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    Silva Stormrage's Avatar

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    Default Re: Tome of the Holy Grail: Draw Power From Legends. [3.5]

    Hey, in an upcoming campaign I will be playing a gestalt Servant Soul//Legacy Gate Keeper. Anyway, I didn't particularly want to use the D&D and Magical Girl Lyrical Nanoha heroic spirits especially since the setting is in a fantasy Rome/Greece so I figured I would homebrew up some of the servants you didn't use from Fate/Apocrypha to fill their slots... Turns out heroic spirits were fairly fun to homebrew so I ended up doing all of them (Except Karna as he deserves his own class like Gilgamesh )

    Homebrew Heroic Spirits (These have been updated see this post)

    Spoiler: Fate Apocrypha Heroic Spirits
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    Saber - Mordred (Fate/Apocrypha)
    Mordred Pendragon, Knight of Betrayal, is a spirit capable of unleashing a devastating onslaught.

    Heroic Spirit Include: Mordred summons a greatsword made to slay kings. It becomes Maiming (MIC) at 7th level, Anarchic or Axiomatic, whichever is suited to the contractor’s alignment (neutral contractors get to pick which their weapon instantiates) at 11th level, and Vicious at 16th level.

    Prana Burst (Su): By gathering their magical energy the contractor can dramatically boost their own physical abilities for a short time. The contractor gains pounce allowing them to make a full attack on a charge, their movement speed for all types doubles and they gain a +3 bonus to all damage and attack rolls made during this round. This does not end her include until the end of her current turn. This deducts 2 rounds from an install.


    Heroic Spirit Install: A contractor installing Mordred appears to wear a full suit of intimidating plate armor, She gains bonuses to attack rolls, fortitude saves, and strength, a +3 divine bonus to armor class, and is under the effects of the spell Mind Blank. She also gains spell resistance equal to 10 + her contractor level. While installing Mordred, she may only cast her spells.


    Clarent Blood Arthur (Su): The sword that Mordred used to slay her father Arturia. It can unleash a dangerous vortex of energy devastating enemies in it's wake. By swinging down their blade the contractor unleashes a 100ft long 10ft wide line attack that deals 1D8 damage per contractor level with a reflex save for half damage. This deducts 2 rounds from an install.

    Saber Mordred Spells: 1 – Expeditious Retreat, Swift (SpC), 2 – Heroics (SpC), 3 – Dolorous Blow (SpC), 4 – Dispel Law or Dispel Chaos (whichever is suited to the contractor’s alignment (neutral contractors get to pick which spell they want), 5 – Cloak of Chaos or Shield of Law (whichever is suited to the contractor’s alignment (neutral contractors get to pick which spell they want)

    Saber - Siegfried (Fate/Apocrypha)
    Siegfried, The Dragon-Blooded Knight, is a spirit capable of fighting against terrifyingly powerful opponents.

    Heroic Spirit Include: Siegfried summons a greatsword made to slay dragons. It becomes Bane (Dragons) at 7th level, Collision (MIC) at 11th level, and Dragondoom (MIC) at 16th level.

    Balmung (Su): By unleashing the ether stored inside the gems of his greatsword the contractor unleashing a burst of magical energy surrounding them. Using this phantasm causes a burst of orange magic to pulse out from the contractor dealing 1D6 damage per 2 contractor levels to all creatures within 30ft of the contractor with a reflex save for half. This deducts 2 rounds from an install.


    Heroic Spirit Install: A contractor installing Siegfried appears to wear a suit of black and silver armor. She gains bonuses to attack rolls, fortitude saves, strength and constitution. She also gains spell resistance equal to 10 + her contractor level, damage reduction 10/magic and immunity to all critical hits from enemies not flanking the contractor, this immunity to critical hits is also lost when the contractor is denied dexterity to ac. While installing Siegfried, she may only cast his spells.

    Armor of Fafnir(Su): Siegfried bathed in the blood of the dragon Fafnir gaining invulnerability except for a specific weak point. This manifests as the contractor's skin becoming armor like in durability and resistance. Activating this noble phantasm is a swift action and lasts until cancled as a free action. While this phantasm is active the contractor reduces all damage taken by 5+their contractor level. This reduction does not apply to damage taken when the contractor is flanked or denied his dexterity to ac. Each round of the phantasm deducts 1 round from an install.

