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    Titan in the Playground
     
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    Aug 2009
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    Default Re: Spiders, spiders everywhere! A Clutter of Spider Creatures.

    Gold Widow
    Large Outsider (Evil, Extraplanar)
    Hit Dice: 6d8+12 (39 hp)
    Initiative: +2
    Speed: 40 ft (8 squares), climb 20 ft
    Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Base Attack/Grapple: +6/+13
    Attack: Bite +8 melee (1d6+4 and poison)
    Full Attack: Bite +8 melee (1d6+4 and poison)
    Space/Reach: 10 ft/5 ft
    Special Attacks: Change Shape, Poison, Spell-like Abilities.
    Special Qualities: Darkvision 60-ft, Outsider Traits, Poison Immunity, Disease Immunity, Fire Resistance 20
    Saves: Fort +7, Ref +7, Will +6
    Abilities: Str 16, Dex 14, Con 14, Int 15, Wis 13, Cha 17
    Skills: Bluff +19, Climb +11, Concentration +11, Diplomacy +16, Disguise +12 (+14 to act)*, Gather Information +13, Hide +11, Jump +17, Knowledge (Local) +11, Move Silently +11, Sense Motive +12, Spot +9
    Feats: Ability Focus (Charm Person), Ability Focus (Poison), Skill Focus (Bluff).
    Environment: Gehenna or Urban.
    Organization: Solitary.
    Challenge Rating: 4
    Treasure: Double standard.
    Alignment: Always Evil, usually Lawful.
    Advancement: By character class.
    Level Adjustment:
    The creature before you looks like nothing more than a large, golden spider its chitin resplendently metallic. It moves with an intelligence surprising for such a creature, its head watching with a cunning fascination.

    Gold widows despite their spider-like appearance are in fact a variety of fiend native to the four furnaces of Gehenna. Gold widows are physically more like hunting spiders than black widows, but gain their name for their other traits. Gold widows are most infamous for their once a century trip to the Prime Material. Each gold widow may only enter the Prime Material Plane once per century and when they do so they may only stay for 10 years. In this time gold widows seek to accumulate as much wealth as possible using their ability to assume humanoid forms and through various cons. They especially enjoy those which end with the death of the duped party. A traditional ploy is to use marriage to legally acquire their spouse’s material goods upon death, and then to use their slow acting poison to kill them before they’re even aware of it. They use a variety of other cons as well.

    Once a millennia gold widows gather together from all across Gehenna to come to a great moot. At this moot they compare their accumulations of wealth from the last millennium and swap stories on how they acquired it. The location of this moot is always different, yet all gold widows seem to instinctively sense the site as they are drawn to meet as if under a compulsion. The week before and after the moot is the only time a gold widow will accept another widow into their territory, otherwise they kill each other on sight.

    Some say that gold widows are the spirits of those who lied, cheated, and seduced their way to wealth in life, others point to the extreme sexual dimorphism between gold widows and gold widowers (detailed below) and their ability to reproduce as proof against it. However many species of fiend reproduce despite being primarily formed from the souls of petitioners, so their origins remain unknown.

    Like spiders a gold widow may spin webs but they only do so slowly and to create their lairs and do not use it in combat.

    Gold widows speak their own language, Infernal, Common, and 2 other languages.

    Combat:
    Gold widows prefer to avoid combat when possible, using their charm person, shape shifting, and illusions to avoid it. When forced into combat they will revert to their natural form and attempt to use their poison to bring down a foe, or weaken its will to make it more suggestible. When fighting in human form they’ve been known to coat their weapons with their own poison using it and hit and run tactics to poison a foe and let their will melt before charming them.

    Change Shape (Su): A gold widow can assume the shape of any small or medium sized humanoid but always has golden colored hair.

