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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXV

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    Quote Originally Posted by Soot

    Spoiler: Soot the Planar Thief
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    Soot the Planar Thief
    Stealing jink is only good for Clueless knights of the cross-trade - a true blood steals Power.

    Rogue 1 / Swordsage 1 / Spellthief 1 / Thief of Life 10 / Hellbreaker 3 / Gatecrasher 4



    Spoiler: Build Table
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    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1 lesser tiefling rogue 1 +0 +0 +2 +0 Bluff 4, Disable Device 2, Hide 4, Knowledge (local) 2, Knowledge (religion) 2, Listen 1, Move Silently 3, Open Lock 4, Profession (Guide) 4, Search 4, Sense Motive 4, Spot 4, Tumble 4, Use Magic Device 4 combat expertise Sneak attack +1d6, trapfinding
    2 swordsage 1 +0 +0 +4 +2 Bluff 4, Disable Device 2, Heal 5, Hide 4, Knowledge (local) 2, Knowledge (religion) 2, Listen 1, Martial Lore 5, Move Silently 3, Open Lock 4, Profession (Guide) 4, Search 4, Sense Motive 4, Spot 4, Tumble 4, Use Magic Device 4 quick to act +1, discipline focus (Weapon Focus), 6 known maneuvers, 4 readied, 1 stance
    3 spellthief 1 +0 +0 +4 +4 Bluff 4, Disable Device 2, Heal 5, Hide 4, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Listen 1, Martial Lore 5, Move Silently 3, Open Lock 4, Profession (Guide) 4, Search 4, Sense Motive 4, Spellcraft 5, Spot 4, Tumble 4, Use Magic Device 4 improved feint Sneak attack +2d6 , steal spell (0 or 1st), trapfinding
    4 thief of life 1 +0 +2 +6 +4 Bluff 6, Disable Device 5, Heal 5, Hide 4, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Listen 1, Martial Lore 5, Move Silently 3, Open Lock 5, Profession (Guide) 4, Search 5, Sense Motive 4, Spellcraft 5, Spot 5, Tumble 4, Use Magic Device 4, Clever Improviser (disable + open 5) Lifesense 5-ft.
    5 thief of life 2 +1 +3 +7 +4 Bluff 8, Disable Device 5, Heal 5, Hide 4, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 2, Listen 1, Martial Lore 5, Move Silently 3, Open Lock 5, Profession (Guide) 4, Search 7, Sense Motive 4, Spellcraft 5, Spot 5, Tumble 4, Use Magic Device 4, Timely Misdirection (bluff 8) Sneak attack +3d6
    6 thief of life 3 +2 +3 +7 +5 Bluff 8, Disable Device 5, Heal 5, Hide 4, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 4, Listen 1, Martial Lore 5, Move Silently 3, Open Lock 5, Profession (Guide) 4, Search 7, Sense Motive 8, Spellcraft 5, Spot 5, Tumble 4, Use Magic Device 4, Group Fakeout (bluff 8) undo resistance Lifesense 10-ft.
    7 hellbreaker 1 +2 +3 +9 +7 Bluff 10, Disable Device 5, Heal 5, Hide 4, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 4, Listen 1, Martial Lore 5, Move Silently 3, Open Lock 5, Profession (Guide) 4, Search 10, Sense Motive 8, Spellcraft 5, Spot 10, Tumble 4, Use Magic Device 4 Mantle of darkness, telepathic static
    8 hellbreaker 2 +3 +3 +10 +8 Bluff 11, Disable Device 5, Heal 5, Hide 8, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 5, Listen 3, Martial Lore 5, Move Silently 3, Open Lock 5, Profession (Guide) 4, Search 11, Sense Motive 8, Spellcraft 5, Spot 11, Tumble 5, Use Magic Device 4 Steal spell-like ability
    9 hellbreaker 3 +4 +4 +10 +8 Bluff 12, Disable Device 5, Heal 5, Hide 8, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 5, Listen 5, Martial Lore 5, Move Silently 6, Open Lock 5, Profession (Guide) 4, Search 12, Sense Motive 8, Spellcraft 5, Spot 12, Tumble 6, Use Magic Device 4, Spot the Weak Point (spot 12) martial stance (assassin's stance) Sneak attack +4d6
