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Thread: Empire! Lands of Arandi

  1. - Top - End - #12
    Barbarian in the Playground
     
    Goblin

    Join Date
    May 2015
    Location
    A house (ha ha I wish)
    Gender
    Male

    Default Re: Empire! Lands of Arandi

    The Ruby Legion of the
    Crystal Union

    Queen Paige
    Spoiler: Stats
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    6 Diplomacy 9 Military 2 Curiosity 3 Faith 11 Luck

    Spoiler: Technologies
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    Nautical Flags (Requirements: Dyes)
    +1 to resisting hostile takeovers
    Holy Hymns (Requirements: None)
    +1 to Conversions
    Visual Mathematics (Requirements: None)
    +1 to opposed tech steal rolls
    Marchwandr Numerals (Requirements: Luskan Trade Language)
    +2 to trade route length
    Signal Flares (Requirements: Scholars/Mages/Alchemists resource) Scouts and Supplies Slot
    -1 to bonus troop losses as a result of army size
    The Honey Duke (Requirements: None (Though the CU will gift it freely to any who comlete a great project to install the Chain of restaurants in their lands))
    +2 to region soft cap
    Halberds (Requirements: Pikes Technology) Weapon Slot
    +2 to battle checks
    Celestial Navigation (Requirements: Paper)
    +2 to trade route length
    Castra Forts (Requirements: wood or stone)
    +2 to defence of own territory (+1 if conquered last round)
    Battlefield Medicine (Requirements: Steel, Alcohol, Medicinal Plants) Drugs and Medecine Slot
    -1 battlefield losses after victory
    Temple Healers (Requirements: Battlefield Medicine and it's requirements)
    +1 to resisting Assassinations
    Courier Systems (Requirements: Fast Mounts)
    +1 to Stabilization
    Burch Cipher (Requirements: Metal)
    +1 to defence against tech theft
    Compartment Hulls (Requirements: Ships) Vehicle Slot
    -1 Naval Units Lost
    Pikes(obtained through secret action) (Requirements: Hard Metals) Weapon Slot
    +1 to battle checks
    Luskan Trade language (Requirements: None)
    +2 to trade route capacity
    Long Haul Caravans (Requirements: Mounts)
    Allows the user to skip a region once per trade route, the skipped region does not count as being on the trade route. ex: 115 could trade with 117 without having 116 on the trade route
    Military Herding: (Requirements: Herd Animal) Scouts and Supply slot
    First 5 distance regions becomes 6 before inflicting distance losses for land units.
    Bucklers: (Requirements: Steel.) Armour slot
    +1 to battles when the opponent has a weapon technology equipped. +2 when they have a weapon but no ranged weapon technology equipped.
    Clinker Wood Ships: (Requirements: Wood)
    Allows exploration, diplomacy, and misc. actions over oceanic expanses. +1 to number of coastal regions able to be skipped between trade nodes.
    Lateen Sails: (Requirement: Cloth)
    Allows exploration, diplomacy, and misc. actions over oceanic expanses. Grants +1 to coastal exploration rolls.
    Meritocratic Selection Method (Requirements: None)
    The Prophetess Council has initiated a series of courses and tests for potential Heiresses resulting in more well-rounded candidates.
    Non-Dynastic heirs gain an additional +1 when gaining the throne.
    Repeating Crossbows (Requirement: Wood) Ranged Weapon slot
    +1 to battle checks

    Spoiler: Past ruler(s)
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    King Jackson
    Chief Hemo
    Queen Eleanor the Wise
    Spoiler: stats
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    Diplomacy 10 Military 10 Curiosity 10 Faith 3 Luck 13
    rolls

    Born 80 Deceased (age )
    Queen Eleanor was remembered as a wise leader. Her actions were always for the betterment of the future. She even diffused a situation in which the hotheaded lady Autumn threatened war because Eleanor had not fulfilled a trade she never promised to make. Eleanor was a master of the Topaz dragons diffusing fights freeing the oppressed, such as in Heimat, and acting diplomatically despite being King Alvin's daughter.
    King Alvin the First
    Spoiler: Stats
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    6 diplomacy, 10 military, 8 curiosity, 1 faith
    rolls reroll

