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    Orc in the Playground
    spikeof2010's Avatar

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    Mar 2014

    Default Re: The Harrowing Halloween Harvest of Horror

    Physical Description: Kurbivirens are rather lithe looking fellows, only standing about 4 and a half feet tall. They look as if they weigh no more than 80 pounds at most, and their bodies are nearly pitch black, all of their limbs stretched out to radical proportions. Their fingers are long and skinny, as are their toes, but the strangest feature of them is the orange growth on their torso that appears to be a head. What seems to be a gourd of sort with decaying holes in it, if you looked deep inside a Kurbiviren's "eyes", you would see the flickering candle that guides them to do what they do.

    Society: They are a largely agrarian society, forgoing most of business and trade to help populate wherever they are found. Considering they can plant themselves in the ground and come out a new person, death is nearly unheard of, save for murders.

    Relations: Not many races, save for the Elves have heard of the Kurbivirens, considering their remote nature... in nature.

    Alignment and Religion: Kurbivirens have no strong leaning towards any alignment, but they tend to worship gods of Nature.

    Adventures: A Kurbiviren adventures because he wants to! He wants to see what the world is like outside of the farm. He wants to go out and bring glory to his home. He wants to see what wonders the world has to offer.

    Names: Jack, Skell, Ossie, Bohne, Liche, Seance

    Kurbiviren Racial Traits
    +2 Cha, -2 Con: Kurbivirens are cunning, but lack the proper skin to take a good punch.
    Humanoids: Kurbivirens are humanoids with the Kurbiviren subtype.
    Medium: As Medium creatures, Kurbivirens have no special bonuses or penalties due to size.
    Base Speed: Kurbivirens have a base land speed of 30ft.
    Headlight: As a swift action, Kurbivirens may switch the internal light in their head on, illuminating dim light in a 10 foot radius. This may be turned off as a free action.
    Intimidating Light:When the light in a Kurbiviren is on, as a swift action up to 1+CHA Mod times a day, they may ignite the fiery passions in their head, gaining a +3 intimidate check against anyone within 15 feet. This effect lasts for 1 round.
    Just a Pumpkin: A Kurbiviren has +4 saves against polymorph effects.
    Languages: A Kurbiviren begin play speaking Common and Undercommon. A Kurbiviren with high intelligence scores can choose from the following: Any (besides secret languages).
    Last edited by spikeof2010; 2015-10-08 at 10:25 PM.