Anyone I stat out is going to be naked, because lazy.

Red Fel, Avatar of Asmodeus
Medium Outsider (Augmented Humanoid, Baatezu, Evil, Human, Lawful) [Human Incarnation 18, Hell Lord ACF]
Hit Dice: 18d8+72 (207 hp)
Initiative: +3
Speed: 60 ft (12 squares), fly 60 ft (good)
Armor Class: 20 (+4 Dex, +6 deflection), touch 20, flat-footed 16
Base Attack/Grapple: +13/+13
Attack: Weapon +13 melee or +17 melee (finesse) or ranged.
Full Attack: Weapon +13/+8/+3 melee or +17/+12/+7 melee (finesse) or ranged.
Space/Reach: 5 ft/5 ft
Special Attacks: Deific Wrath (18d6+12), Domain Spell-like Abilities, Invocations, Domain Transcendencies, Lay on Hands (108), Deadly Touch (108).
Special Qualities: Baatezu Traits, Divine Recuperation, Fast Healing 4, Domain Transcendencies, Divine Vigor (hp minimum of 7 per class hd), Godly Mind, Domains (Diabolic, Evil, Law, Tyranny), Godly Flesh (Cha to AC, DR 9/Magic and Good and Silver), Body of the Divine, Perfection Irreducible, Defy the Ground, Immutable Form, Bestow Divine Power, Hellish Regalia.
Saves: Fort +15, Ref +15, Will +12
Abilities: Str 10, Dex 18, Con 19, Int 16, Wis 12, Cha 22
Skills: Bluff +33 (21 ranks), Concentration +25 (21 ranks), Diplomacy +39 (21 ranks), Intimidate +35 (21 ranks), Knowledge (Local) +8 (5 ranks cross class), Knowledge (Nobility and Royalty) +8 (5 ranks cross class), Knowledge (the Planes) +24 (21 ranks), Knowledge (Religion) +24 (21 ranks), Profession (Lawyer) +12 (11 ranks), Sense Motive +24 (21 ranks), Speak Language x11 (speaks 15 languages including Common).
Feats: Blasting Wrath, Corrupt Power, Cowing Wrath, Frightening Wrath, Keys to the Gate, Mighty Wrath, MindsightToM, Weapon Finesse
Environment: City.
Organization: Unique + Countless minions.
Challenge Rating: 18
Treasure: NPC.
Alignment: Usually Lawful Evil
Advancement: By character class.
Level Adjustment: +0.


Domain Transcendencies:
Diabolic: Special Hell Lord ACF version (regain certain formerly lost Incarnation abilities).
Evil: Deific Wrath deals +18 damage to Good creatures and they must make a Fortitude save (DC 27) or be nauseated for 1 round.

Hellish Regalia:
Hellish Charisma: Any Evil creature with 9 or less hit dice coming within 100-ft must make a Will save (DC 25) or have their attitude towards you improved to helpful (this is an instantaneous effect); Outsiders with your Baatezu/Tanar'ri/Yugoloth subtype are considered to have 4 less hit dice for this effect. In addition you gain a +6 profane bonus to Charisma checks and skill checks made to interact with Evil creatures.

Domain SLAs:
May swap some for Corrupt spells because EVIL; can use Reincarnation, Raise Dead, RevivifySpC, and Last BreathSpC as spell-like abilities by expending a 5th level spell-like ability (in the case of Reincarnation and Last Breath) or 6th level spell-like ability (in the case of Revivify or Raise Dead) by expending uses spontaneously 6 times per day total.
18/day: Protection from Good
9/day: Command, Protection from Chaos
8/day: Calm Emotion, Desecrate, Devil's Eye, Enthrall
7/day: Devil's Ego, Discern Lies, Magic Circle against Good, Magic Circle against Chaos
6/day: Fear, Hellfire, Order's Wrath, Unholy Blight
5/day: Greater Command, Dispel Chaos, Dispel Good, Lesser Planar Binding
4/day: Create Undead, Geas/Quest, Hold Monster, Planar Binding
3/day: Blasphemy, Dictum, Grasping Hand, Hellfire Storm
2/day: Demand, Mass Charm Monster, Shield of Law, Unholy Aura
1/day: Dominate Monster, Investiture of the Pit Fiend, Summon Monster IX (as an Evil spell only), Summon Monster IX (as a Lawful spell only).

Least: Beguiling Influence (included above)
Lesser: Walk Unseen
Greater: Devour Magic
Dark: Dark Foresight.

Deific Wrath:
Usable every other round. Deals 18d6+12 damage (no save) + 18 damage vs Good, may either target a single creature or a 20-ft radius burst within 180-ft. Any creature damaged must make a Reflex save (DC 25) or be knocked prone, a Will save (DC 25) or be shaken for 18 rounds (does not self-stack), and if Good aligned a Fortitude save (DC 25) or be nauseated for 1 round.