    Saber Siegfried Spells: 1 – Detect Dragonblood (DM), 2 – Essence of the Dragon (RotD), 3 – Dragonskin (SpC), 4 – Globe of Invulnerability, Lesser, 5 – Fire Shield, Mass (SpC)

    Saber - Amakusa Shirou Tokisada (Fate/Apocrypha)
    Amakusa Shirou Tokisada, The Japanese Catholic Saint, is a spirit capable of fighting with sword and magic.

    Heroic Spirit Include: Shirou summons a katana (same stats as a bastard sword) that gains strength against undead. It becomes Bane (Undead) at 7th level, Holy or Unholy, whichever is suited to the contractor’s alignment (neutral contractors get to pick which their weapon instantiates) at 11th level, and Heavenly Burst (MIC) at 16th level and in addition the weapon can now critically hit undead.

    Right Hand: Evil Eater (Su): Shirou's body is his noble phantasm and his right arm grants him precognition to aid him in combat. The contractor may decide to gain his intelligence modifier as an insight bonus to either attack rolls or damage rolls. Shirou may switch which bonus he is receiving as a swift action. This is a passive effect and the use of this power does not reduce the duration of any currently running install, and may be used freely during heroic spirit include.

    Heroic Spirit Install: A contractor installing Shirou appears to don the vestments of a priest, red robes with crosses embedded in the fabric. She gains bonuses to attack rolls, fortitude saves, dexterity, constitution, intelligence and charisma. She also gains spell resistance equal to 10 + her contractor level. Installing Shirou places no restrictions on casting contractor-list spells, although other spells are still restricted

    Left Hand - Xanadu Matrix(Su): Shirou's left hand is similar to his right, granting him access to a "Skeleton key" that can use all types of magic. He automatically may use any magical item without needing to make a use magic device check. This is a passive effect that doesn't deduct rounds from his install. By deducting 2 rounds from his install as a swift action he may automatically apply any of the following metamagics to any spell trigger item such as a wand or staff: Empower Spell, Maximize Spell, Extend Spell, Widen Spell, Quicken Spell.

    Saber Shirou's Spells: 1 – Divine Favor , 2 – Arcane Turmoil (CM), 3 – Recitation (SpC), 4 – Spell Theft (CS), 5 – Righteous Wrath of the Faithful

    Archer - Chiron (Fate/Apocrypha)
    Chiron, The Centaur Teacher, is a spirit capable of spreading knowledge and arrows.

    Heroic Spirit Include: Chiron summons a quiver of 60 arrows and a composite longbow with a strength bonus equal to the user’s (up to +5). It becomes Precise at 7th level, Lucky (MIC) and Impaling (MIC) (Ignore that impaling can only be applied to melee weapons) at 11th level, and Metalline (MIC) at 16th level.

    Antares Snipe (Su): By utilizing Chiron's embodiment as the Sagittarius constellation the contractor may have the constellation itself fire an arrow at an enemy. As an immediate action the contractor launches a quick single arrow which appears to come from the sky at an opponent. This arrow functions as a normal attack that deals an additional 1d6 damage per 5 contractor levels. This deducts 3 rounds from an install.

    Heroic Spirit Install: A contractor installing Chiron appears to be wearing a simple leather tunic of a ranger, their hair grows long and flowing like a mane and their lower half grows horselike as the contractor becomes a centaur granting her an increased land speed equal to 10ft + 10ft per 6 contractor levels and increasing her size by one category (The contractor doesn't gain any ability score increases from increasing size categories) for the duration of the install. She gains bonuses to attack rolls, reflex saves, dexterity, and wisdom and gains an insight bonus to all skills equal to 1/3 of her contractor level. In addition the contractor chooses one skill and is treated as if having contractor level + 3 ranks in that skill, and she gains woodland archer (RotW) and improved Precise Shot as bonus feats for the duration of the install. While installing Chiron, she may only cast his spells. If the contractor wishes they may elect to not go into a centaur form instead remaining as their normal form but if they choose not to go into the centaur form they do not gain the size increase or the increased land speed.