    Born 50 Deceased 131 (age 81)
    King Alvin the First is known for many things. He was the first ruler of the Furfolk and the creator of the Ruby Legion. He was one of four founders of the Crystal Union. He fully developed the Sasu ways into a universal warrior training regime and created an academy where the skills could be taught. He engaged in the Battles (1st and 2nd) of Arenhal in an attempt to conquer the petty king Theodon but failed miserably and was even captured. Now there is a treaty of peace the kingdom of Arenhal and the newly formed Crystal Union. In fact many would say that the Legions invasion actually jump started Arenhal from a small realm of peasants and mercenaries into a full fledged kingdom when the people rallied behind King Theodon to defend them. Then when he did defend his people successfully he earned their trust and was able to gain control of the region and expand beyond. Since then Arenhal has become one of the Crystal Unions most valued partners and allies.

    Lady Eleanor the Stiff
    Born 19 Deceased 119 (age 100)
    King Alvin the First's mother started uniting the tribes of Lignummus after he was born. She knew, however, that she was too old and stiff to rule the country by the time it was created and so gave the rule to her son. She is also a well known and loved by the Furfolk as a cook.


    Spoiler: Region 144 Lignummus
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    The Woodlands
    Population: 980,000

    Spoiler: People
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    Lignummese
    The Lignummese (or Furfolk) stand roughly two to three feet tall. They are covered in brown fur and have two white and black stripes that run all the way down their backs. Their arms and legs are about the same length and they often run on all fours. They have large bushy (squirrel) tails that help them balance while practicing martial arts or running on all fours. Their heads have brown fur and two large, black, beady eyes. They have ears that protrude from the tops of their heads and twitch back and forth almost constantly to take in sounds all around them. The rest of their face meets in one distinct snout near the bottom where they have their nose and whiskers directly above their large mouth which can hold plenty of food at once.
    Spoiler: History and Culture
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    In the past 100 years they have come out of hiding and have become far more civilized than the cowardly animals they once were. Before then the Furfolk were a great nation known as the Braumus Legion but eventually it fell and it's people scattered. Some went north and divided into small clans and tribes before being reunited by Lady Eleanor the Stiff, her son King Alvin the First and their successors. The rest stayed in the south and eventually founded the kingdom of Arenhal. The Furfolk have developed a form of martial arts that has become quite important to their culture. It is based around agility and precise punches and kicks. Spears, blowguns and daggers are also common but the Tomahawk is considered to be the best weapon by far. In recent years all sorts of weapons have been adapted into it including bucklers, pikes and crossbows. With this martial art, known as Sasu, they beat back the giant spiders that used to plague their country. The Lignummese have also became quite fond of adventuring and exploring so that their country has expanded its borders west and north to the ocean. They do fish in this water but they don't export fish, they eat it. They also eat the fruit from trees but only export the trees as beautifully crafted canoes and long ships.

    Spoiler: Lignummese music
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    The lignummese have two types of music. The first is more commonly used and is sung by most. It relies mainly on voices who sing the same line but at different pitches. It is very rhythmic and aside from vocals uses large drums and small rattles. It invites others to clap along and join in rather than force them to listen to complex things and is thus simple. Much of it is improvised.
    The other type is more specialized and requires actual practice. They have plucked stringed instruments and a few flute like instruments as well as a variety of drums. The most common instruments are the pipes. This music is sat down and listened to or played in the background at formal events. Often skilled pipe players will have competitions to see who is the best virtuoso. The music uses complex melodies on the pipes with accompaniment from voices, drums and plucked instruments while flutes usually have their own melody that compliments the pipes. (occasionally pipes are not present and flutes play both melodies.)
    When the Lignummese head to battle they chant music of the first type and are often accompanied by the other type.


    Spoiler: Religion
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    Despite this new surge of civilization the majority of the Lignummese do not really have a religion many of them worship mythical creatures of the sky such as dragons and phoenixes and most simply believe that the higher you can go the better you are so flight makes you pretty much a god.

