Falling Moon {3}
Artifact M
Falling Moon enters the battlefield with five charge counters.
At the end of your turn target opponent gains control of Falling Moon.
At the beginning of your upkeep remove a charge counter from Falling Moon and draw cards equal to the amount of charge counters on Falling Moon. When the last counter is removed this way, each player loses the game.
The moon was always associated with knowledge. And there is knowledge that should never descend to earth.