Quote Originally Posted by torrasque666 View Post
here I am, born to be king.
Rulerborn

Rulerborn is an inherited template which can be applied to any creature. What causes rulerborns to be born is unknown, but from time to time they rise from the ranks of their kindred.

Size and Type: Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged.

Armor Class: Rulerborn creatures gain a deflection bonus to AC equal to their Charisma modifier.

Special Attacks:

Born Leader (Ex): A rulerborn is evidently a ruler and gains a +4 bonus to Leadership, and may use their ECL instead of character level for Leadership.

Charm Kin (Su): Any creature which talks to a rulerborn for 1 minute and shares a type with them must make a Will save (DC 10 + 1/2 HD + Cha modifier) or be charmed by the rulerborn for 1 hour; this is a mind-affecting effect but ignores type based immunities. A successful save against this ability grants immunity to it for 24 hours.

Command the Mindless (Su): As a standard action a rulerborn can suborn the will of a mindless creature which shares a type with them. The creature becomes the utter servant of the rulerborn permanently or until the rulerborn dismisses them. A rulerborn can only command 1 creature this way + 1 creature per 3 hit dice.

Special Quality

The King's Will (Ex): A rulerborn gains a +6 racial bonus to saves versus Charm and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person.

Abilities: Int increases to 4 (-6 racial modifier) if lower and they lose any mindless trait they may possess, +6 Charisma.

Feats: A formerly mindless rulerborn gains feats for its hit dice as normal.

Skills: A rulerborn gains a +4 racial bonus on Bluff, Diplomacy, Gather Information, Knowledge (local), Knowledge (nobility and royalty), and Sense Motive checks. A formerly mindless rulerborn gains skill points based upon its type.

Alignment: Always Lawful.

CR: +1.

LA: +3.