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Thread: Dragon Ball in the Playground OOC II

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    Android 23
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    Age: 19 years old
    Gender: female.
    Height: 5'8
    Weight: 160 pounds
    Species: Drainer Cyborg
    Station: De-Facto Leader of The Rebel Alliance

    Description:
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    She looks like a normal human: She has red spiky tomboyish hair, slitted calm green eyes, thin teenager build, wearing a black jacket-white shirt-blue pants combo with boots. Her jacket has a small "Red Ribbon Army" logo on it.


    Personality:
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    She is kind of bitter that she was kidnapped to become a weapon for a mad scientist. She also feels melancholy that Android 22 died for her and that Android 21 became evil. However she also feels happy that she can help and protect others. Android 23 tries to keep a cool head about her situation. She knows that she can't let her past haunt her if she wants to move forward. However the more weirdness she starts to encounter the more sarcastic she will probably become.


    History:
    Spoiler
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    In an alternate Timeline, Dr. Gero made three more Androids after himself: 21, 22 and 23. For in this timeline, he failed to make Cell at all. The Z-Fighters defeated all the other Androids as a result, while 21, 22 and 23 were set to activate a few years after the rest as a back up plan. However because there was no Cell, the Z-Fighters were not strong enough to face Majin Buu because they didn't train enough, and so quickly died. However soon at the same time the three Androids were activated, investigated...and found that their mission had already been fulfilled by Buu. Their secondary objective, conquer the Earth so that Dr. Gero could rule was also impossible since Dr. Gero was already dead and Buu was carving his own path of destruction.

    So the Androids decided that they were free, but that they couldn't be free with a big pink jelly-monster destroying everything, so they decided to fight against Buu. They weren't doing well, so Android 21 decided to do something risky: He grabbed Majin Buu and drained all the energy he could from Buu until he was dead. As a result Android 21 gained great power from Buu. However then his eyes suddenly flashed red- this was a timeline manipulated Tow and Mira into existence. Android 21 suddenly turned on Android 23, sucking away all her energy, Android 22 attacked Android 21 to save 23's life just in time, but as a result her power levels had fallen to about a mere 200. Android 22 shouted for 23 to run as she held Android 21 off.

    Android 23, seeing no other option flew away as fast as she could while Android 22 fought to hold 21 in vain. However it wasn't long before Android 21 drained all of 22's energy and came after 23 for her last bits of energy. However Mira shows up to collect energy from Android 21 and they begin to fight. The resulting battle causes a rift in time that Android 23 falls through and wakes up on a planet that looks like Earth but not any Earth she recognizes. She has no idea what became of 21 or Mira, but to this day she misses Android 22. 22 was her friend, who sacrificed herself so that 23 may live, even if it was just for a few more minutes by the expectations they had at the time. She will not let Android 22's sacrifice go in vain however, and will fight to protect others in this new world she has found.


    Story So Far:
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    Young Thunder Sage Saga:
    -Persuaded Callins to trust the Arcosians

    -Carved the statue as a message to Android 22

    -Snarked at Young Thunder Sage

    -Distrusted Oxyribo when they first met. Determined to constantly snark at him and nearly caused a fight over her anger over her views of Dr. Gero

    Solitus Saga:
    -Fought Magniath and won by redirecting his own rock back at him

    -Killed General Dawn and Dusk, and absorbed much of their power to get to power level 390. This caused friction with Callins because of her willingness to do anything to get 22 back.

    -Attempted to fight Solitus, but when Shenron was summoned, flew back in anger to Callins instead, was surprised to find Android 22 there. Rushed to quickly heal Callins with medicine he needed afterwards.

    Slushya and Kami Saga:
    -thought up the plan that successfully defeated Slushya.

    -made amends to Oxyribo and used the riches to get the Dragon Ball locations

    -Used Kaio-Ken once, will never do so again.