    A majority of Lignummese, mainly those living in Loftree, follow the Order of the Eternal Soul. There is even a holy order of especially devout Sasu Monks who worship the Dragons. They are known as the Sapphire Knights, Second division and wear armor of leather dyed blue.
    Spoiler: The Blue Knights of Lignummus
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    The Blue Knights of Lignummus were in times past a warrior tribe on the regions western most border. They were identified by their code of chivalry and their blue robes. The robes were dyed by a flower that only grew in their tribes land and it gave a color that was different from all other dyes throughout the land. Eventually the country of Lignummus was formed when Lady Eleanor the Stiff and her son King Alvin the First united the tribes of the Wood Lands and expanded beyond. It would be another while before the King would meet the great leader Hilden and his adviser Avlen and even longer before the Order of the Eternal Soul would reach the people of the Lignummese empire, now called the Ruby Legion.

    After all of these events occurred a Holy Order was to be founded within Lignummus. A group from the Blue Knights tribe volunteered and became the Sapphire Knights, Second Division. They took up a new code, the code of the prophet Avlen, the four dragons and the collective Order of the Eternal Soul.


    Spoiler: Resources
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    good Ships are made by the excellent craftsmen out of the wood from the dense jungles of Lignummus.
    [URL="http://www.giantitp.com/forums/showsinglepost.php?p=19902309&postcount=19"]-Jungle Jaunt

    -King Alvin
    Metal. In order for other races to travel easily through the thick jungle brush the lignummese have to cut paths and turned them into roads but maintenance is still difficult and metal would facilitate that greatly. Metal is also crucial for cutting down trees and would lessen work hours for those who have it.

    Spoiler: Terrain
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    When you sail in from the ocean you will see a short sandy beach and then a wall of jungle. People who delve into this jungle will find it is equally thick all the way through except for a few roadways that snake throughout it. The lignummese make their homes high in the trees or in underground burrows. The poor dig tunnel systems underground and in the thicker trees but the wealthy build wooden tree houses. There are all sorts of trees that produce different types of fruits. Olives, bananas and oranges are the most common but there are also plenty of berries and small fruits that are enjoyed by native animals and peoples. Animals include leopards, small monkeys, snakes, thousands of squirrels and a plethora of bird species. Giant spiders are also somewhat common along the southern borders.
    Spoiler: Landmarks
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    The biggest land mark is a huge tree in the middle of the country that extends hundreds of feet into the air, far above the other trees, with a fortress of tree houses in its branches. Rope bridges, ladders and zip lines extend from it to other tree houses nearby it is the closest thing to a city the Lignummese have. They call it Loftree.



    Spoiler: Region 146 Stagnummus
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    The Marshlands
    Population: 630,000


    Spoiler: Terrain
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    In the very northernmost points the Lignummese jungle seeps across the border but it quickly becomes a forest of conifers before stretching out into the great marshes. The forest is where the giant spiders moved after the Lignummese drove them back and so the forest is generally avoided by the simple people of Stagnummus.

    Spoiler: Landmark
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    The great lake (festival). Once a year, when the fishing is done all of the Stagnummese put on their brightest clothes and head to the lake. They swim and show off their kites and art and they all celebrate. They raise tents and have friendly tribe versus tribe competitions.


    Spoiler: People
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    Furfolk
    The people of Stagnummus are roughly two to three feet tall and covered in brown fur. They have very small triangular ears and slightly webbed feet. Their eyes are round and black and their snouts are more defined than those of their Lignummese cousins. They used to live entirely in the water but in the past 100 years have started to live on land. As a result rather than having the bushy tails of their cousins they have round, flat tails that help them paddle and steer in the water. They live in round huts made of branches and mud. These huts are quite strong and help to keep out the predatory giant spiders that can be spotted throughout land. The huts, though drab on the outside, are brightly decorated and filled with art and tools.
    Spoiler: History and Culture
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    The Stagnummese love bright colors and wear cloaks and capes and smooth baggy clothes all dyed in bright reds, yellows, blues and greens. They also enjoy painting in a simple but vivid style.
    Spoiler: Example
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    They also construct and fly brightly colored kites for fun.
    They are mainly divided into two areas. Those in the south make clothes and kites and grow dyes and vegetables. Those in the north build houses and fish in the great lake.
    Because of their religion initially and also tradition each man and woman of each tribe has a different job that was taught to them by their mother or father since they were born.
    The men of the north build and maintain houses to keep the people safe from the spiders, the weather and other threats.
    The women of the north fish for food and bones which are used in art and for sewing.
    The men of the south grow gardens of small plants like potatoes, carrots, various flowers for dyes and tobacco.
    The women of the south make kites and clothing and dye them bright colors with the dyes of their male counterparts.