    10 thief of life 4 +5 +5 +11 +8 Bluff 13, Disable Device 5, Heal 5, Hide 13, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 5, Listen 5, Martial Lore 5, Move Silently 11, Open Lock 5, Profession (Guide) 4, Search 12, Sense Motive 8, Spellcraft 5, Spot 12, Tumble 6, Use Magic Device 4 Borrow vigor
    11 thief of life 5 +5 +5 +11 +8 Bluff 14, Disable Device 5, Heal 5, Hide 13, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 5, Listen 5, Martial Lore 5, Move Silently 11, Open Lock 5, Profession (Guide) 4, Search 12, Sense Motive 8, Spellcraft 5, Spot 12, Tumble 12, Use Magic Device 8 Immunity to fear, lifesense 15-ft.
    12 gatecrasher 1 +5 +5 +13 +10 Bluff 15, Disable Device 15, Heal 5, Hide 13, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 5, Listen 5, Martial Lore 5, Move Silently 11, Open Lock 5, Profession (Guide) 4, Search 12, Sense Motive 8, Spellcraft 5, Spot 12, Tumble 12, Use Magic Device 8, Acrobatic Backstab (tumble 12) Planar Touchstone (Pillar of Skulls) Analyze Portal, bonus language
    13 thief of life 6 +6/+1 +6 +14 +11 Bluff 16, Disable Device 15, Heal 5, Hide 13, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 5, Listen 5, Martial Lore 5, Move Silently 11, Open Lock 11, Profession (Guide) 4, Search 16, Sense Motive 8, Spellcraft 5, Spot 12, Tumble 12, Use Magic Device 8 Sneak attack +5d6
    14 thief of life 7 +7/+2 +6 +14 +11 Bluff 16, Disable Device 15, Heal 5, Hide 13, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 5, Listen 5, Martial Lore 5, Move Silently 11, Open Lock 17, Profession (Guide) 4, Search 16, Sense Motive 8, Spellcraft 5, Spot 12, Tumble 17, Use Magic Device 8 Immunity to drain, lifesense 20-ft.
    15 thief of life 8 +8/+3 +7 +15 +11 Bluff 18, Disable Device 18, Heal 5, Hide 13, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 5, Listen 5, Martial Lore 5, Move Silently 11, Open Lock 18, Profession (Guide) 4, Search 18, Sense Motive 8, Spellcraft 5, Spot 12, Tumble 18, Use Magic Device 10 Telling Blow Steal vitality
    16 thief of life 9 +8/+3 +7 +15 +12 Bluff 19, Disable Device 19, Heal 5, Hide 13, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 5, Listen 5, Martial Lore 5, Move Silently 11, Open Lock 19, Profession (Guide) 4, Search 19, Sense Motive 8, Spellcraft 5, Spot 12, Tumble 19, Use Magic Device 17 Immunity to death effects, lifesense 25-ft.
    17 thief of life 10 +9/+4 +8 +16 +12 Bluff 20, Disable Device 20, Heal 5, Hide 15, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 5, Listen 5, Martial Lore 5, Move Silently 13, Open Lock 20, Profession (Guide) 4, Search 20, Sense Motive 8, Spellcraft 5, Spot 12, Tumble 20, Use Magic Device 20 Sneak attack +6d6, steal immortality
    18 gatecrasher 2 +10/+5 +8 +17 +13 Bluff 21, Disable Device 21, Heal 5, Hide 18, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 2, Knowledge (the planes) 10, Listen 5, Martial Lore 5, Move Silently 16, Open Lock 20, Profession (Guide) 4, Search 20, Sense Motive 8, Spellcraft 5, Spot 12, Tumble 20, Use Magic Device 21 Headshot Comprehension
    19 gatecrasher 3 +11/+6/+1 +9 +17 +13 Bluff 22, Disable Device 22, Heal 5, Hide 19, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 5, Knowledge (the planes) 14, Listen 5, Martial Lore 5, Move Silently 19, Open Lock 20, Profession (Guide) 4, Search 20, Sense Motive 8, Spellcraft 5, Spot 12, Tumble 20, Use Magic Device 22 Open Portal
    20 gatecrasher 4 +12/+7/+2 +9 +18 +14 Bluff 23, Disable Device 23, Heal 5, Hide 23, Knowledge (arcana) 5, Knowledge (local) 2, Knowledge (religion) 8, Knowledge (the planes) 15, Listen 5, Martial Lore 5, Move Silently 22, Open Lock 20, Profession (Guide) 4, Search 20, Sense Motive 8, Spellcraft 5, Spot 12, Tumble 20, Use Magic Device 23 Summon spell dampening