    Wisdom of Divine Gift (Su): Chiron was always known as a teacher and taught many of the greatest heroes of ancient Greece. As a swift action, the contractor may deduct 2, 4 or 6 rounds from her install, assuming she has that many remaining. If she deducted 2 rounds, all allies within 60ft are treated as if having same ranks as the contractor in the same skill that the contractor selected when installing Chiron. These ranks and the contractor's own bonus ranks last for ten minutes, If she deducted 4 rounds, she coordinates her allies' offense in combat granting all of them +4 to hit and +2 to damage to all attack and damage rolls for the next four rounds. If she deducted 6 rounds, she coordinates their defense as well granting them +4 insight bonus to ac +4 insight bonus to saving throws in addition to the same bonuses as above, these bonuses last for 4 rounds.

    Archer Chiron's Spells: 1 – Wieldskill (PGtF) , 2 – Lore of the Gods (SpC), 3 – Find the Gap (SpC), 4 – Arrow Storm (SpC), 5 – Summon Nature's Ally VI

    Rider - Astolfo (Fate/Apocrypha)
    Astolfo, The Twelfth Paladin of Charlamagne, is a spirit capable of striking down many foes.

    Heroic Spirit Include: Astolfo summons a lance capable of knocking down any foe. It becomes Sweeping and the contractor is able to make trip attacks with the lance at 7th level , Grasping (A&EG) and Resounding (MIC) at 11th level, and Eager (MIC) at 16th level.

    Trap of Argalia (Su): Astolfo's golden lance is imbued with the ability to knock down any foe whom it strikes. Upon making a melee touch attack with his lance his target must make a reflex save or fall prone. If the target fails the reflex save he finds himself unable to stand up and remains prone for 2 rounds. This even prevents creatures from flying to stand up and if used on a flying foe they find themselves plummeting to the ground and taking half normal fall damage as they can slow their descent with whatever they were using to previously fly. This deducts 2 rounds from an install.

    Heroic Spirit Install: A contractor installing Astolfo gains feminine and attractive features in addition to chain mail and black ribbons adoring the contractor's hair. She gains bonuses to attack rolls, reflex saves, dexterity, and gains a penalty to wisdom equal to the normal ability score bonus. She gains 10 + contractor level spell resistance and she gains the Mounted Combat and Ride by Attack feats, as well as a +4 competence bonus on ride checks during the install. In addition, during the install, she summons and automatically mounts a Hippogryph mount. This Hippogryph will only be summoned if there is room for it and disembodies when it dies, at the end of the install, or when she dismounts. Treat the Hippogryph as an animal companion, with the contractor’s effective druid level equal to her contractor level minus 4. While installing Astolfo, she may only cast his spells.


    Hippogryph: Otherworldly Phantom Horse (Su): By augmenting the otherworldly nature of his mount the contractor can turn herself and her mount undetectable and immune to damage. Both the contractor and his mount shift to the ethereal plane. The contractor may return to the material plane as a free action and automatically does so once the install ends. Each round the contractor stays in the other plane deduct 3 rounds from the install.


    Rider Astolfo's Spells: 1 – Lionheart (SpC) , 2 – Master Cavalier (CC), 3 – Great Thunderclap (SpC), 4 – Channeled Sonic Blast (SpC), 5 – Heaven's Trumpet (BoED)

    Rider - Achilles (Fate/Apocrypha)
    Achilles, The Swift Footed greek hero, is a spirit capable of moving through the battlefield slaying all who stand before him.

    Heroic Spirit Include: Achilles summons a shortspear capable of skewering his enemies. It becomes Brutal Surge (MiC) at 7th level , Eager (MiC) and Warning (MIC) at 11th level, and Mighty Cleaving at 16th level.

    Dromeus Kometes (Su): The embodiment of Achilles' legend that he was the swiftest hero in the Trojan War. Achilles grants the contractor the ability to move at blinding speeds. The contractor moves up to triple her movement speed and makes a single melee attack against each enemy who enters her threatened range during this movement. Roll once and then apply that attack against each enemy. A single enemy may only be attacked once no matter how many times they enter her threatened range during this phantasm. This movement does not provoke attack of opportunities. This deducts 3 rounds from an install.