    Spoiler: Religion
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    A minority of the Stagnummese believe that they were created by four magical creatures of the sky. They believe that to each corresponds a color. Red created the women of the north and the fish in the lake and all the water that exists. Blue created the men of the north and the first home and all the mud and trees to make them. Green created the men of the south and grew the first garden. Green created all plants in the south to feed and clothe the Stagnummese. Finally Yellow made the women of the south and all things of the air including the snow that comes for several months of the year and the kites that the women of the south create.

    A majority has started to follow the order of the Eternal Soul, seeing it as a better organized and more widely practiced version of their own religion.

    Spoiler: Resources
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    a good resource of Dyes is harvested alongside the vegetables that feed the country. They take the form of small flowers and small leafy plants. The Stagnumese gather the harvested flowers and leaves of the desired color and boil them in water then leave the water overnight. The next morning they have beautifully colored dyes that they can mix with a paste to make paint or pour onto cloth to color them.
    -Jungle Jaunt
    They need wood as it is essential for building their homes but they do not dare venture far into the forest for fear of the giant spiders.



    Spoiler: Region 142 Xeria
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    Sadness
    Population: 710,000


    Spoiler: Terrain
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    The region used to be a jungle like the surrounding regions but now most of this vegetation is dead and decaying. The people subside on fungi and birds that sometimes pass through the region while migrating for food. The land is now pocked with mines, quarries and small clusters of stone houses with a smoking forge in the center. They use whats left of their wood as well as coal that they mine to fuel these forges.
    Spoiler: Landmark
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    The tree of hope. A massive tree near the Lignummus border that is still alive and well and is almost considered sacred as a last beacon of life. It teaches that all is not lost and that if it can survive then so can the people of Xeria. Once in a lifetime a resident of the region might get to taste one of the fruits of this tree.



    Spoiler: People
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    Once Upon A Time there was a beautiful society of Creatures. These creatures were tall pointed ear creatures whose skin color started as one color of the rainbow and changed to another and then to white until they died. They were called Banions. The Banions lived in prosperity. They had farms and orchards and went on great hunts in the woods. They feasted for days on end and no one was left out.
    Their harmony was not to last. A group of insane creatures who called themselves the Amal Zaj arrived. They were insane but efficient in achieving their goal. They quickly converted the majority of the populace to a cult believing in four dragon gods of different scale colors who created the universe. Each of these was also associated with a gem and that was the quest of the amal zaj; to find these gems. They had already located a large quantity of Sapphires but they needed more. They became the high priests and enslaved the Banions. They began by clear cutting and destroying the trees then the began to mine, soon they started to make steel tools out of the metals that they mined. After the first year of mining they had not found any of the gems that the amal zaj were looking for. The Amal Zaj in their anger killed off all who were not of a color of one of the gods as a sacrifice. This resulted in the Xerians. The Xerians started as either red, yellow, blue or green and as they aged the red became pink, the yellow became orange, the blue became purple and the green became brown. They all became the colour of a discarded snake skin before death. They had pointed ears and gem like eyes like the original ones did. The Xerians were also stunted by their enslavement and maltreatment. They are a much smaller race barely scraping four feet tall.
    Some of the banions escaped north before the genocide but those that stayed and survived teamed up with some Amal Zaj who had hearts and fought for their freedom. They won but many of the remaining Amal Zaj felt guilty and left the country.
    The Xerians and few remaining Amal Zaj were all that was left and soon villages were formed. They returned to mining as it was the only thing they knew how to do and they grew fungi and caught small animals for food. They protect the tree of hope with their lives as it is the only tree that is not a sapling and they want it to live.
    Everything they make is grey. From stone houses and statues to steel weapons and armor. It is a challenge for these people to find beauty. The few poets write of either fire, the tree of hope or the gods but mostly of fire. Great smiths and warriors, they have mastered the use of long spears and shields in combat. While fighting they display great organization and strategy but elsewhere they can be rough and almost like animals in their struggles for food, water and survival.