    -found out about Ramus, the Time Patroller

    Lagerin Saga:
    -Drained the One-Kill Demon of his energy to raise her energy to 900

    -tried her best to keep the group under control after the Death of Callins

    -Is starting to use Stun Blasts well, as well as Destructo-Disc

    -knocked out Aspa with super-destructo disc

    Red Pants Saga:
    -cut off Black Ice's head

    -discovered/invented Referential Cosplay Style as well as Mechano Sorcery

    Vodkana Saga:
    -punched Vodkana
    -destroyed Vodkana's ship
    -is teaching Vodkana


    Abilities:
    Spoiler
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    Original Power Level: 200
    Current Power Level: 33,000
    Photosynthetic Boost 30 min: 66,000
    15 min: 99,000

    Built In Scouter:
    She automatically sees the power level of anyone she looks at as a number. She can't even turn it off and thus its kind of annoying.

    Drainer:
    (Ok, this ability can get overpowered if not designed correctly, so this might be a little complicated)
    Android 23's design makes it so that she is unable to gain power the ordinary way of training, as her muscles are all mechanical. Therefore she needs to drain power from her opponents to strengthen herself.
    This draining ability has a few degrees of effect: The default degree is that every time she punches, kicks or touches somebody she drains a slight bit of their power, not enough to be noticeable but accumulated over time it equals the rate at which other people gain power.

    However, it has other uses: draining some one directly as an attack and absorbing ki blast attacks

    Direct Drain requires grabbing the opponent and having a good firm grip for it to work right. She is essentially increasing her drain degree for a short time to suck in as much energy as possible. Even at its fastest however its not an instant kill, but the foe has to break free from her grip somehow if they want keep living longer than a few turns. However due to her built in Scouter she knows exactly when to break contact and thus keep them alive.

    Ki Blast Drain, cannot absorb all ki attacks effortlessly. There is a certain speed at which she drains it even at its fastest, and while that can be increased by getting more powerful, if the foe's ki attack is too powerful she won't be able to absorb all of it to be completely free of damage- consider Ki Blast Draining to be just another block effect, but with the added benefit of giving the user more energy to fight. If the attack is too power to block, or block entirely, Android 23 still gets hurt. For example, a Raditz-level Android couldn't absorb a Freeza-level attack entirely because something like the Death Ball is simply too powerful to absorb fast enough for them. Normal ki blasts however are easily absorbed.

    Trace Laser:
    A thin green beam that she fires from her hand. The laser goes in a straight line until the foe dodges and then changes direction. How many times it does so, depends on her power level. Thus you need to dodge the attack multiple times, but if your good at blocking, you can shrug it off easy.
    Variants:
    Army Trace Laser:
    Used against multiple opponents the Trace Laser goes though them and then locks on to the next target instantly repeatedly until they are all dead.
    Trace Sniper:
    A particularly long range version of the Trace Laser, can hit targets with accuracy without even being in visible eyesight.

    Machine Gun Fist:
    A move where she punches somebody as if her fist was an assault rifle, actually punching them dozens of times in less than a second but all people see is a single vibrating punch.

    Super-Strength and Speed:
    Her mechanical muscles give her both of these relative to her current power level. They cannot be build themselves up, but the energy she is absorbed is converted to make her stronger. However Dr. Gero designed her specifically to be the light, accurate and fast one of her Android group, so she is notably faster than someone of power level normally is.

    Flight:
    She of course has flight, through a ki-to-anti gravity converter engine.

    Organic Components:
    She still has some organic capabilities, namely she can eat and drink and taste but her stomach has been altered to convert it all into ki to power her, some of which is used to stop her from aging or at least slow it down. She doesn't need to breathe though, or eat or drink, its all energy to her but food still tastes good. Dr. Gero didn't want his Androids dying from silly things like starvation and wanted them to last long.

    Downloaded Martial Arts:
    Dr. Gero of course downloaded into her knowledge of a practical no-nonsense fighting style for maximum effectiveness in combat.

    Destructo-Disc:
    just like Krillinís except green

    Super Destructo-Disc:
    can create an even greater version if she uses one turn to charge it up, incredibly large disc and can cut through mountains.

    Stun Blasting:
    can fire normal stun blasts to try and stun for a few minutes, or power stun attacks for a few hours.

