Wow, my full inbox really screwed things up this round. Here's a sixth entry.

Quote Originally Posted by Kakarotto
Kakarotto the Saiyan Whelp

Spriggan 5+2 / Monk 1 / Spellfire channeler 3 / legacy champion 9 (Spellfire channeler +7)

Whenever I heard about Spellfire the first time with Shandrill Shessair, it screamed Dragon Ball anime to me - as we got the full DB then DBZ on TV in the 80s in France. So here I present Kakarotto the Saiyan Whelp ;-) Main weakness on this build is that Saiyan don’t create magic items to be consumed to fuel Spellfire... In the spirit of the manga, I would say that he spend all his wealth to eat enormous meals, including magical potions in it for spice. Second weakness is that the build is not focused on martial arts, in favor for innate Saiyan powers, so here be ready to play a whelp up to level 20 !

Spoiler: The Build
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ECL Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Spriggan 1 +0 +0 +2 +2 Climb 4, Concentration 2, Disable Device 0, Hide 4, Knowledge (arcana) 2, Listen 4, Move Silently 4, Open Lock 0, Sleight of Hand 4, Spellcraft 2 Spellfire wielder +2 Dex, +2 Con, -2 Wis, low light vision, DR 5/ cold iron
2nd Spriggan 2 +1 +0 +3 +3 Balance 1, Climb 5, Concentration 2, Disable Device 1, Hide 5, Knowledge (arcana) 2, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 5, Spellcraft 2 +2 Dex, sneak attack +1d6
3rd Spriggan 3 +1 +1 +3 +3 Balance 2, Climb 5, Concentration 2, Disable Device 1, Hide 5, Jump 3, Knowledge (arcana) 2, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 5, Spellcraft 2 Weapon Finesse produce flame
4th Spriggan 3+1 +1 +1 +3 +3 Balance 2, Climb 5, Concentration 2, Disable Device 1, Hide 5, Jump 3, Knowledge (arcana) 2, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 5, Spellcraft 2 +2 Dex, sneak attack +2d6
5th Spriggan 4+1 +2 +1 +4 +4 Balance 4, Climb 5, Concentration 2, Disable Device 1, Hide 5, Jump 5, Knowledge (arcana) 2, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 5, Spellcraft 2 Shatter
6th Spriggan 5+1 +2 +1 +4 +4 Balance 5, Climb 8, Concentration 2, Disable Device 1, Hide 5, Jump 5, Knowledge (arcana) 2, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 8, Spellcraft 2 +2 Dex, sneak attack +3d6
7th Spriggan 5+2 +2 +1 +4 +4 Balance 5, Climb 8, Concentration 2, Disable Device 1, Hide 5, Jump 5, Knowledge (arcana) 2, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 8, Spellcraft 2 +2 Dex, scare, size change
8th Monk 1 +2 +3 +5 +5 Balance 5, Climb 8, Concentration 8, Disable Device 1, Hide 5, Jump 5, Knowledge (arcana) 2, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 8, Spellcraft 2 Improved Unarmed Strike, Stunning Fist, Endurance AC bonus, flurry of blows, unarmed strike
9th Spellfire channeler 1 +2 +5 +5 +7 Balance 5, Climb 8, Concentration 8, Disable Device 1, Hide 5, Jump 5, Knowledge (arcana) 2, Knowledge (history) 2, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 8, Spellcraft 2 Drain charged item, increased storage 2
10th Spellfire channeler 2 +3 +6 +5 +8 Balance 5, Climb 8, Concentration 8, Disable Device 1, Hide 5, Jump 5, Knowledge (arcana) 2, Knowledge (history) 4, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 8, Spellcraft 2 Improved healing
11th Spellfire channeler 3 +3 +6 +6 +8 Balance 5, Climb 8, Concentration 8, Disable Device 1, Hide 5, Jump 5, Knowledge (arcana) 2, Knowledge (history) 5, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 8, Spellcraft 4 Martial Study (Shadow Jaunt) Weapon Focus (spellfire), increased storage 3
12th legacy champion 1 (dragon ball) +3 +6 +6 +10 Balance 5, Climb 8, Concentration 8, Disable Device 1, Hide 5, Jump 5, Knowledge (arcana) 2, Knowledge (history) 5, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 8, Spellcraft 4, Tumble 6 Reduced ritual cost (lesser), bond of lore
13th legacy champion 2 (Spellfire channeler 4) +4 +6 +6 +11 Balance 5, Climb 8, Concentration 8, Disable Device 1, Hide 5, Jump 10, Knowledge (arcana) 2, Knowledge (history) 5, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 8, Spellcraft 5, Tumble 6 Replace legacy ability (least), Rapid blast 2
14th legacy champion 3 (Spellfire channeler 5) +5 +7 +7 +11 Balance 5, Climb 8, Concentration 8, Disable Device 1, Hide 5, Jump 10, Knowledge (arcana) 2, Knowledge (history) 5, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 8, Spellcraft 5, Spot 6, Tumble 6 Martial Stance(island of blades) Extra legacy ability use (least), Drain permanent item, increased storage 4
15th legacy champion 4 (Spellfire channeler 6) +6/+1 +7 +7 +12 Balance 5, Climb 8, Concentration 8, Disable Device 1, Hide 5, Jump 10, Knowledge (arcana) 2, Knowledge (history) 5, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 10, Spellcraft 5, Spot 6, Tumble 10 Channel Legacy Flight
16th legacy champion 5 (Spellfire channeler 7) +6/+1 +7 +7 +12 Balance 10, Climb 8, Concentration 9, Disable Device 1, Hide 5, Jump 10, Knowledge (arcana) 2, Knowledge (history) 5, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 10, Spellcraft 5, Spot 6, Tumble 10 Replace legacy ability (lesser), Deflect Arrows with Spellfire, increased storage 5
17th legacy champion 6 (Spellfire channeler 8) +7/+2 +8 +8 +13 Balance 10, Climb 10, Concentration 10, Disable Device 1, Hide 5, Jump 10, Knowledge (arcana) 2, Knowledge (history) 5, Listen 5, Move Silently 5, Open Lock 0, Sleight of Hand 10, Spellcraft 5, Spot 9, Tumble 10 Shadow Blade (15HD) Extra legacy ability use (lesser), Rapid blast 3
18th legacy champion 7 +8/+3 +8 +8 +13 Balance 10, Climb 10, Concentration 10, Disable Device 1, Hide 5, Jump 10, Knowledge (arcana) 2, Knowledge (history) 5, Listen 10, Move Silently 5, Open Lock 0, Sleight of Hand 10, Spellcraft 5, Spot 10, Tumble 10 Reduced ritual cost (greater)
19th legacy champion 8 (Spellfire channeler 9) +9/+4 +8 +8 +14 Balance 10, Climb 10, Concentration 10, Disable Device 1, Hide 5, Jump 10, Knowledge (arcana) 2, Knowledge (history) 5, Listen 10, Move Silently 5, Open Lock 0, Sleight of Hand 10, Spellcraft 5, Spot 10, Tumble 16 Quicken Legacy Crown of fire
20th legacy champion 9 (Spellfire channeler 10) +9/+4 +9 +9 +14 Balance 10, Climb 10, Concentration 12, Disable Device 1, Hide 5, Jump 10, Knowledge (arcana) 2, Knowledge (history) 5, Listen 10, Move Silently 5, Open Lock 0, Sleight of Hand 10, Spellcraft 5, Spot 10, Tumble 20 Steadfast Determination Extra legacy ability use (greater), Maelstrom of fire