    Spoiler: Religion
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    As of so far, some people believe in The Doctrine of the Nine Candles (Minority). It is also commonly speculated that their background and origin have something to do with large beasts and crystals, but as of yet none have made it into an organised religion… (pagan minority) There is also an order of the eternal soul majority


    Spoiler: Resources
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    A good resource of steel is produced here in great abundance and used in almost everything from decorations to tools to armor etc..
    -Jungle Jaunt
    -King Alvin
    They require textiles because they crave something that does not look hard and metallic like almost all of their things.




    Spoiler: Region 137 Ligustrummus
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    The Clifflands
    population 701 000

    Spoiler: People
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    Furfolk
    The Ligustrummese stand roughly two to three feet tall. They are covered in brown fur and have two white and black stripes that run all the way down their backs. Their arms and legs are about the same length and they often run on all fours. They have large bushy (squirrel) tails that help them balance while practicing martial arts or running on all fours. Their heads have brown fur and two large, black, beady eyes. They have ears that protrude from the tops of their heads and twitch back and forth almost constantly to take in sounds all around them. The rest of their face meets in one distinct point near the bottom where they have their nose and whiskers directly above their large mouth which can hold plenty of food at once.
    Spoiler: History and Culture
    Show
    In the past 100 years they have come out of hiding and have become far more civilized than the cowardly animals they once were. They have developed a form of martial arts that has become quite important to their culture. They fight using a variety of kicks as well as short stabbing weapons. With this martial art known as Sasu they beat back the giant spiders that used to plague their country. The Ligustrummese have also become quite fond of adventuring and exploring so that their country has expanded its borders west and south to the mountains.



    Spoiler: Religion
    Show
    Pagan
    Despite this new surge of civilization the ligustrummese do not really have a religion. Many of them worship mythical creatures of the sky such as dragons and phoenixes and most simply believe that the higher you can go the better you are so flight makes you pretty much a god.

    They have also adapted a minority of the Order of the Eternal Soul for similar reasons to Lignummus.


    Spoiler: Resources
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    minor Rubies. The rocky slopes of Ligustrummus have a fair bit of this beautiful resource that is also quite valued by the Order of the Eternal Soul, especially in the Ruby Legion.
    -Jungle Jaunt
    Food. The rocky slopes are hard to farm and the people need to eat.


    Spoiler: Terrain
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    Mainly mountainous with a bit of coniferous forest near the north (though the trees do grow partway up the mountain.)
    Landmark:
    A strange abandoned shrine in the mountains designed as a square. It is made of a strange black rock and has murals depicting a great black reptile. In the center is an altar with an orange, a red, a blue and a green gem, all of them quite pale in color. Wrapped around these gems is the same black creature.
    Legend says that those who visit the shrine and stay for a certain amount of time will be plagued with nightmares of death and destruction.



    Spoiler: region 135 Petrammus
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    The Stonelands

    Spoiler: people
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    Furfolk
    The Petrammese stand roughly two to three feet tall. They are covered in brown fur. Their arms and legs are about the same length and they often run on all fours. They have large bushy (squirrel) tails that help them balance while practicing martial arts or running on all fours. Their heads have brown fur and two large, black, beady eyes. They have ears that protrude from the tops of their heads and twitch back and forth almost constantly to take in sounds all around them. The rest of their face meets in one distinct point near the bottom where they have their nose and whiskers directly above their large mouth which can hold plenty of food at once.
    Spoiler: History and Culture
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    The people of petrammus are mainly peaceful shepherds. Almost every family has a few sheep and many families group with others to make larger herds. They do have to protect their animals from the occasional lynx but the people do not require much combat training for that. The petrammese fall into one of two categories. Chaos and Order. The Chaotic ones herd their sheep throughout the lands in no specific pattern or route. They also steal animals from others to grow their own flocks. The Orderly ones herd their sheep through specific circuits and set up points where the circuits cross to have meetings and trade stories and trinkets found along the way. These points sometimes become small villages though villages are prone to raids by the less than orderly shepherds.
    They did not have many cities or even organized government so diplomatic attempts to colonize the region failed miserably. It took soldiers entering the region and rounding up citizens to establish control.