    Heroic Spirit Install: A contractor installing Achilles appears to wear a bronze gleaming breastplate and a horsehair plumed helmet . She gains bonuses to attack rolls, reflex saves, strength, dexterity and constitution. She gains a bonus to movement speed equal to 10ft + 10ft per 5 contractor levels, and she gains the Power Attack, Cleave and Brutal Throw feats. In addition, if the contractor has a contractor level of 10 or higher she gains regeneration 2 bypassed by outsiders and critical hits, whenever the contractor is hit by a critical hit her regeneration stops functioning for the rest of the install. While installing Achilles, she may only cast his spells.


    Akhilleus Kosmos (Su): The embodiment of Achilles' stand against Hector the contractor challenges one opponent within 100ft as a free action. The contractor and the selected opponent vanish and are brought into a separate pocket dimension. The dimension is small only a 30ft radius cylinder with a 10ft high roof with both the contractor and the opponent on opposite sides of the dimension. If one of the combatants can't fit the dimension increases in size until both combatants fit and can stand at least 30ft apart at the start. Both the contractor and the opponent keep their same initiative rolls if they were already in combat or roll for initiative if they weren't in combat. Escape from this pocket dimension is impossible by planar travel or other non epic means, the only way the pocket dimension ends is if one of the combatants dies. While this phantasm is active Achilles's install is treated as if having an infinite duration and can not be ended prematurely by the contractor. However, the Contractor's regeneration granted by the Install is suppressed. Once one of the two original combatants dies or if one somehow manages to escape or 5 minutes have passed then the install immediately ends and the winning combatant returns to the same spot he was before he activated the phantasm or the nearest available spot if that spot is filled. Time functions differently inside the pocket dimension no matter how long the combatants spend inside the pocket dimension no time passes outside so they will return to fight at the exact time that they left it ending the install once this noble phantasm ends.

    Rider Achilles' Spells: 1 – Expeditious Retreat, Swift (SpC) , 2 – Fell the Greatest Foe (SpC), 3 – Haste, 4 – Freedom of Movement, 5 – Divine Agility (SpC)

    Caster - Avicebron (Fate/Apocrypha)
    Avicebron, The Forger of Golems is a spirit who conjures up hordes of golems to strike down his foes.

    Heroic Spirit Include: Avicebron grants the contractor a tome which acts as a wand that allows the user to manifest a fully augmented Create Astral Construct psionic power at a manifester level equal to the contractor's contractor level. The tome has one charge, gaining another charge at 7th level, another at 11th and a final charge at 16th level. Using this tome is a standard action and the constructs summoned by this tome last until the include or install is ended.

    Augment Golems (Su): Avicebron fully heals a single construct that he has summoned through his tome above which increases in strength as if it increased in one level of astral construct (a 2nd level astral construct becomes a 3rd level astral construct, etc). If this allows it to select a different grade of menu choices it may change its menu choice to something it now qualifies for. This single astral construct persists for one round per contractor level and can persist even when the include or install has ended. This deducts 5 rounds from an install.

    Heroic Spirit Install: A contractor installing Avicebron appears to wear a featureless golden mask, a full body suit and a blue mantle. She gains bonuses to will saves and intelligence. In addition, every time she uses her tome to summon an Astral Construct she conjures an identical one adjacent to it, and she gains the Boost Construct feat. Installing Avicebron places no restrictions on casting contractor-list spells, although other spells are still restricted.


    Adam: The First Man (Su): The unfinished pinnacle of Avicebron's work, recreating the first miracle and the creation of the first man Adam. Unusual for phantasms this ability can't be used without the contractor consuming the corpse of a spellcaster or a helpless spellcaster in order to use the spellcaster as fuel to power the phantasm. This must be an actual creature with spell slots, SLA's are not enough to qualify a creature. The contractor must be touching the spellcaster in order to use it to power this phantasm. Upon using this phantasm the contractor summons and controls the golem Adam whose stats are listed below. Adam gains a bonus to his stats depending on his "Energy Score" which is equivalent to 3+the highest spell level the spellcaster was able to cast while alive+the number of rounds that the phantasm has been active. This phantasm deducts 5 rounds from an Install and Adam vanishes once the install is over (But see "Perpetual Motion Machine" below)