    Spoiler: Ability Scores
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    Str 12, Dex 14+2, Con 10, Int 16+2, Wis 8, Cha 16-2

    +1 Intelligence every 4 levels


    Spoiler: Skill points allocation
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    LEVEL class Skill points sum allocation
    1 rogue 1 (8+Int)x4 48 Bluff +4, Disable Device +2, Hide +4, Knowledge (local) +2, Knowledge (religion) +4 (cross-class), Listen +1, Move Silently +3, Open Lock +4, Profession (Guide) +4, Search +4, Sense Motive +4, Spot +4, Tumble +4, Use Magic Device +4
    2 swordsage 1 6+Int 10 Heal +5, Martial Lore +5
    3 spellthief 1 6+Int 10 Knowledge (arcana) +5, Spellcraft +5
    4 thief of life 1 6+Int 10 Bluff +2, Disable Device +3, Open Lock +1, Search +1, Spot +1, SKILL TRICKS +2
    5 thief of life 2 6+Int 10 Bluff +2, Knowledge (the planes) +4 (cross-class), Search +2, SKILL TRICKS +2
    6 thief of life 3 6+Int 10 Knowledge (the planes) +4 (cross-class), Sense Motive +4, SKILL TRICKS +2
    7 hellbreaker 1 6+Int 10 Bluff +2, Search +3, Spot +5
    8 hellbreaker 2 6+Int 11 Bluff +1, Hide +4, Knowledge (the planes) +1, Listen +2, Search +1, Spot +1, Tumble +1
    9 hellbreaker 3 6+Int 11 Bluff +1, Listen +2, Move Silently +3, Search +1, Spot +1, Tumble +1, SKILL TRICKS +2
    10 thief of life 4 6+Int 11 Bluff +1, Hide +5, Move Silently +5
    11 thief of life 5 6+Int 11 Bluff +1, Tumble +6, Use Magic Device +4
    12 gatecrasher 1 8+Int 13 Bluff +1, Disable Device +10, SKILL TRICKS +2
    13 thief of life 6 6+Int 11 Bluff +1, Open Lock +6, Search +4
    14 thief of life 7 6+Int 11 Open Lock +6, Tumble +5
    15 thief of life 8 6+Int 11 Bluff +2, Disable Device +3, Open Lock +1, Search +2, Tumble +1, Use Magic Device +2
    16 thief of life 9 6+Int 12 Bluff +1, Disable Device +1, Open Lock +1, Search +1, Tumble +1, Use Magic Device +7
    17 thief of life 10 6+Int 12 Bluff +1, Disable Device +1, Hide +2, Move Silently +2, Open Lock +1, Search +1, Tumble +1, Use Magic Device +3
    18 gatecrasher 2 8+Int 14 Bluff +1, Disable Device +1, Hide +3, Knowledge (the planes) +5, Move Silently +3, Use Magic Device +1
    19 gatecrasher 3 8+Int 14 Bluff +1, Disable Device +1, Hide +1, Knowledge (religion) +3, Knowledge (the planes) +4, Move Silently +3, Use Magic Device +1
    20 gatecrasher 4 8+Int 14 Bluff +1, Disable Device +1, Hide +4, Knowledge (religion) +3, Knowledge (the planes) +1, Move Silently +3, Use Magic Device +1


