[font color="#cde619" size="3"]Bear-r Rager[/font]
Requirements:
Special: Must be a natural Were-bear
Class Abilities: Drunken Frenzy 2/day, Cannot Swarm Shape
HD: D12
Skill points: 2+int
Skills: Balance (Dex), Concentration (Con), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex) Profession (Beekeeper/Apiarist) (Wis), Spot (Wis), Survival (Wis), Tumble (Dex)
Hybrid Form Rage
Each time you gain this ability your daily use of Drunken Frenzy is increased by 1. When in Hybrid form, if you enter a Drunken Rage you increase by one size category and gain the noted bonus to attack rolls and damage.
Living Hive
Add your levels of Bear-r Rager and Bee-r Rager to determine your living hive level.
Uncanny Dodge
You retain your Dexterity bonus to AC (if any) even if you are caught flat-footed or struck by an invisible attacker. However, you still loses your Dexterity bonus to AC if immobilized. If a you already have uncanny dodge from a different class, you automatically gain improved uncanny dodge instead.
AC Bonus
Add your levels of Bear-r Rager and Bee-r Rager to determine your AC bonus.
Mettle
If you make a successful Will or Fortitude saving throw that reduce a spells effect, you suffer no effect from that spell at all. Only those spells with a saving throw entry "Will partial" or "Fortitude half", or similar entries can be negated through this ability.
Fast Movement
Add your levels of Bear-r Rager and Bee-r Rager to determine your Fast Movement bonus.
Imbue Mead
Add your levels of Bear-r Rager and Bee-r Rager to determine your Imbue Mead level.
Bear of War
While in a Drunken Frenzy in Hybrid form you gain Fast Healing equal to half your Living Hive level rounded up, your DR improves from 10/Silver to 10/Silver+Evil, and you gain +4 Dexterity and +4 Constitution.