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    Firbolg in the Playground
     
    unseenmage's Avatar

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    Apr 2013
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    Default Re: Madness Such As This - Clockwork Spacewhales

    An update.

    Was working on a project involving the Downtime Rules when I realized that the downtime rooms and buildings occupy space calculated in 5 foot squares. These volumes are analogous to the Animated Object creature sizes. So I sat down and listed each downtime room and building by creature size by its smallest dimension. There are 9 mediums, 47 large, 42 huge, 26 gargantuan, and 19 colossal (for colossal I ignored the rooms whose volume would be technically over the colossal number of squares).

    The premise is that an object is still what it is even after being animated. Rope can still be tied in knots, a knife is still sharp, etc. In PF Animated Objects that can still be used for their original purpose is even easier as PF has that one line of text about how 'a construct's creator can deactivate their construct with a touch and a command' or somesuch. Means an animated suit of armor can still be worn easily so long as its creator deactivates it. On the same token these rooms could still be used to generate downtime capitol, they just might need deactivated first. And it doesn't take much imagination to think up ways of making all the components of the rooms be integrated into their structure so that a room, its furnishings, and its decor are all bound together as a single, albeit complicated, object.

    From what I can see the downtime rules do not care how a given building gets into a given settlement. The rules only care that you spend the appropriate amount of time, money, and personnel to generate capital. Especially with the ability to deactivate the animated object rooms/buildings. After they've walked into town they can settle in and just be locations.

    Now the fun starts when I take these new Downtime Room/Building Animated Objects and use the Amalgam template to combine them with the Tattoo Guardian and the Behemoth Golem. The Behemoth Golem's 'castle' can hold up to 8 medium creatures. Similarly the downtime rules crafting rooms (alchemist lab, clockwork shop, forge, etc) can have up to 3 people working in them each.
    Amalgam-ing one building made of three crafting rooms with the Behemoth Golem nets us one more person than would normally be allowed into the structure on its back, just for crafting. For combat one imagines that still only 8 creatures could benefit from the structure for defense.
    And of course Amalgam-ing rooms/buildings with the Tattoo Guardian lets our alchemist wear his workshop, or our archer wear his high ground, or our fighter wear his defensive position. The possibilities aren't endless, but there are a lot of them.

    My DM is onboard with these ideas since they're fun. And it hardly seems game breaking to expend loads and loads of time and gp to have your downtime investments follow you around. This is especially useful as we plan to take our adventures into space once the AP is complete and having businesses that can literally get up and follow us makes investing in them that much more appealing.
    I can imagine my character herding buildings up a loading ramp onto a starship like some sort of bizarre herd of misshapen beasts.

    Edit: Oh yeah! Almost forgot the best part. The actual room combinations that will be turned into creatures.

    Spoiler: List of Rooms and Buildings by Animated Object Size
    Show
    List of Rooms and Buildings by Animated Object Size
    The Rooms and Buildings listed below have been categorized by their smallest possible dimensions. For combining rooms into new buildings two medium rooms make a large building, two large rooms make a huge building, two huge rooms a gargantuan building, and two gargantuan rooms a colossal building.

    Medium | (</= 1 squares)
    Attuned (Augmentation) | As original room
    Cell (room) | 19 squares
    Fortification (augmentation) | As original room
    Furnishings (augmentation) | As original room
    Lavatory (room) | 14 squares
    Monument (building) | 19 squares
    Pit (room) | 15 squares
    Reliquary (room) | 14 squares
    Sanctum (room) | 14 squares
    Statue (room) | 19 squares
    Tollbooth (room) | 15 squares
    Trap (augmentation) | see the Trap (room)
    Trap (room) | 14 squares

    Large | (</= 8 squares)
    Alchemy Lab (room) | 816 squares
    Altar (room) | 28 squares
    Animal Pen (room) | 416 squares
    Armory (room) | 515 squares
    Artisan's Workshop (room) | 816 squares
    Bath (room) | 36 squares
    Bedroom (room) | 48 squares
    Blood Spa (room) | 48 squares
    Book Repository (room) | 412 squares
    Classroom (room) | 520 squares
    Clockwork Shop (room) | 816 squares
    Confessional (room) | 24 squares
    Crypt (room) | 830 squares
    Drawbridge (room) | 48 squares
    Escape Route (room) | 612 squares
    Forge (room) | 816 squares
    Gatehouse (room) | 812 squares
    Gauntlet (room) | 48 squares
    Grotto (room) | 510 squares
    Guard Post (room) | 610 squares
    Hatchery (room) | 26 squares
    Infirmary (room) | 412 squares
    Kitchen (room) | 26 squares
    Laundry (room) | 26 squares
    Leather Workshop (room) | 410 squares
    Magical Repository (room) | 412 squares
    Nursery (room) | 816 squares
    Office (room) | 25 squares
    Printer (room) | 516 squares
    Sauna (room) | 25 squares
    Scriptorium (room) | 516 squares
    Scrying Room (room) | 416 squares
    Secret Room (room) | 610 squares
    Sewer Access (room) | 46 squares
    Sewing Room (room) | 612 squares
    Shack (room) | 24 squares
    Shrine (building) | 317 squares
    Sitting Room (room) | 610 squares
    Stall (room) | 616 squares
    Storage (room) | 48 squares
    Storefront (room) | 24 squares
    Summoning Chamber (room) | 616 squares
    Torture Chamber (room) | 616 squares
    Trophy Room (room) | 420 squares
    Vault (room) | 48 squares
    War Room (room) | 412 squares
    Workstation (room) | 816 squares