Spoiler: Level 1, a mighty toddler
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Spriggan covers the great agility and natural martial prowess, only missing part would be the monkey’s tail. I had to create a savage progression (Savage Species style) for Spriggan though, as the 5 hit dices and +2 level adjustment are a big step. Only trouble would be the update to 3.5 : fey creatures in Fiend Folio should gain damage reduction / cold iron , so I set it up at 5 as Goku is robust at the very beginning - as he endured a big fall but survived as a toddler... Here you have a 3 years old ready for adventure - with racial adjustment +2 Dex, +2 Con, -2 Wis. There’s no official rules to treat toddlers, but saiyan may be a strange bunch anyway, as all sprites. As for equipment, you can use spiked gauntlets to have him attack with his fists as he is no martial artist yet.
Str 10, Dex 16+2, Con 16+2, Int 14, Wis 8-2, Cha 12


Spoiler: Level 7, Book one
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I also chose Spriggan as this is the only small race able to grow to large size - as Goku transform into a giant ape unwittingly by the end of the first book. There’s only some spriggan levels covered and a low BAB worse than a 7th level rogue, but the full +10 Dex racial bonus by itself and spell-like abilities help - and Spellfire also. Goku is 12 years old in the first book, and his only equipment would be his magic staff.
Small form : Str 10, Dex 17+10, Con 16+2, Int 14, Wis 8-2, Cha 12
Enlarged Form : Str 10+8, Dex 17+6, Con 16+8


Spoiler: Level 10, First Kamehameha
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After some training with Kame Sennin - he can now fight barehanded or with his staff efficiently - Goku is able to unleash mighty kameha - which is a ranged attack matched with first spellfire channeler levels. He also demonstrates his great appetite by eating the tournament’s prize money all by himself (so he uses drain charged items on potions).
Small form : Str 10, Dex 18+10, Con 16+2, Int 14, Wis 8-2, Cha 12
Enlarged Form : Str 10+8, Dex 18+6, Con 16+8


Spoiler: Level 15, against Piccolo Jr
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I used Legacy champion to improve a little bit hit points, skills and BAB, as Spellfire channeler class is very much like wizard class for these. This way we remain between rogue class and monk class, but with worse BAB - he must use Spellfire to make the difference. I consider he is the champion of the 4th Dragon ball, but you can change for the staff or cloud, or even some sort of monkey’s tail. Against Piccolo Jr, Goku was able to fly for the first time - and he was close to adult size. So here it would be a younger version able to fly, like Gohan or Trunks - it’s why I call him Kakarotto and not Goku, as in this build he remains young.
Small form : Str 10, Dex 19+10, Con 16+2, Int 14, Wis 8-2, Cha 12
Enlarged Form : Str 10+8, Dex 19+6, Con 16+8


Spoiler: Level 20
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At 19th level, with crown of fire, we finally have a Super Saiyan ! But I feel we can continue right through epic levels anyway for over the top powers… And finally checking Tome of Battle classes to add martial maneuvers with the right feeling, and have a fearsome young adult Saiyan.
Small form : Str 10, Dex 20+10, Con 16+2, Int 14, Wis 8-2, Cha 12
Enlarged Form : Str 10+8, Dex 20+6, Con 16+8


Spoiler: Sources
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Dragon Ball, Fiend Folio, Magic of Faerûn, Player’s Handbook 2, Savage Species, Tome of Battle, Weapons of Legacy