    Poison (Ex): Inflicted with a bite attack, save DC 17 (Constitution based). Initial damage 1d6 Strength and Wisdom. Secondary damage unconsciousness (1 hour). A gold widow has the ability to excrete a second poison, which is ingested and has more insidious effects. It does no apparent initial or secondary damage, but builds up in the system of one that eats it until they fail a number of saves equal to their Constitution modifier at which point they die or go a week without failing a saving throw against it at which point the counter is reset to 0.

    Spell-like Abilities: At-will – Charm Person (DC 16), Greater Plane Shift (self only, from Prime to lair in Gehenna only), 3/day – Ghost Sound (DC 13), Silent Image (DC 14), See Invisibility, 1/day – Expeditious Retreat, Invisibility, 1/century Greater Plane Shift (self only, from Gehenna to Prime only). Caster level 6 (16 for Greater Plane Shift).

    Skills: Gold widows gain a +4 racial bonus to Bluff and Hide checks, a +10 racial bonus to Jump checks, and a +8 racial bonus to Climb and Spot checks. A gold widow can always choose to take 10 on Climb checks, even if rushed or threatened.

    A gold widow gains a +10 to disguise checks when using Change Shape.

    Gold Widower
    Medium Outsider (Evil, Extraplanar)
    Hit Dice: 4d8+8 (28 hp)
    Initiative: +2
    Speed: 40 ft (8 squares), climb 20 ft
    Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
    Base Attack/Grapple: +4/+6
    Attack: Bite +7 melee (1d4+3 and poison)
    Full Attack: Bite +7 melee (1d4+3 and poison)
    Space/Reach: 5 ft/5 ft
    Special Attacks: Poison, Spell-like Abilities.
    Special Qualities: Darkvision 60-ft, Outsider Traits, Poison Immunity, Disease Immunity, Fire Resistance 20, Obedience
    Saves: Fort +6, Ref +6, Will +5
    Abilities: Str 15, Dex 15, Con 15, Int 4, Wis 12, Cha 10
    Skills: Climb +16, Hide +13, Jump +22, Move Silently +9, Spot +16
    Feats: Ability Focus (Poison), Weapon Focus (Bite).
    Environment: Gehenna.
    Organization: Solitary.
    Challenge Rating: 3
    Treasure: Double standard.
    Alignment: Always Evil, usually Lawful.
    Advancement: By character class.
    Level Adjustment:
    The golden spider watches you with a hateful vehemence, its eyes the same metallic hue as its chitin.

    Gold widowers are smaller than the female of their species and much dumber. They lack much of a gold widows magical powers, and lack the ability to change shape. They roam Gehenna as little more than savage beasts never staying in one place long.

    Gold widowers have one feature which makes them definitively different than an animal. They attack travelers not due to hunger but due to greed. If a traveler can convince them they have nothing else of material value a gold widower will be unlikely to chase them, instead collecting what goods have already been dropped. Gold widowers carry web sacks with them which they use to collect dropped goods and carry upon their backs.

    Gold widowers speak the tongue shared between them and gold widows and nothing else.

    Combat:

    Gold widowers use little tactics, rushing head long into combat and retreating if they believe that they may in fact loose. If a gold widow is threatened gold widowers will fight to the death to attempt to defend them.

    Obedience (Ex): A gold widower can in no way act to harm a gold widow even if it would mean their death not to.

    Poison (Ex): Inflicted with a bite attack, save DC 16 (Constitution based). Initial damage 1d6 Strength and Wisdom. Secondary damage unconsciousness (1 hour).

    Spell-like Abilities: 3/day –See Invisibility, 1/day – Expeditious Retreat, Invisibility. Caster Level 4.

    Skills: Gold widowers gain a +4 racial bonus to Hide checks, a +10 racial bonus to Jump checks, and a +8 racial bonus to Climb and Spot checks. A gold widower can always choose to take 10 on Climb checks, even if rushed or threatened.
    Last edited by Zaydos; 2015-07-27 at 01:32 PM.
    Peanut Half-Dragon Necromancer by Kurien.

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