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Thread: Orc/Goblinoid Resources

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    Titan in the Playground
    Bhu's Avatar

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    Mar 2008
    Hell itself (Ohio)

    Default Re: Orc/Goblinoid Resources


    "Too much good fortune can make you smug and unaware. Happiness should be like an oasis, the greener for the desert that surrounds it."

    Sand-Shifters are roughly one in 10 Desert Giants, blessed with the ability to create and control mounts for the tribe, as well as call up it's fallen to defend it once again.

    Just about any Desert Giant with the Sand Shifter Feat qualifies.

    Race: Desert Giant
    Feats: Sand Shifter, Mounted Combat
    Skills: Handle Animal (8 ranks), Knowledge (Nature) 8 ranks

    Class Skills
    The Sand-Shifter's class skills (and the key ability for each skill) are Craft (Int), Handle Animal (Cha), Hide (Dex), Knowledge (Any)(Wis), Listen (Wis), Move Silently (Dex), Ride (Dex), Spellcraft (Int), Spot (Wis) and Use Magic Device (Cha).
    Skills Points at Each Level : 4 + int

    Hit Dice: d8

       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +0     +2    Desert Lore
    2. +1    +0     +0     +3    Create Mount
    3. +2    +1     +1     +3    Call Ancestors
    4. +3    +1     +1     +4    Desert Lore
    5. +3    +1     +1     +4    Create Mount
    6. +4    +2     +2     +5    Call Ancestors
    7. +5    +2     +2     +5    Desert Lore
    8. +6    +2     +2     +6    Create Mount
    9. +6    +3     +3     +6    Call Ancestors
    10.+7    +3     +3     +7    Desert Secrets
    Weapon Proficiencies: A Sand-Shifter gains no new weapon or armor proficiencies.

    Desert Lore (Su): At 1st Level you can use Handle Animal to direct any Animal or Vermin created using your (or an others) Create Mount ability, and they always see you and other Desert Giants as Friendly.

    At 4th Level you can do the same for any Elemental created using your (or an others) Create Mount ability.

    At 7th Level you can doe the same for any Undead created using your (or an others) Create Mount abilty.

    Create Mount (Su): At 2nd Level you can Create Mount 1/week, and gain an additional weekly use at Levels 5 and 8. You can create a number of Mounts equal to your Charisma Modifier at 2nd Level, This increases to (Cha Mod times 2) at 5th Level, and (Cha Mod times 3 at 8th Level). At 2nd Level you may Create Mounts by expanding a number of Animals or Vermin to Gargantuan size by applying the Titanic Template (see Fiend Folio). At 5th Level you may use it to create Earth Steeds (see Earth Steed Template). At 8th Level you may use it to create Pale Horses (see Pale Horse Template). The Steeds serve yourself and other Desert Giants for a number of days equal to your Cha Modifier). Note they serve as steeds only. They will fight only to defend themselves, unless you can order them via your Desert Lore ability. Desert Giants without this ability must make do.

    Call Ancestors (Su): At Level 3 when you Summon 1d3 Ancestors instead of 1. This increases to 1d4+1 at Level 6, and 1d4 plus your Cha Modifier (minimum of +1) at Level 9.

    Desert Secrets (Ex): Mounts or Ancestors you summon gain a +2 to attack and damage rolls, and saving throws while within 120 ft. of you.

    You provided a necessary service for the tribe, in both mobility and defense. Mounts are hard to come by, and the ones you summon are quite needed to fill the gaps sometimes.
    Combat: Usually you will summon up several Ancestors and fight with them.
    Advancement: How you advance generally depends upon the needs of the tribe.
    Resources: Whatever meager resources the tribe has to offer are yours if it helps their survival.

    "He speaks for the Ancestors, therefore he speaks for us."
    Without you the tribe would feel some loss, without Sand-Shifters at all they would be bereft. Your survival is put at a premium, because their survival depends on you.
    Daily Life: Much of your time is spent tending to the needs of the tribe.
    Organizations: Sand-Shifters always look out for their fellow Desert Giants, but they have no real organization.

    NPC Reaction
    NPC's who don't know better tend to think of you as a horrifying necromancer, those who do still feel afraid of you (you are a Giant after all).

    Foes of the Desert Giants will prioritize making you a target.
    Adaptation: This is meant solely for the Al-Qadim setting (or at least one using the Desert Giants).
    Encounters: Sand-Shifters are encountered wherever Desert Giants may be found..

    Sample Encounter
    EL 12: The caravan leader whose goods the PC's are guarding flips off a giant, who raises a hand, bringing up 3 more giants from the sand. You just knew this assignment would suck.

    Init +0, Senses: Listen +, Spot +,
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    Speed ft. ( squares)
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    Abilities Str , Dex , Con , Int , Wis , Cha


    Hit Die: d8
    Skills Points at Each Level : 4 + int
    Call Ancestors When using this Ability you now summon 2d4 plus Cha Modifier Ancestors.
    Bonus Feats: The Epic Sand-Shifter gains a Bonus Feat every 3 levels higher than 20th

    Desert Giant Racial Feats

    Sand Shifter
    You talk to dead people, and amazingly they listen.
    Prerequisites: Desert Giant, Cha 15+
    Benefits: Once per day you can summon an Ancestor from the desert sands for 1 round per Hit Die you possess. An Ancestor is a CR 7 Desert Giant with the Ancestor Template. The Ancestor will obey any of your commands, with the exception of harming other Desert Giants whom it will defend if you do not order otherwise.

    Improved Desert Camouflage
    You are not here. Truly.
    Prerequisites: Desert Giant, Hide 4 ranks
    Benefits: You can use the Hide skill in any natural desert terrain, even if the terrain doesn’t grant cover or concealment.

    You can sense other creatures moving through the sand.
    Prerequisites: Desert Giant, Sand Shifter, Wis 15+
    Benefits: While standing in the desert Sands you effectively have Blindsight with a 60 ft. range (this is a Supernatural ability).

    Power of the Desert
    You can call upon the powers of the desert.
    Prerequisites: Desert Giant, Sand-Sense
    Benefits: You have a +2 Bonus on attack and damage rolls and Fortitude Save as long as you maintain contact with the desert sands. This is a Supernatural Ability.
    Last edited by Bhu; 2016-02-29 at 06:57 PM.
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