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Thread: Monsters of Force

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    Default Re: Monsters of Force

    Gargantuan Elemental (Air, Extraplanar)
    Hit Dice: 36d8+255 (417 hp)
    Initiative: +14
    Speed: Fly 60 ft (perfect) (12 squares)
    Armor Class: 30 (–4 size, +10 Dex, +14 deflection), touch 30, flat-footed 20
    Base Attack/Grapple: +27/+52
    Attack: Slam +36 melee (6d6+13 plus 3d6 force/19–20)
    Full Attack: 2 slams +36 melee (6d6+11 plus 3d6 force/19–20)
    Space/Reach: 20 ft./20 ft.
    Special Attacks: Force Blast, Manipulate Force
    Special Qualities: Damage Reduction 15/-, Darkvision 60 ft, Elemental Traits, Force Immunity, Force Subtype traits, Living Silhouette
    Saves: Fort +27, Ref +30, Will +20
    Abilities: Str 36, Dex 31, Con 24, Int 12, Wis 15, Cha 17
    Skills: Balance +12, Diplomacy +5, Intimidate +16, Jump +41, Listen +41, Sense Motive +15, Spot +41, Tumble +23
    Feats: Ability Focus (Force Blast), Blind-fight, Cleave, Combat Reflexes, Epic WillE, Flyby Attack, Great Cleave, Hold the LineXPH, Improved Critical (slam), Improved Initiative, Improved Natural Attack, Iron Will, Power Attack
    Environment: Pseudoelemental Plane of Force
    Organization: Solitary
    Challenge Rating: 18
    Treasure: None
    Alignment: Usually neutral
    Advancement: 37–54 HD (Gargantuan)
    Level Adjustment:

    Force monoliths are the largest and greatest of the force elementals. They rarely interact with humanoids, living in contemplation alone deep within the pseudoelemental plane. Force monoliths rarely emerge from the depths of the plane, but when they do they come forth with the power of a crashing tsunami, the strength to smash a kingdom. Force monoliths speak Aetherion and their voice is a music of the spheres which sounds through the fire lit night of Force on the rare occasion they choose to speak.


    Force monoliths fight like any other force elemental merely writ large, their force blasts devastating whole armies with a single blast.

    Force Blast (Su): A Force Monolith may release a devastating blast of force in a 120-ft cone. This deals 14d8 force damage to all within the area. A successful Reflex save (DC 37, Constitution based and includes Ability Focus) halves the damage, and any creature that fails their Reflex save must make a Fortitude save (same DC) or be pushed away from the force monolith as far as possible or until it is outside of the area of effect (furthest away creatures are pushed back first). Once a force monolith has used force blast they must wait 1d4+1 rounds to use it again.

    Force Immunity (Ex):
    Force monoliths are immune to damage from force effects as they can harmlessly absorb the impacting energy. As a full round action they may pass through a solid force effect such as a Wall of Forceor Forcecage.

    Living Silhouette (Ex): A force monolith is by its very nature transparent and hard to see. Attacks against a force elemental suffer a 20% miss chance as if it had concealment. In addition this partially invisible state aids it in hiding, a moving force elemental may hide without cover or concealment at a -10 penalty, and an immobile force monolith suffers no penalty to do so although if it moves to begin an attack (including a force blast) or use Manipulate Force it is considered to be moving. Finally a force monolith gains a +6 racial bonus to hide.

    See Invisibility has no ability to mitigate this translucent nature, though a True Seeing spell causes the elemental’s outline to become more distinct negating the advantages granted by this ability.

    Manipulate Force (Su): A force monolith may, as a standard action, move an object at a range. This functions as the sustained force use of telekinesis except as listed here, and cannot affect attended objects. A force monolith may move an object weighing up to 20000 lbs, up to 500 ft away, and at a rate of up to 80 ft per round.
    Last edited by Zaydos; 2016-01-22 at 10:01 PM.
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