    Photosynthetic Boost:
    Can double her power for 30 minutes or triple her power for 15 minutes by quickly absorbing sunlight then using to burst instead of gradually incorporate to make her stronger.

    Mechano-Sorcery:
    The Androids magic takes on mechanical or digital aesthetics for some reason
    Spells Known:
    Matter Materialization

    Mafuba:
    Can seal evil people in jars. takes concentration.



    Other information:
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    The Androids have been using their matter materialization to conjure up a lot of cosplay and other such things from their time and filling their room with it.


    Android 22
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    Age: 19 years old
    Gender: Female
    Height: 6í2
    Weight: 180 pounds
    Species: Drainer Cyborg
    Station: Spaceship-dwelling teenager

    Description:
    Spoiler
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    Long, waist-length straight black hair with a wool cap on her head while her eyes are blue. She wears a sleeveless shirt and huge cargo pants with tennis shoes. Her overall build is stocky and muscular with fingerless gloves and she is clearly taller than 23


    Personality:
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    On subject of Dr. Gero she is angry at and doesnít want to talk about him, preferring to keep to lighter topics. She has no regrets for her actions to save 23 and would gladly do it again but does regret that 21 couldnít be saved. She prefers to keep a happy, energetic face on the situation but is also the one that is more likely to react very angrily or sadly to bad situations. She does however share some of 23ís sarcastic humor. She also likes kitties and cuddling them, unfortunately this extends to any large cat that canít resist her super-grip.


    History:
    Spoiler
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    When she was kidnapped and put right beside 23, she assured 23 that all would be fine, even in those dark moments, before Gero carted her away first to be enhanced, crying out for 23 to be strong despite how bleak things looked.

    Other than that, largely the same as 23ís, diverging when she got pulled through the portal by 23 while she was holding 21.

    Story So Far:
    Slushya and Kami Saga:

    -Threw the spirit bomb that put Yama Kami out of commission for a while

    Lagerin Saga:
    -Kept 23 from seeking her revenge on Prof. Gero.

    -Accidentally caused the fire that led to the professors memories being wiped.

    -Drained power from the Torture Demon, her power level rising to 900

    -knocked out Aspa, twice.

    Has been training for year.


    Abilities:
    Spoiler
    Show
    Original Power Level: 230
    Current Power Level: 28,000
    Photosynthetic Boost 30 min: 56,000
    15 min: 84,000

    Built In Scouter:
    She automatically sees the power level of anyone she looks at as a number. She can't even turn it off and thus its kind of annoying.

    Drainer:
    (Ok, this ability can get overpowered if not designed correctly, so this might be a little complicated)
    Android 22ís design makes it so that she is unable to gain power the ordinary way of training, as her muscles are all mechanical. Therefore she needs to drain power from her opponents to strengthen herself.
    This draining ability has a few degrees of effect: The default degree is that every time she punches, kicks or touches somebody she drains a slight bit of their power, not enough to be noticeable but accumulated over time it equals the rate at which other people gain power.

    However, it has other uses: draining some one directly as an attack and absorbing ki blast attacks

    Direct Drain requires grabbing the opponent and having a good firm grip for it to work right. She is essentially increasing her drain degree for a short time to suck in as much energy as possible. Even at its fastest however its not an instant kill, but the foe has to break free from her grip somehow if they want keep living longer than a few turns. However due to her built in Scouter she knows exactly when to break contact and thus keep them alive.

    Ki Blast Drain, cannot absorb all ki attacks effortlessly. There is a certain speed at which she drains it even at its fastest, and while that can be increased by getting more powerful, if the foe's ki attack is too powerful she won't be able to absorb all of it to be completely free of damage- consider Ki Blast Draining to be just another block effect, but with the added benefit of giving the user more energy to fight. If the attack is too power to block, or block entirely, Android 22 still gets hurt. For example, a Raditz-level Android couldn't absorb a Freeza-level attack entirely because something like the Death Ball is simply too powerful to absorb fast enough for them. Normal ki blasts however are easily absorbed.

