Current Power Level:
39,000. Can consciously suppress it down to 5 if she presses herself, but in casual settings, it reads as about 30,000.
Triclops Martial Arts: Iris practices a style of Triclops martial arts that resembles an cross of boxing and wrestling, making little use of leg based attacks and no usage of ranged attacks like ki blasts. However, by specialising, Iris has achieved an extremely high level of proficiency in her chosen field: in a straight-up melee slugfest, she outclasses everyone in the Alliance and is capable of going toe-to-toe with enemies significantly more powerful than herself as long as she can get close and stay there. At range, she's utterly useless.
Ki Infusion: All trained fighters unconsciously channel their ki to augment their physical faculties, but Iris takes it far further, forming a central part of her fighting style. Iris is able to channel extra ki into her body, augmenting and enhancing it. She can make her body durable enough to turn aside swords, make her fists hard as diamonds or make her punches explode on impact.
Expert Boxer: Iris hits like a train. Like ten trains. And with an extra pair of arms, her versatility is formidable: She can go fully on the offensive and overwhelm opponents with an unblockablely fast barrage of punches, attack and defend at the same time and execute unexpected combos from novel angles. Adding ki-infused punches into this mix makes her even deadlier in close combat.
Expert Wrestler: The other half of Iris' boxing/wresting fighting style. With extra arms to grab and hold an opponent with, Iris is dangerous if she gets a solid grip on you. She is adept in a variety of holds, grabs and slams and is able to use her extra arms to create grappling attacks unseen by any two-armed creature. She can crush bone with the added power behind a four-armed bear hug, disable enemies by mixing and combining holds familiar to two-armed races, and put extra muscle behind slams. While these abilities can often be devastating, they are relatively slow and easy to avoid, usually forcing Iris to soften up her enemy with her boxing techniques.
Ki blasts: Iris is utter rubbish at these. She can fire normal, low powered blasts and with passable speed, but nothing more complicated than that. No advanced wave techniques, no controlling blasts after firing, nothing. Iris is almost exclusively a melee fighter.
Flight: Iris is relatively new to flight and her martial arts style was developed in an environment where no one else could fly at all. Thus, while Iris is capable of satisfactory speed in the air, her manoeuvrability is limited and she is unused to reacting to attacks in three dimensions. An attack from above or below is very likely to slip through her guard, and failing that, is certain to knock her off-balance.
Spoiler: Natural Abilities
Omnidexterity: Triclops' lack dominant hands; all four hands are as dexterous as a human's preferred hand.
Superior Eyesight: Triclops' possess impressive eyesight. They can see much further and clearer than other species. Well developed eye structure and specialised brains allow Triclops' to look in multiple directions without needing more time to process the added information. Finally, an extra eye means that Triclops have better depth perception than any two-eyed race.
Teeth: As apex predators and obligate carnivores, Triclops' possess a mouth full of razor-sharp fangs and have a powerful jaw to back it up. While their bite is deadly and jaws strong enough to crush bone, these natural weapons are almost never used in combat.
Powerful Immune System: Triclops' are blessed with incredible immune systems. They are completely immune to many diseases and most poisons have little to no effect.