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    Ogre in the Playground
     
    NinjaGuy

    Join Date
    Aug 2013

    Default Re: 3.5 12 New-ish Fighter Feats, PEACH (Buffing the Mundanes)

    Quote Originally Posted by tsj View Post
    Johnbragg:

    You are correct that all combat styles should be on equal terms...
    Such a class would need to take that into account such that all class options are viable and all mundane archtypes can be covered... this should allow a mundane to specialize in one type of combat or to use a mixture of types...

    all while retaining the combat style flavors and avoiding that one style is better than others

    The rogue aspect will help to give a common mundane class (the muggle class?) something to do while not on a battle field...

    Stuff like...

    Sneak in and get item X or
    Assassinate Y or
    Track Z

    Maybe by also adding some noble type classes...

    Diplomacy A or
    Go to party B

    Still it's very difficult to add non combat class features to mundanes
    IF you want to theorycraft, you could start with an Expert//Warrior gestalt, give them a bonus feat every level, declare any class feature ever published or homebrewed that strikes your fancy a feat, and see where it takes you.

    That lets your beatsticks be sneaky, or be diplomancers, or wilderness experts, or sages with Knowledges out the wazoo, when they're not busy being beatsticks.

    That's getting you close to the UA Generic classes (Warrior, Expert, Spellcaster), which may not be the worst thing if you're rethinking mundanes that hard. http://www.d20srd.org/srd/variant/cl...ricClasses.htm