This disease, originally contracted through close contact between humans and archons of the 7 Heavens, takes its name for the restrictions it places on an infected person's actions and behavior. In addition to dealing damage like a normal disease, Paladin's Pox works to restrain those who are infected by it. Once its incubation period has finished until the disease has been cured the infected must make a Fort save against the disease's DC to engage in any of the following acts: disrespect legitimate authority; act without honor (lying, cheating, using poison, and so forth); refuse to help those in need provided they do not use the help for evil or chaotic ends; or harm or threaten innocents. If they fail the save they take 1d6 Charisma damage and are stunned for 1d4 rounds.
Paladin's Pox is spread through contact with bodily fluids of the infected. Symptoms of Paladin's Pox include a bleaching of the roots of the hair silvery lines developing from the corners of the eyes and lips, and mild phosphorescence of infected fluids. Some claim that Paladin's Pox was an artificially created disease, even going as far as to blame an overly ambitious paladin, but such an act of biological warfare is undoubtedly without honor and would cause such a paladin to fall so that is certainly false. However some scholars do point towards the party rogue using the unwitting paladin as a tool for Law and Good.
Disease Save DC 14.
Disease Damage 1 Str and Cha.
Incubation Period: 1d6+1 days.