    Spoiler: terrain
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    The northern reaches contain sparse conifer forest while in the south the Lynx-tooth mountain range rises up.
    Spoiler: Landmark
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    the Mounds: No one knows who created these strange structures but one thing is for sure a Mound means safety. They are made of seamless stone and take the form of a dome with a small hole in one side that the fur folk can fit through but most others cannot. Petrammese who pass by them often leave a small pack of supplies so that if someone is wounded or starving they only need find a Mound.
    It is suspected that they were built by the Braummus Legion for storing things.

    Spoiler: religion
    Show
    Religion
    they share many religions
    minority Doctrine of the nine candles
    minority grand church of Daen
    minority house of the pale lady
    majority pagan
    Order of the Eternal Soul minority

    Spoiler: resources
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    Resources
    [good] wool provided by the shepherds.
    -Jungle Jaunt
    -
    need metal so they might make better tools and weapons to construct official towns and to be better prepared for a fight.



    Spoiler: Region 128 Furtummus
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    The Cavelands


    Spoiler: Terrain
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    Similar to other nearby regions Furtummus has a forest to the north with the Lynx-tooth mountains to the south. The forest is sparse and spread out however and not home to many animals aside from rabbits, lynx and a few migratory birds.
    The mountains are inhabited by more lynx as they are the main predator of the area. In the mountains they hunt mainly goats. Animals are not too common however.

    Land mark: Ogres pit mine: the deepest mine of all the Acers works has been sealed up for decades. It is rumored that a digging crew spotted an ogre in the mine and now the Acer are sure to live above ground with their strongest locks keeping things out of the mines. Some Acer, because of their religion, will seek out self perfection and in that realize that their fear of ogres must go. So they break into the mine and attempt to endure its depths. Whole families have gone in there but none have made it back.

    Spoiler: People
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    population 724,000
    The people of Furtummus are divided among two subraces. One lives in the forests to the north while the other lives in the mountains to the south.

    The northern are called the Grem they are diminutive green skinned humanoids standing between two and three feet tall. They are bald with flat faces and almost comically large pointed ears.
    The Grem are excellent snare builders and trappers. Their main trades are in rabbit and lynx that they catch. They often trade these animals pelts to the Acer in exchange for metals to build tools.
    The Grem have a loose hierarchical society where the lowest ranks are obvious but the middle is quite muddy as to who outranks who. They all know, however, to defer to the one with the most military might or risk a severe whooping.

    The southern are called the Acer they are short by human standards (around 3-4 feet) but quite thickly built and muscular. They have skin that is a shade of red or orange and pointed noses with small pointed ears.
    The Acer are excellent miners and smiths. The tunnels they dig seem wild and random but are actually quite well organized in their minds and no Acer gets lost while underground. They also forge weapons and tools of steel and the best smiths have the most power in their society.
    The Acer do not live underground for fear that ogres will crawl out and eat them while they sleep so they lock up their tunnels each night and return to their small villages of huts bunched together on whatever rocks are available.
    It gets quite cold up in the mountains so the Acer have created an organized trade system with the Grem to trade tools for furs and meat to sustain and warm the cold villages.


    Spoiler: Religion
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    Majority Pagan
    Ancestor worship is quite popular among both races.
    The Grem enjoy a bit of animism here and there while the Acer tend more towards self mastery.
    The Acer have also adapted a minority order of the eternal soul.

    Spoiler: Resources
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    A [good] amount of steel is produced and traded by the far more organized Acer.
    -Trudeau Trail
    -
    In order to continue forging however, the Acer will need an import of fuel. this will also help them to keep warm.



