The only spells I know of that are so CL-broken are blasphemy and its counterparts. That doesn't seem to me like a lot to handle.
Anyway, I heard you, so Spellpower Mage feature has been rewritten to prevent CL abuse. ATM, off the top of my head, I can't remember any means of bumping CL other than via the modified CArc Cooperative Spell feat (see the "Spell Cabal" spoiler in post #4).
No, you wander around with a pack of controlled undead, then you bring in the 2nd wave, then vanish and let them wreak havoc.
1. There's no game in the world where all options are equal all the time. The situation changes constantly. That's the whole point of the game – strategy in design and in-game tactics.
2. I don't see how CL affects glitterdust and web in any way. Even the former lasts for the entire encounter by 6th level without any strategy.
3. The angle of "either you made everything perfect or you've utterly failed" is nonproductive.
I don’t know of any Sublime Chord feature that's associated with fear. I'm assuming you refer to the War-Chanter's "Inspire Awe" feature (and it's not stacking, but rather a more devastating effect depending on HD diff), which the codex' Bard comes with built-in. Actually, my proposal is closer in spirit to stacking than the War-Chanter's "Inspire Awe".
I also see nothing in the DN's features regarding stacking fear effects.
Zhentarim Soldier (CoV web-enhancement) is a deception. The whole point of substitution levels is to trade something. The Zhentarim Soldier conveniently trades nothing. To make bast use of this option, you need Imperious Command feat and Fearsome Armor (DotU).
Putting that note aside, since I didn't ban Imperious Command, all options are on the table and a lot more.
According to that, D&D is bad design.
Explanation: 3.5e models RL beautifully as far as feats, skills, skill-tricks and conditions go. To date I haven't found or come up with anything that comes even close. Why would they bother if not to make the game atmosphere feel as real as possible? You can always draw from other, less realistic games, if you don't like that aspect of 3.5e. For me – that's the beauty and allure of the game.
In the context of my overhaul codex, "Official" = [3.Xe materials that carry the "Wizards of the Coast" trademark].
Web enhancement materials are evaluated on a case-by-case basis and are addressed explicitly in the codex when relevant.
No SL cheese (such as Animate Dead at 2nd SL).
Is that so?
How many rulers of nations in the history of the world were among the most devastating opponents of their time one-on-one? Genghis Khan, Attila the Hun, King David, Charlemagne, a handful of early days' China conquerors… (and a few more here and there that currently don't come to mind). The overwhelming majority were not.
My codex doesn't address economy/kingdom management/mass battle minigames etc. To date I don't have suggestions for improvements on those angles (but if you have any, bring them on).
I see nothing disproportionate about going out of your way for some situational HP and +2 to Str, just poor strategy. I assume you'd usually lose the HP race to damage for not putting your resources where it counts.
Anyway, rethinking that spell makes me realize that it probably needs some constraint regarding one's HP source, but this one seems like no biggie to me.
What is this Wish Economy type fix you're talking about?