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    Troll in the Playground
    Join Date
    May 2009
    Location
    Hobart, Australia
    Gender
    Male

    Default Re: Bee-r Rager (Base Class, Prestige Classes, New Feats) [D&D 3.5]

    [font color="#cde619" size="3"]Bear-r Rager[/font]

    Requirements:
    Special:
    Must be a natural Were-bear
    Class Abilities: Drunken Frenzy 2/day, Cannot Swarm Shape

    HD: D12
    Skill points: 2+int
    Skills: Balance (Dex), Concentration (Con), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex) Profession (Beekeeper/Apiarist) (Wis), Spot (Wis), Survival (Wis), Tumble (Dex)


    Hybrid Form Rage
    Each time you gain this ability your daily use of Drunken Frenzy is increased by 1. When in Hybrid form, if you enter a Drunken Rage you increase by one size category and gain the noted bonus to attack rolls and damage. 

    Living Hive
    Add your levels of Bear-r Rager and Bee-r Rager to determine your living hive level.

    Uncanny Dodge
    You retain your Dexterity bonus to AC (if any) even if you are caught flat-footed or struck by an invisible attacker. However, you still loses your Dexterity bonus to AC if immobilized. If a you already have uncanny dodge from a different class, you automatically gain improved uncanny dodge instead.

    AC Bonus
    Add your levels of Bear-r Rager and Bee-r Rager to determine your AC bonus.

    Mettle
    If you make a successful Will or Fortitude saving throw that reduce a spells effect, you suffer no effect from that spell at all. Only those spells with a saving throw entry "Will partial" or "Fortitude half", or similar entries can be negated through this ability.

    Fast Movement
    Add your levels of Bear-r Rager and Bee-r Rager to determine your Fast Movement bonus.

    Imbue Mead
    Add your levels of Bear-r Rager and Bee-r Rager to determine your Imbue Mead level.

    Bear of War
    While in a Drunken Frenzy in Hybrid form you gain Fast Healing equal to half your Living Hive level rounded up, your DR improves from 10/Silver to 10/Silver+Evil, and you gain +4 Dexterity and +4 Constitution.
    Last edited by Gaiyamato; 2015-08-23 at 09:05 PM.
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    Quote Originally Posted by Chilingsworth View Post
    We took a thread that was supposed to be a diplomatic negotiation and first contact, and turned it into Darth Ghaeris' rampage...

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