    Spoiler: Region 125 Solammus
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    The Sunlands

    Spoiler: People
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    678 000 Furfolk
    The Furfolk of Solammus are between two and three feet in height. Their fur is some shade of orange that ranges from almost red to almost gold. This fur becomes much bushier as it reaches their long squirrely tail. They have pointed ears and snouts and beady black eyes like the other members of their race. Their eyes are, however much larger as a result of the vast amount of time they spend underground.
    Despite their bright coloured fur the Solammese are often covered in black coal dust. They work tirelessly to mine the coal for fire is their god.
    The Solammese live in small villages throughout the region. Each usually has a mine and some sort of small farm (although large trees cannot grow easily roots like potatoes and carrots are capable of cultivation). They are also supplied food and other materials by trading with nomadic hunters and shepherds. They typically live in huts made of stone and animal skins but with the recent importation of wood they can build nicer houses.

    Spoiler: Terrain
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    As with most of the other regions in the Lynxtooth Mountain Range, Solammus is filled with jagged mountains, cliffs and rocks. Plant life is restricted to small flowers and herbs, some of which have medicinal properties. The only animals that eat these are small rodents and rabbits which are preyed upon by the lynx for which the range is named.
    Landmark
    A ruined city is said to be hidden in the mountains and those seeking adventure go to find it. It is built of crumbling stone and does contain treasures and ancient weapons and armor of an age long ago.

    Spoiler: Resource
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    A [Good] Coal resource is mined in the mountains of Solammus and is used to fuel almost everything that can use fuel in the region.
    Because of the rough, rocky terrain and the amount of it devoted to mining trees are uncommon and so the people require a steady import of [Wood]

    Spoiler: Religion
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    The inhabitants of the region mainly worship a pantheon of sun gods each representing various aspects of fire and the sun. There are gods of plant growth, forging, guidance, warmth, destruction, sacrifice, the sky and many other things but the religion is disorganized and even small villages have many unique gods. Despite the many gods they are all believed to be different incarnations of the sun.



    Spoiler: Region 111 Alammus
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    The Birdlands

    Spoiler: Terrain
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    The region is a part of the Lynx tooth mountains and as a result shares similar traits with most other regions in the chain. It is filled with jagged rocks and cliffs and inhabited by Lynx, rodents and birds. The plant life does not include many trees but the shrubs and bushes present in Alammus are useful enough for fuel and other things.
    Spoiler: People
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    The people of Alammus are Furfolk. They have the usual features, long bushy tails, fur covering their body, large black eyes, pointed ears on top of their heads and a sort of snout but their fur is dark grey or black rather than the usual shades of brown and they have tufts of fur on the tops of their ears.
    While most Furfolk from other regions live in small villages or wandering groups the majority of the Alammese live in an ancient city of stone called Astu. It is thought to have been built by the Braumus Empire during its golden age and before it began to collapse. As a result of its location and craftsmanship it had endured the weather for many years without becoming too damaged. Unfortunately all things eventually wear out. By the time it had been conquered by the Ruby Legion the city of Astu had started to crumble in areas and was in need of repair. These damages were not helped by an invasion and the people expect the Legion to fully fund the repair of the city with threats of riot and rebellion otherwise.

    Spoiler: Resource
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    Great Cornis
    Cornis are an extremely abundant species of bird that can be found everywhere in large flocks. They are decently small and covered in black feathers with slightly crooked beaks. They are renowned for their intelligence and trickery. They have often been known to steal small baubles from people. They have been used as game for centuries but in recent decades domestic Cornis have become common. While domesticated they can be used for eggs much like a chicken would or to make use of their intelligence some Corni owners have started using them as messengers or basic scouts.

    The region requires Stone to repair Astu


    Spoiler: Religion
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    The people of Astu and the surrounding area (Majority) worship the old Daen while those outside the city (Minority) follow the pale lady which does cause some tensions between the two groups.





    Lands from Arenhal and the Topaz Liberantium here
    Last edited by woolli264; 2016-09-18 at 03:02 PM.
    total-cluster**** of yogurt, drugs and sheep in EMPIRE!
    The rodent tribes of the Ruby Legion in EMPIRE2!
    The goblin kingdom of Jauder in EMPIRE3!
    The sailors of Izbefe in EMPIRE4!