2015-12-01, 12:52 PM (ISO 8601)
Bugbear in the Playground
Re: The Strategist
Looking over this again.
I agree with the concern about increasing allies' AC, though I'm having trouble thinking of an alternative for Battle Meditation. Perhaps it actually gets nothing at all from the base class and is purely based on the archetype chosen, even--that might help expand the possible archetypes you'd like to do.
I also noticed that Extra Attack seems odd to grant a 3rd attack. It also generally seems like combat classes get an Attack improvement at 11th level (see Paladins and Rangers). Perhaps a Command option at 11th level like, "When you take the Attack action on your turn, you may (as a bonus action?) choose one ally within 30 feet that can hear and see you. That ally can use their reaction to make a melee attack." You can move the current 11th and 13th to 13th and 15th.
Unity does seem like a good name for the first archetype.
I pretty much agree with this. It also drains some resources to do it, so I think it works. You might prefer to have it cost TPs based on how many creatures are affected by the ability, though, if it still seems too strong?
Originally Posted by MoleMage
Overall, I think it's fairly close to something I'd consider using.