    Adam – Variable CR
    Alignment Same as summoner, Huge Construct
    Init +1/2 Energy Score Senses Same as summoner (without items or active spells); Listen + Energy Score, Spot + Energy Score
    Language Same as Contractor
    AC 10+Energy Score, Touch same, Flat-Footed same (+Energy Score deflection)
    HP Energy Score*10 (Energy Score HD); Dies at 0 HP
    Immune mind-affecting, poison, sleep, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability drain, physical ability damage, fatigue, exhaustion, fortitude saves (except objects)
    Fort +Energy Score, Ref +Energy Score, Will +Energy Score
    Speed same as summoner (without items or active spells); cannot run
    Melee 3 Magical Slams +10+Energy Score (1D8+10+Energy Score)
    Space 15 ft Reach 15 ft
    Base Atk + Energy Score Grp +20+ Energy Score
    Abilities Str 30, Dex 10, Con -, Int 10, Wis 10, Cha 10
    Skills All Skills +1/2 Energy Score; cannot use any skill that requires training.
    Special Perpetual Motion Machine, Fast Healing

    Fast Healing: Gains an amount of fast healing equal to its Energy Score.

    Perpetual Motion Machine: Once the Golem has been active for long enough it becomes fully functional and independent of the contractor for power. It is still loyal to the contractor and follows its orders but it stays as a permanent construct under the contractor's control. The contractor may only have one Adam at a time. In order to become permanent it's Energy Score must be 30 or above. Once Adam becomes permanent it's Energy Score stops increasing.

    Caster Avicebron's Spells: 1 – Repair Light Damage (ECS) , 2 – Construct Energy Ward, Greater (ECS), 3 – Repair Critical Damage (ECS), 4 – Iron Construct (ECS), 5 – Total Repair (ECS)


    Caster - Shakespeare (Fate/Apocrypha)
    Shakespeare, The Playwright is a spirit who tells a tale.

    Heroic Spirit Include: Shakespeare doesn't grant the contractor a weapon, instead he enchants another weapon for an ally. When including Shakespeare select one weapon within LoS possessed by an ally. That weapon's current enchantments are suppressed and replaced by the following. The enchantment bonus becomes the same as the contractor's own granted weapon's enchantment bonus. In addition at 7th level he may select any +1 weapon enchantment, at 11th level he may select any amount of weapon special abilities whose total adds up to 3 or less, at 16th level that number increases to 5 or less. The weapon must qualify for all selected weapon special abilities. The weapon loses these abilities when the contractor is wielding the weapon, he must allow another character to wield the weapon. These special abilities last for the duration of the include or install.

    First Folio (Su): Shakespeare loves to tinker with outcomes so he can create a better story. As an immediate action the contractor may allow an ally within 60ft to immediately reroll any roll he just made after seeing the results of his first roll. He must abide by the second roll even if the result is worse. This deducts 2 round from an install.

    Heroic Spirit Install: A contractor installing Shakespeare appears to gain fancy Elizabethan era clothing. She gains bonuses to will saves and intelligence. In addition, the contractor is treated as if having max ranks in the following skills, disguise, bluff, diplomacy, perform (Acting), perform (Singing), and craft (Stories) for the duration of the install and for an hour after the install ends. Finally, the contractor also gains bardic lore as a bard of equal level and gains the ability to withdraw as a move action.

    When the Curtain Rises, the Applause Shall Be As Ten Thousand Thunders (Su): Shakespeare can conjure semi real replicas of people, places and objects from a creature's life. Due to Shakespeare's general tastes in drama and storytelling he grants the contractor the ability to use these to cause internal anguish and terror in opponents. The contractor selects one opponent within 60ft who will see the images, the target must make a will save each round until the install is over. Each round the the target fails they are either stunned, frightened or nauseated depending by the contractor's choice. Creatures with true seeing or immunity to illusions gain a +5 bonus on this saving throw. This is a mind affecting ability. This deducts 4 rounds from an install.

    Caster Shakespeare's Spells: Shakespeare does not grant any spells to the contractor as he was a caster unable to use magic.

