Beasthead Giant (Athas)
Huge Giant (Psionic)
Hit Dice: 15d8+90 (157 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 24 (-2 Size, +3 Dex, +13 Natural), touch 11, flat-footed 21
Base Attack/Grapple: +11/+32
Attack: Slam +22 melee (1d6+13) or Weapon +22 melee or Rock +12 ranged (2d8+13) plus Beasthead
Full Attack: 2 Slams +22 melee (1d6+13) or Weapon +22/+17/+12 melee or Rock +12 ranged (2d8+13) plus Beasthead
Space/Reach: 15 ft./15 ft.
Special Attacks: Rock Throwing, Psionics, Beast Head
Special Qualities: Low Light Vision, PR 28
Saves: Fort +15, Ref +8, Will +7
Abilities: Str 36, Dex 16, Con 22, Int 6, Wis 15, Cha 16
Skills: Autohypnosis +7, Climb +17, Listen +7, Spot +6
Feats: Improved Multiattack, Multiattack, Narrow Mind, Psionic Mastery, Psionic Meditation, Unconditional Power
Environment: Sea of Silt
Organization: Solitary or Family (3-6)
Challenge Rating: 16
Treasure: Standard
Alignment: Usually Neutral Evil
Advancement: By Character Class
Level Adjustment: +9

Beastheads are shorter than most Athasian Giants. They are pale pink or alabaster mutations with the heads of local beasts who live on islands in the Sea of Silt. Exactly who or what is responsible for their condition is unknown.

Rock Throwing (Ex): The range increment is 140 feet for a Beasthead Giantís thrown rocks.

Psionics: Beasthead Giants can Manifest Psionic Powers as a Wilder whose Level is equal to their Hit Dice. If they take Levels in Wilder these Levels stack.

Beast Head: Beast head Giants often have a monstrous head that gives them a Secondary Natural Attack. Common heads are Eagle (2d6+Str Modifier bite), Goat (2d6+Str Modifier Gore), or Wolf (2d6+Ste Modifier bite). Less common are the Id Fiend (2d6+Str Modifier), or Kirre (Bite 1d8+Str Modifier and Gore 2d6+Str Modifier). Rarest is the Braxat (May use Breath Weapon every 1d4 rounds doing 2d10 acid damage in a 15' Cone, DC 23 Reflex Save for half damage, Save DC is Constitution based).

Power Resistance: Beasthead Giants have Power Resistance equal to 12 plus CR.

Combat: Beastheads usually use rocks, slings and spears and occasionally psionic powers at range. Up close they prefer staves, clubs and their natural weapons.