"I sense food! I crave food!"
– Liala, halfling hunger
A Hunger is a ritualist who enjoyed the eating of the dead, even to the point of sometimes using his teeth to complete a ritual by tearing out the sacrifice's throat. This eating eventually took on its own power, as the ritual magic coursed through his body in the flesh of the fallen, and eating that flesh to gain the rush became the end in itself. Addicted to the few moments when a dying creature releases its energy into his body, a Hunger lets nothing stop him from eating and consuming his way, reducing all before him to the level of food.
Becoming a Hunger
Hungers are very, very rare, for there are few indeed who enjoy the flavour of flesh and the power and grace of the ritual. Those who do almost always follow this path, letting the warping and entwining effects of ritual magic and the lifeblood that powers them guide their hand above rational thought. These creatures are almost always on the move, never staying in one place for fear of being killed due to their horrid nature, making them natural adventurers, at least until the hunger becomes too strong and they consume their allies.
Table 1: The Hunger
Hit Die: d8
Class skills (2 + Int modifier per level):
Level BAB Ref Fort Will Special Abilities Rituals
1 +0 +0 +2 +2 Consumptive Gift, Expend Ritual –––
2 +1 +0 +3 +3 Ritual Bound Body +1 Ritual Level
3 +2 +1 +3 +3 Twisted Blood +1 Ritual Level
4 +3 +1 +4 +4 Ritual Bound Body +1 Ritual Level
5 +3 +1 +4 +4 Twisted Blood +1 Ritual Level
6 +4 +2 +5 +5 Ritual Bound Body –––
7 +5 +2 +5 +5 Twisted Blood +1 Ritual Level
8 +6 +2 +6 +6 Ritual Bound Body +1 Ritual Level
9 +6 +3 +6 +6 Twisted Blood +1 Ritual Level
10 +7 +3 +7 +7 Corrupted Body –––
Concentration, Craft, Intimidate, Knowledge (Arcana), Knowledge (History), Knowledge (Religion), Spellcraft, Use Magical Device, Use Rope.
Feats: Consumptive Fetish.
Rituals: 2nd level Rituals or above.
Special: Must have eaten a creature used as a ritual sacrifice.
Consumed and consuming, you scavenge across battlefields, eating the rotting corpses of the dead and waylaying the living equally, a monster focused only on feeding the consuming hunger that drives you onward, a hunger that keeps you alive and in its grasp.
- Rituals Known: The Hunger increases rituals known as if the character had gained a level in the Ritualist class at each indicated level.
- Consumptive Gift (Su): Whenever the Hunger kills a creature, it must spend 1 round per hit dice of the killed creature to consume it, gaining the effects of one ritual that only affects the caster. There is no gold or spellcraft check required. It cannot dismiss that ritual normally, nor can it use Consumptive Gift again until that ritual is gone. It will only overcome the compulsion to feed when already affected by a ritual or when in serious danger, at which time it will defend itself or run. The ritual is randomly chosen from the highest level he can cast, and cannot exceed his hit dice cap. If it does, he must dismiss an existing ritual. Every day that the Hunger is not affected by Consumptive Gift, it must make a Will save vs 15 + the number of weeks without using Consumptive Gift or go into a frenzy, seeking out the nearest living creature, slaying and eating it.
- Expend Ritual (Su): The Hunger must achieve and maintain a grapple for one full round, and be under the effect of a ritual gained through Consumptive Gift. If it does so, it can release a rush of ritual magic and force that ritual into the grappled creature, dealing it 3d6 points of damage per level of the ritual. The Hunger loses the effect of the ritual and is again under compulsion to feed to create a new one.
- Ritual Bound Body (Ex): The Hunger has suffered and been warped by the constant energies of ritual magic flowing through his body, and at the same time, those energies have come to give his life strength. A Hunger takes 1 point of Constitution damage per day that he is not under the effect of a ritual, and cannot heal any damage naturally, including ability damage, while not under the effect of a ritual. Due to his mangled form and unclean ways, the Hunger takes a –1 penalty every two levels in the class to Diplomacy, Bluff and Sense Motive. He gains a +1 bonus to Intimidate every two levels. He also gains a number of abilities as more and more powerful ritual energies course through his body.
- At level two the Hunger gains a bite attack that deals 1d6 damage as a Medium creature, his jaw distending to more easily allow him to feed on corpses.
- At level four the Hunger gains a +2 bonus to Strength, the twisting and and gnarling of his limbs giving him an increase in physical power.
- At level six the Hunger gains damage reduction 5/–. A Hunger's anguish and twisted self allow it to shrug off normal attacks.
- At level eight the Hunger gains a +2 bonus to Constitution, the energies within his body toughening him against any outside interference.
- Twisted Blood (Su): The Hunger learns to warp rituals, altering them within himself. This can only be used on rituals gained with Consumptive Gift. The benefits of these effects last for the remaining duration of the ritual.
- At level three the Hunger can warp a ritual to increase the damage his bite attack does to 2d6, his body hardening against any blows, giving him a +1 Natural AC bonus for each hit dice of the sacrifice.
- At level five the Hunger can warp a ritual to cloud himself in tiny motes of blood that deals 1d4 damage and 1d2 points of constitution damage to any creature who strikes the Hunger with a melee attack. A Fortitude save vs DC 10 + Sacrifice's hit dice (Of the original, unwarped ritual) + 1/2 class level negates the Constitution damage.
- At level seven the Hunger can warp a ritual to strength his ability to shoulder aside damage, increasing his damage reduction to 10/–.
- At level nine, the Hunger can warp a ritual such that whenever the Hunger is the target of a spell or ritual, he may attempt a check of the Sacrifice's hit dice + his class level vs a DC of 10 + caster level of the spell. If he succeeds, he heals 5 points of damage per level of the spell. If he fails, he takes a –4 penalty on any save the spell might have, due to leaving himself open to the magic. This can only be used on spells that have the Hunger as a target.
- Corrupted Body (Ex): The Hunger undergoes an apotheosis, his type changing to aberration and gains all racial features of the type as the rituals warp him fully. His gnarled and twisted body is so infused with blood and ritual energy that any ritual he performs has its duration doubled if the Hunger is the only target.