    Berserker - Spartacus (Fate/Apocrypha)
    Spartacus, the Rebel Gladiator, is a spirit capable withstanding punishment and bringing down oppressors.

    Heroic Spirit Include: Spartacus summons a longsword capable of punishing oppressors. It becomes Anarchic at 7th level , Brash (MiC) at 11th level, and Domineering (MIC) at 16th level.

    Honor of the Battered (Su): Spartacus never gives in to oppressors and pushes forward with no heed to the danger ahead. The contractor gains power attack and shock trooper as bonus feats and all healing effects heal double their normal amount on the contractor while the contractor is including or installing Spartacus. This is a passive effect and can be used during the include freely and doesn't subtract any rounds from an install.

    Heroic Spirit Install: A contractor installing Spartacus appears to gain numerous scars across her body and her skin becomes thick and rough. She gains bonuses to attack rolls, fortitude saves, strength and constitution. She also gains Die Hard as a bonus feat and damage reduction/adamantine equal to 2 per 5 contractor levels for the duration of the install. However, while Spartacus is installed, the contractor may not cast spells, use magical items requiring activation, or use any skill that requires dexterity, intelligence, constitution, or charisma (except balance, escape artist, intimidate and ride). Installing Spartacus counts as Rage. Unlike other installs, a contractor may not end her Spartacus install prematurely.

    Crying Warmonger (Su): Spartacus's damage fuels his own offense, the more damage he takes the more easily he can engage his enemies. As an immediate action the Contractor may inflict a massive explosion centered on herself. This explosion deals damage equal to the total amount of damage the contractor took during last round to all creatures within 30ft of the contractor a reflex save halves the damage. The contractor takes half of this damage herself. If the contractor dies while installing Spartacus this ability activates regardless of the contractor's wishes and deals double normal damage with double the normal radius.

    Berserker Spartacus' Spells: 1 – Protection from Law (SpC) , 2 – Rage, 3 – Magic Circle Against Law, 4 – Indomitability (SpC), 5 – Resistance Superior (SpC)


    Assassin - Semiramis (Fate/Apocrypha)
    Semiramis, the Wise Queen of Assyria, is a spirit capable of poisoning your enemies from the shadows.

    Heroic Spirit Include: Semiramis summons a spiked chain coated in poison. It becomes Assassination (Here) at 7th level , Toxic (DoTU) at 11th level, and Virulent (DoTU) at 16th level.

    Sikera Usum (Su): Semiramis is a master of poison and can use it in multiple ways. This phantasm has two uses, one it can create a poison and then coat the contractor's weapon in an injury poison and make a single melee attack against an opponent within reach. If the attack hits and deals damage the poison's dc is increased by the contractor's intelligence modifier. The second use is more subtle as the contractor creates a poison and then attempts to slip ingested poison into a drink or food or simply infect someone with a contact poison. The contractor must make a hide check vs the target's spot check, failure means that the target's food or the target respectively are poisoned and no one is the wiser. In both cases the create poison must be cheaper than 50gp per contractor level. (A good list of poison is here). Using either version of this phantasm deducts 3 rounds from an install.

    Heroic Spirit Install: A contractor installing Semiramis appears to wear long expensive midnight colored robes. She gains bonuses to will saves and intelligence. She also gains a +4 competence bonus to Hide and Move Silently and may apply poison to her weapon as a swift action and finally any poison she uses may ignore poison immunity for any living creature for the duration of the install. Installing Semiramis places no restrictions on casting contractor-list spells, although other spells are still restricted

    Hanging Gardens of Babylon (Su): Semiramis may never of constructed or even seen the Hanging Gardens of Babylon but common conception is that she did so that was enough for her to manifest her own false version of the garden. As a swift action she may draw from the garden's strength to bolster her own spellcasting. While drawing from the garden all of her spells are treated as maximized and extended, she ignores spell resistance for all of her spells and their dc's are increased by 3. She may stop drawing from the garden as a free action. Each round drawing from the Garden takes 2 rounds from the install.

    Assassin Semiramis' Spells: 1 – Magic Missile , 2 – Scorching Ray, 3 – Minor Creation, 4 – Orb of Force (SpC), 5 – Prying Eyes
    Last edited by Silva Stormrage; 2020-04-10 at 02:47 AM.