Plains Giant (Athas)
Huge Giant
Hit Dice: 16d8+96 (168 hp)
Initiative: +6
Speed: 50 ft. (10 squares)
Armor Class: 22 (-2 Size, +2 Dex, +12 Natural), touch 10, flat-footed 20
Base Attack/Grapple: +12/+34
Attack: Slam +24 melee (1d6+14) or Stone Knife +24 melee (1d8+14) or Rock +24 ranged (2d8+14)
Full Attack: 2 Slams +24 melee (1d6+14) or Stone Knife +24/+19/+14 melee (1d8+14) or Rock +24 ranged (2d8+14)
Space/Reach: 15 ft./15 ft.
Special Attacks: Rock Throwing
Special Qualities: Low Light Vision, PR 20
Saves: Fort +16, Ref +7, Will +7
Abilities: Str 38, Dex 14, Con 22, Int 6, Wis 15, Cha 11
Skills: Climb +16, Craft (any 1) +3, Intimidate +3, Handle Animal +3, Listen +5, Spot +5
Feats: Brutal Throw, Far Shot, Improved Initiative, Point Blank Shot, Power Attack, Power Throw
Environment: Sea of Silt/Tablelands
Organization: Solitary or Family (2-5), or Tribe (21-30 +35% noncombatants plus 30-40 herd animals)
Challenge Rating: 8
Treasure: Standard
Alignment: Usually Chaotic Good
Advancement: By Character Class
Level Adjustment: +7

Plains Giants are rust or dark brown Giants vaguely resembling Elves. Their long hair is light brown or blond and like the Desert Giants they often sell it to ropemakers. They live on islands in the Sea of Silt that have plenty of vegetation, which they prefer to meat.

Rock Throwing (Ex): The range increment is 140 feet for a Plains Giantís thrown rocks.

Power Resistance: Plains Giants have Power Resistance equal to 12 plus CR.

Combat:
Plains Giants throw rocks before charging in with stone knives or clubs.