2015-08-25, 08:18 AM (ISO 8601)
Re: homebrew boss the Kraegg
I just skimmed through your OP, but saw this and thought: an extra 2d4/round (assuming 2 hits, as per the standard for AoE attacks) is not a lot of damage for a CR20 creature. The adult red dragon (CR17) is throwing out 6d8+24 damage per round in Legendary Actions.
Originally Posted by 1Forge
I'll have a look through your OP in more detail and see if I can homebrew something in a minute... well, it came out well above the target CR. Maybe this is the adult version? You can probably scale it down to something more reasonable if you want. And I apologise if there are any typos, I did this in a hurry.
Gargantuan monstrosity (titan), unaligned
Armour Class 19 (natural armour)
Hit Points 310 (20d20 + 100)
Speed 45 ft.
Saving Throws Dex +7, Int +2, Wis +7, Cha +7
Damage Resistances lightning, psychic, bludgeoning, piercing and slashing from nonmagical weapons
Damage Immunities fire, necrotic, poison, radiant
Condition Immunities charmed, frightened, poisoned, paralysed
Damage Vulnerability cold
Senses blindsight 60ft., darkvision 120ft., passive Perception 10
Challenge 23 (50,000 XP)
Legendary Resistance (3/day). If the Kraegg fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Kraegg has advantage on saving throws against spells and other magical effects.
Siege Monster. The Kraegg deals double damage to objects and structures.
Multiattack. The Kraegg can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 14 (1d12 + 8) piercing damage. If the target is a creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the Kraegg can't bite another target.
Claw. Melee Weapon Attack: +15 to hit, reach 10ft., one target. Hit: 17 (2d8 + 8) slashing damage.
Tail. Melee Weapon Attack: +15 to hit, reach 10ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage.
Frightful Presence. Each creature of the Kraegg's choice within 120 feet of it and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Kraegg is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Kraegg's Frightful Presence for the next 24 hours.
Psychic Roar (Recharge 5-6). The Kraegg emits chaotic psychic energy in a 90-foot cone. Each creature in that area takes 28 (8d6) psychic damage or half as much if it succeeds on a DC 20 Wisdom saving throw. Any creature that fails its save is pushed 10 feet away from the Kraegg.
The Kraegg can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Kraegg regains spent legendary actions at the start of her turn.
Move. The Kraegg moves up to 20 feet.
Tail Swipe. The Kraegg makes one tail attack.
Soul Drain (Costs 2 Actions). The Kraegg drains life energy from creatures around it. Each creature within 60 feet of the Kraegg must succeed on a DC 15 Charisma saving throw or take 9 (2d8) necrotic damage. The Kraegg recovers hit points equal to half of the total amount dealt with this ability.
Last edited by Ninja_Prawn; 2015-08-25 at 03:10 PM.