    Super-Strength and Speed:
    Her mechanical muscles give her both of these relative to her current power level. They cannot be build themselves up, but the energy she is absorbed is converted to make her stronger. However Dr. Gero designed 22 as the ranged blaster of her group, so she is stronger at ki blasts than at punching and kicking.

    Flight:
    She of course has flight, through a ki-to-anti gravity converter engine.

    Organic Components:
    She still has some organic capabilities, namely she can eat and drink and taste but her stomach has been altered to convert it all into ki to power her, some of which is used to stop her from aging or at least slow it down. She doesn't need to breathe though, or eat or drink, its all energy to her but food still tastes good. Dr. Gero didn't want his Androids dying from silly things like starvation and wanted them to last long.

    Wide Blast:
    She is capable of fire a particularly wide red beam of great destructive power.

    Specialized Ki Barrage:
    Her ki barrages are more powerful than most, and thus produce twice as many ki blasts, as she gets more powerful, she keep up the barrage for longer and longer.

    Double Blaster:
    Can fire one-handed concentrated beams from both of her hands at the same time

    Stun Blasting:
    can fire normal stun blasts to try and stun for a few minutes, or power stun attacks for a few hours.

    Photosynthetic Boost:
    Can double her power for 30 minutes or triple her power for 15 minutes by quickly absorbing sunlight then using to burst instead of gradually incorporate to make her stronger.

    Spirit Bomb:
    By now, 22 is fully trained in using this attack and can use it well. still takes five minutes to charge.

    Mechano-Sorcery:
    The Androids magic takes on mechanical or digital aesthetics for some reason
    Spells Known:
    Matter Materialization


    Other Notes:
    Spoiler
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    The Androids have been using their matter materialization to conjure up a lot of cosplay and other such things from their time and filling their room with it.


    Spoiler: Referential Cosplay Style
    Show

    A strange combination of martial arts and mechano-sorcery to derive power from cosplay outfits. Requires training to access the powers permanently. If you master seven different outfits, you can then train to master the ability called Unlimited Cosplay Works, the ultimate move of the ďstyleĒ

    The following are lists of planned outfits for both, with certain themes: 23ís emphasizes her more cynical hard-edged pragmatic nature while 22ís emphasizes emulation of more idealistic heroes. This is because the Style works best with heroes who resonate with your own soul and view of the world and is harder to cosplay what you donít believe in.

    Android 23:
    1. Knight of Time
    Powers: self shield clones, chronotic energy blade, super-flash step and after-imaging
    2. Ryuko Matoi/Senketsu
    Powers: 10x boost, string-based attacks
    3. Harry Dresden
    Powers: Sympathy,
    4. Ninja
    Powers: masterful after image technique, rapid fire destructo-discs as shuriken that are outside the visible spectrum of light and better at stealth
    5. Blake Belladonna
    Powers: sending shadow constructs to take hits for her and others, whip-sword attacks.
    6. Sans
    Powers: Exchange ki-blasts for creating super-fast bones with necrotic energy that inflicts gradual damage if hits, and exchanges durability for being near-impossible to hit, as well being able to control gravity and cancel other peoples flight capabilities
    7. Archer
    Powers: Exchange ki-blasts for being a swordmaster and firing swords instead of ki-blasts.

    Android 22:
    1. Sylph of Heart
    Powers: shield-other clones, magical healing
    2. TTGL Outfit
    Powers: 10x boost, Drill-based attacks
    3. Jedi
    Powers: lightsaber, exchanges power ki blasts for powerful telekinesis
    4. Magical Girl
    Powers: Ki blasts super-effective against demons from Makai, can dispel mind-control
    5. Ruby Rose
    Powers: Sniper-Scythe, exchanges powerful ki-blasts for super-speed
    6. Gardevoir
    Powers: Exchanges powerful ki-blasts for powerful mental attacks
    7. Saber
    Powers:



    I have trouble coming up with the last three outfits for both, and I'm also considering giving them real martial arts styles that aren't this weird cosplay sorcery thing, called Chilled Out Master Style for 23 and Bullet Hell Style for 22....I just have so many ideas for them.....
    Last edited by Lord Raziere; 2015-12-16 at 03:13 AM.
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