    Spoiler: Design Notes
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    Spoiler: CR 5, Uncaged : Faces of Sigil
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    Most orphan sods from the Hive are put in the dead-book quickly - engaging into the cross-trade for some bit of bread, blathering at the wrong end of Mercykiller pikes. Me ? Got my cred as a Light Bearer, then as a Tout for the Clueless. But I didnít peel them - I asked to be on the ride, got out-of-touch pretty early - pretty curious as a youngster you see ? The Prime ainít no wonder though, even the Clueless want to quit it. So I got some basher tricks and went back there, to pester the Guvners about their loopholes around reality, even though the Fated had feelers for yours truly. Factions can parade in the streets all they want though, I found the real chant through touring some bloods from out-of-town - the deal about Powers getting petitionners from the dead-book is a sodding bob, only barmies would pass all eternity stuck until they merge with Powers or whatever. So I joined like-minded cutters - we wonít hit the dead-book at all. Interested ?

    If you donít stomach Sigilís cant (from there for example : http://mimir.net/cant/cant2.html): our Tiefling orphan is from the Hive, the poorest ward of Sigil, the Town of Portals. He survived as a rogue and town guide first, then accompanied adventurers back to the Material Plane - where he learned some swordsage tricks. He went back to Sigil and gained some spellthief powers through the Fraternity of Order - where sages search for loopholes in reality rules. As he continued to act as a guide for adventurers in Sigil, he made a contact with the Prolongers sect and was convinced - this is now his main belief that Death should be cheated as long as possible. And as all planars know, in the planes belief is power...

    Prolongers are mortals who want to avoid death as much as possible - they have a dark reputation as they usually steal lives from others to keep going. So they usually hide their affiliation and pass as members of Sigilís factions. In Planescape setting, you can use the factions & sects like Prolongers or Ring-givers as the main political organizations - so I feel this is a good equivalent of the Blood of Vol organization in Eberron setting, as an outsider or darker path - I effectively refluff Thief of Life for use in Planescape setting, with Prolongers membership replacing Blood of Vol membership. I did not change entry requirements otherwise to be in line with current challenge.

    I use an archetypal Planescape Tiefling Rogue as a basis there, so it can be used as NPC to present the setting to material plane adventurers. You can have its appearance matching Sigilís fashion, with a soot covered spiked leather armor, a jagged scythe on display as a twisted weapon (scythes and sickles as weapons are all the rage in Sigil), faction tattoo and so on. I fancy this Tiefling as a big smoker with a lot of cigars, who triggers its racial darkness spell-like ability by blowing smoke from his mouth. His infernal taint appears through his spiked hair which leaves soot if he does not wash frequently, and his cold smokey eyes. As for his personality traits : mainly a city dweller, poseur like most Sigil inhabitants, with cold and ruthless tendancies - this is a street urchin survivor after all.

    Mechanically speaking, lesser tiefling must be used as thief of life doesnít allow outsiders but only humanoids or monstrous humanoids. Swordsage is needed for heal as class skill, and can be used to show tricks from another world on the Material Plane, to confer a first glimpse of the Planesí diversity. As for spellthief, it showcases that planar thiefs are not after gold - they steal other things. These 3 different base classes allow an early entry in Thief of Life, even if we have only the short range Life Sense, and sneak attack on par with a classic rogue - but with lower BAB. I want to simulate a Planar Thief on 20 levels, so more skills & planar features oriented.

    Weapon and Armor Proficiency: Soot is proficient with all simple weapons, martial melee weapons plus the hand crossbow and shortbow. He is proficient with light armor, but not with shields.

    Discipline Focus : Setting Sun (for associated weapon : quarterstaff, which was used by Soot in his teens as a Light Bearer. His jagged scythe has a folding blade to be used as a quarterstaff if needed).

