Fedora

    A fedora is an intelligent item of the same alignment as its creator. Its high ability scores are always intelligence and wisdom. Fedoras advance as you advance in levels. Only a single fedora can be summoned each day, and it replaces any previous fedora summoned by the same MLG quickscoper.

    To determine the fedora's powers, check the MLG quickscoper's level against the d% roll given on Table: Item Intelligence, Wisdom, Charisma, and Capabilities. The fedora then has those powers, plus the ones given in parentheses below. A fedora with a special purpose ignores the table of special purposes; its purpose is always to be as MLG as possible. Spell-like abilities that can be used by the wearer, not the fedora itself, are still limited in uses/day per fedora, not per person: equipping a new fedora allows extra uses, but giving the fedora to someone else doesn't allow them to use the ability again.

    Special abilities are rolled for on the relevant tables each time a new fedora is summoned. Regardless of the Fedora's ego, the MLG quickscoper who created it can control it if wearing it.

    Level Equivalent on Table: Item Intelligence, Wisdom, Charisma, and Capabilities
    2-4 1-34 (Plus Fedora Tip)
    5-7 35-59 (Plus Divine Protection)
    8-10 60-79 (Plus Inflict Malady)
    11-13 80-91 (Plus Sample Text)
    14-16 92-97 (Plus Plane Shift to Friendzone)
    17-18 98 (Plus Summon White Knight)
    19 99 (Plus Euphoria)
    20 100 (Plus Enlightenment)

    Fedora Tip (Ex): The wearer can tip his fedora to gain a bonus to his next diplomacy check equal to his intelligence modifier.
    Divine Protection (Su): Fedoras provide SR 11+level to their wearer, but only against divine spells. Lifting the fedora to accept a single divine spell and then placing it back down is a single standard action which can be readied as normal.
    Inflict Malady (Sp): The wearer of the fedora can use Contagion once per day as a spell-like ability.
    Sample Text (Sp): The wearer of the fedora can cast Explosive runes and Sepia Snake Sigil once each per day as spell-like abilities. However, the text inevitably reads "Sample text."
    Plane Shift to Friendzone (Sp): The wearer of the fedora can, once per day, escape into a pocket dimension called the Friendzone. They can only be harmed by other MLG quickscopers capable of entering the Friendzone, or by rare effects that transcend planar boundaries. They can return to their original location (or the closest viable location thereto) as another standard action.
    Summon White Knight (Sp): For 1 round/level, this 1/day spell-like ability summons a paladin of half the MLG quickscoper's level who tries to protect the quickscoper against the ebul SJWs and tumblrites. The paladin is built using the elite array (WIS>STR>CHA>CON>DEX>INT) and wields a masterwork longsword, tower shield and full plate. Its special mount is a warpony, which can carry the paladin even though it probably couldn't normally (though the paladin can be any race with a level adjustment of zero).
    Euphoria (Su): In this moment, the wearer is euphoric. They are immune to negatively-affecting mind-affecting abilities.
    Enlightenment (Su): The wearer becomes enlightened by their intelligence. They add their intelligence modifier to all d20 rolls.

    The Epic MLG Quickscoper
    Level Special
    Gotta Go Fast!
    21st Quickscope 11d6
    22nd Summon MLG Object (Doge)
    23rd Quickscope 12d6
    24th Oh Baby a Triple!
    25th Quickscope 13d6
    26th Summon MLG Object (Lennie Face)
    27th Quickscope 14d6
    28th Quaaaaaad!
    29th Quickscope 15d6
    30th Faze Clan Member

    Summon MLG Object
    Two further MLG objects can be summoned at the levels given above.

    Doge: Many Paragon template (Such ELH). Much dog. So 1 round/level. Very 1/day. Alot under your control. Wow.
    Lennie Face: As the Lennie Face appears, all men in the area become exceedingly turned on for no apparent reason. Regardless of this, the Lennie Face demoralises opponents within 400 feet, and they take a penalty on d20 rolls equal to your intelligence modifier. The Lennie face can only be made once per day, before disappearing into the dank void whence it came.

    Oh Baby a Triple (Ex)
    Once per day, an MLG quickscoper of at least 24th level can attempt a triple. This allows him to fire three times instead of one as a standard action, which he can then turn into a full attack as normal.

    Quaaaaaad (Ex)
    At 28th level, an MLG quickscoper gains the ability to perform a Quaaaaaad (which must always have exactly six "a"s in) once per day. This is like a triple, but doesn't preclude the use of one. The only difference is that four attacks are made, instead of three.

    Faze Clan Member (Ex)
    At 30th level, an MLG quickscoper joins Faze. The legendary quickscopers of Faze can quickscope a target beyond the first range increment of their weapons, but still can't quickscope targets within 30 feet.

    Epic Fedoras

    Level Equivalent on Table: Epic Item Intelligence, Wisdom, Charisma, and Capabilities
    21-22 1-22 (Plus Lorem Ipsum 1)
    23-24 23-40 (Plus Sample text Intensifies)
    25-26 41-54 (Plus Lorem Ipsum 2)
    27-28 64 (Plus We Have To Go Deeper)
    29 71 (Plus Lorem Ipsum 3)
    30 73 (Plus Rainbow Frog)

    Lorem Ipsum N: The Sample Text spell-like abilities can be used N more times per day.
    Sample Text Intensifies: The Explosive Runes ability of the wearer is automatically intensified.
    We Have To Go Deeper (Ex): The wearer is seen as being deeper and more profound than normal. They can use their intelligence modifier in place of their wisdom modifier.
    Rainbow Frog (Su): The wearer may choose to adopt the annoying and brightly coloured visage of the rainbow frog at any time. If they do, they get a +20 bonus on intimidate checks. They can also attempt to wreck one casual per round as a free action.
    Last edited by Jormengand; 2015-07-18 at 08:40 AM.