Desert Giant (Al-Qadim)
Huge Giant
Hit Dice: 13d8+65 (123 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 19 (-2 Size, +11 Natural), touch 8, flat-footed 19
Base Attack/Grapple: +9/+27
Attack: Slam +17 melee (1d6+10) or Weapon +17 melee
Full Attack: 2 Slams +17 melee (1d6+10) or Weapon +17/+12 melee
Space/Reach: 15 ft./15 ft.
Special Attacks: -
Special Qualities: Low Light Vision, Desert Camouflage, Curse
Saves: Fort +13, Ref +4, Will +6
Abilities: Str 31, Dex 10, Con 21, Int 10, Wis 14, Cha 11
Skills: Craft (Weaponsmithing) +8, Handle Animal +8, Hide +0, Listen +8, Move Silently +6, Ride +8, Spot +8
Feats: Far Shot, Mounted Combat, Point Blank Shot, Ride-By Attack, Spirited Charge
Environment: Warm Desert
Organization: Solitary or Tribe (21-30 +35% noncombatants plus 30-40 herd animals)
Challenge Rating: 7 (8 for Sand-Shifter)
Treasure: Standard
Alignment: Usually Neutral
Advancement: By Character Class
Level Adjustment: +5

The Desert Giants are a once great civilization of Al-Qadim reduced to nomadic ruin by the anger of the Gods. They resemble wrinkled elders even at a young age as their skin ever more resembles the stone and sand they are slowly becoming. Their eyes are a pale blue until the change is upon them, and when they darken to brown it is a sign the Giant doesn't have much longer.

Desert Camouflage (Ex): A Desert Giant who is unobserved in Desert Terrain and who makes a Hide Check as a Full Round Action he gets a +8 Bonus on the Hide Check.

Curse (Ex): Whenever a Desert Giant goes up an age category (from Middle Age to Old for example) they must make a Fortitude Save. Save DC is 25 at Middle Age, DC 30 at Old, and Giants reaching Venerable automatically fail. The first time the Giant fails it begins to fossilize, and is Slowed as per the spell. The second time the penalties from being slowed increase to -2. At Venerable they permanently turn to Stone.

Combat: Desert Giants prefer to fight with spears, mounted if possible. It isn't usual to fins something that can bear their weight but they have been seen riding Rocs, truly gigantic lizards and insects, and undead abominations cobbled together from loose bones. Chieftains often wield scimitars, and if they have no mounts Desert Giants rely on ambush tactics.

[size=14pt]Desert Giant Sand-Shifter[/size]
1 in 10 Desert Giants is gifted with the ability to recall their ancestors from stone and sand. So long as they are in a desert environment they can Summon 1d6 Desert Giants 1/week. These Giants will remain and fight for 2d6 rounds before crumbling into dust again. Some are able to summon the undead mounts the Desert Giants ride into battle.