    Maneuvers known (4 first in the list prepared) : Burning Blade, Clinging Shadow Strike, Distracting Ember, Sapphire Nightmare Blade, Sudden Leap, Wolf Fang Strike. Soot has ímisplacedí some martial scripts (and more) when he íleftí a monastery on the Material Plane, so he could have other maneuvers up his sleeve.

    Stance known : Wind Stride to be able to flee if required. On feats side, we have a bit of dead weight as Combat Expertise needs higher BAB to be effective but it grants access to Improved Feint - these are prerequisites for a future prestige class.

    On skills side, Bluff is maxed out with one skill trick to flee, Search is next, and a lot of thief's skills like open locks or disable device are at 5 for another skill trick. Our thief also dabbles in magic and martial lore. Please note that Knowledge (religion) and Knowledge (the planes) are bought as cross-class skills


    Spoiler: CR 10
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    Planar critters tend to have sharper senses and abilities than usual, so our thief is now able to chip spell resistance away, steal spell-like abilities and steal vigor with +6d6 sneak attack. Hellbreaker prestige class was used to provide some ability to hide effectively, even from telepathy - and quicker access to steal spell-likes than Spellthief.

    Thieve's skills got the most point, with 2 skill tricks - Group Fakeout and Spot the Weak Point to be able to hit accurately even with the low BAB. Note that locks & traps skills did not evolve as Hellbreakers are more martial oriented.



    Spoiler: CR 15
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    I used Gatecrasher instead of continuing Hellbreaker to access thieve's skills, and to have more flexibility whenever travelling on the planes. My main focus is in fact to equilibrate class features, to have sneak attack every 4 levels and to have a true Planar Thief abilities otherwise. Hence Planar Touchstone to get more planar abilities, analyze portal to be able to go everywhere, but still some more sneak attack and immunities to give the laugh to devils & demons. Our Prolonger is now able to steal vitality - and add sneak attack damage on criticals with Telling Blow (I guess he kills vanquished foes with coup de grace, unfolding the blade of his quarterstaff to do scythe critical damage). Lifesense ability is a great advantage whenever our planar thief is "working" in extreme planar conditions, like the howling winds of Pandemonium or the low visibility on most Inner Planes.

    On skills side, tumble is at max rank - as we accessed a last skill trick, acrobatic backstab, and to gain some mobility. Locks & traps can be handled again also.


    Spoiler: CR 20
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    Thief of Life capstone, to steal immortality, is attained at 17th level (it could have been as soon as 13th level, but Hellbreaker & Gatecrasher class features are required for the Planar Thief concept - you can switch class levels as you wish if you want to play Duncan MacLeod on the planes at lower levels). Headshot feat is a nice way to confuse a foe for one round at 18th level (in quarterstaff mode). Then I use Gatecrasher for planar travel (open any magic portal with open lock), to increase thieve's skills to be near maximum, and at 20th level as a way to prevent summonings - better not have the Blood War coming whenever the planar thief "execute" a contract. Remember this adventure seed in the Beastlands where some evil hunters came from other planes to hunt & kill dinosaurs ? I bet this would be a group of Prolongers on their annual "pilgrimage" - to keep their immortality by killing the big dummy beasts...



    Spoiler: Sources
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    AD&D 2 Planescape setting (instead of Eberron setting). This is partially described in Manual of the Planes and Planar Handbook in D&D 3.
    AD&D 2 Planescape Monstrous Compendium appendix II (Prolongers sect)
    Complete Adventurer (Spellthief)
    Complete Scoundrel (Head Shot, skill tricks)
    Fiendish Codex II (Hellbreaker, undo resistance)
    Manual of the Planes (Gatecrasher)
    Planar Handbook (planar touchstone)
    Playerís Guide to Faerun (Lesser Tiefling)
    Playerís Handbook 2 (Telling blow)
    Tome of Battle (swordsage, martial stance)




    Last edited by Heliomance; 2016-01-18 at 10:15 AM.
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