    Huge | (</= 27 squares)
    Arboreal (augmentation) | As original room +9 squares
    Archery Range (room) | 2050 squares
    Bank (building) | 2050 squares
    Bar (room) | 1020 squares
    Bell Tower (room) | 925 squares
    Blind (room) | 1030 squares
    Brewery (room) | 1224 squares
    Bunks (room) | 1535 squares
    Burial Ground (room) | 2030 squares
    Common Room (room) | 1030 squares
    Courthouse (building) | 2680 squares
    Courtyard (room) | 2040 squares
    Defensive Wall (room) | 2040 squares
    Dock (room) | 1030 squares
    Dojo (room) | 1530 squares
    Execution Yard (room) | 2040 squares
    Exotic Artisan (building) | 2756 squares
    False Front (room) | 1020 squares
    Game Room (room) | 1020 squares
    Garden (room) | 1020 squares
    Greenhouse (room) | 1020 squares
    House (building) | 2142 squares
    Jail (building) | 2275 squares
    Library (building) | 2467 squares
    Lodging (room) | 2035 squares
    Luxury Store (building) | 1225 squares
    Magic Shop (building) | 1737 squares
    Mill Room (room) | 2030 squares
    Mystic Greenhouse (room) | 1020 squares
    Observation Dome (room) | 1020 squares
    Observatory (building) | 2665 squares
    Pier (building) | 2467 squares
    Reservoir System (room) | 2550 squares
    Shop (building) | 921 squares
    Smithy (building) | 1429 squares
    Tannery (building) | 1438 squares
    Tavern (building) | 2767 squares
    Temple (building) | 2676 squares
    Town Hall (building) | 2263 squares
    Trade Shop (building) | 1532 squares
    Watchtower (building) | 2252 squares

    Gargantuan | (</= 64 squares)
    Alchemist (building) | 4194 squares
    Auditorium (room) | 40100 squares
    Ballroom (room) | 4060 squares
    Battle Ring (room) | 40100 squares
    Black Market (building) | 4497 squares
    Brewery (building) | 3689 squares
    Bureau (building) | 3196 squares
    Ceremonial Room (room) | 40100 squares
    Farmland (room) | 60100 squares
    Granary (building) | 4080 squares
    Guildhall (building) | 61134
    Habitat (room) | 4060 squares
    Herbalist (building) | 3776 squares
    Hospital (building) | 39106 squares
    Inn (building) | 58129 squares
    Labyrinth (room) | 40100 squares
    Mill (building) | 3051 squares
    Mint (building) | 2959 squares
    Museum (building) | 37113 squares
    Sports Field (room) | 40100 squares
    Stockyard (building) | 32102 squares
    Theater (building) | 59139 squares
    Throne Room (room) | 4080 squares
    Watering Hole (room) | 3050 squares
    Witch Hut (building) | 51120 squares
    Wood Shop (building) | 4071 squares

    Colossal | (</= 125 squares)
    Academy (building) | 125307 squares
    Bardic College (building) | 101360 squares
    Barracks (building) | 88213 squares
    Caster's Tower (building) | 84216 squares
    Cathedral (building) | 115296 squares
    Dance Hall (building) | 73137 squares
    Farm (building) | 87164 squares
    Garrison (building) | 118334 squares
    Graveyard (building) | 69129 squares
    Magical Academy (building) | 125313 squares
    Mansion (building) | 91182 squares
    Monastery (building) | 75192
    Orphanage (building) | 81198 squares
    School (building) | 70182 squares
    Stable (building) | 77149 squares
    Tenement (building) | 69163 squares
    Treehouse (building) | 80111 squares
    University (building) | 95248 squares
    Waterfront (building) | 74205 squares


    Spoiler: Animated Object Buildings
    Show

    Cogworks of Brigh
    (Brigh being the PF god of technology and scientific advancement.)
    gargantuan
    Rooms: Alchemy Lab, Forge, Clockwork Shop, 2 Statue, 5 Fortification, 5 Furnishing
    CP 5: Faster, Metal, Trample

    Cogworks of Brigh, lesser
    huge
    Rooms: Alchemy Lab, Clockwork Shop, 2 Fortification, 2 Furnishing
    CP 4: 2 Metal

    Mutagen Pools
    (The AP has a mutagenic swamp, this is an animated section of such, trees included.)
    gargantuan
    Rooms: Reservoir System, Arboreal, Attuned, Fortified, Furnishing
    CP 5: Clunky, Stone, Slower, Burrow, Faster, Resist Fire, Trample

    Escape Serpent
    (24 contiguous 5' squares arranged in a line.)
    huge
    Rooms: 2 Escape Route, 2 Fortified
    CP 4: Burrow, Grab, Constrict, Stone

    Pomenade
    (A crawling courtyard full of statues.)
    gargantuan
    Rooms: Courtyard, 4 Statue, 5 Fortified, 5 Furnishing
    CP 5: 5 Additional Attack
    Last edited by unseenmage; 2015-12-20 at 11:44 AM.