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Thread: Monsters of Force

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    Default Re: Monsters of Force

    Force Mephit
    Small Outsider (Force, Extraplanar)
    Hit Dice: 3d8+3 (16 hp)
    Initiative: +2
    Speed: 30 ft (6 squares), fly 50 ft (good)
    Armor Class: 16 (+1 size, +2 Dex, +3 Deflection), touch 16, FF 14
    Base Attack/Grapple: +3/-1
    Attack: Claw +7 melee (1d3 plus 1d4 force)
    Full Attack: 2 Claws +7 melee (1d3 plus 1d4 force)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Breath Weapon, Spell-like Abilities, Summon Mephit
    Special Qualities: Damage Reduction 5/magic, Darkvision 60 ft, Fast Healing 2, Force Subtype Traits.
    Saves: Fort +4, Ref +5, Will +3
    Abilities: Str 10, Dex 15, Con 12, Int 6, Wis 11, Cha 15.
    Skills: Bluff +8, Escape Artist +8, Hide +12, Diplomacy +4, Disguise +2 (+4), Intimidate +4, Listen +6, Move Silently +8, Spot +6, Use Rope +2 (+4 with bindings).
    Feats: Flyby Attack, Weapon Finesse
    Environment: Pseudoelemental Plane of Force
    Organization: Solitary (1), gang (24 mephits of mixed types), or mob (512 mephits of mixed types)
    Challenge Rating: 3
    Treasure: Standard.
    Alignment: Usually Neutral.
    Advancement: 4-6 HD (Small), 7-9 (Medium)
    Level Adjustment: +3 (cohort)

    Force mephits are by their nature flighty, curious, and arrogant creatures. They see themselves as the rightful kings of the plane and if asked will dismiss the zwanes as maladapted to the plane, the elementals as purposeless, and the zjanbeeti as myth or if confronted with them hard enough they will posit that their powers are overstated and staged tricks. Force mephits are ambitious creatures often fighting among themselves and forming small kingdoms to gain power, although these kingdoms are destined to dissolution when the mephits one by one make their way off out of sheer curiosity. The mephits usually spend long periods in one place seeking out the most inane details of the area, before flying off to another place to learn. Even so the mephits have short memories often forgetting the things that had so eagerly sought to learn mere weeks earlier.

    A force mephit is 4 feet tall and less than a pound. Force mephits speak Common and Aetherion.

    Breath Weapon (Su): 15-ft cone of pure force, damage 1d6, Reflex DC 13 half. Creatures that fail their save are also pushed 5 ft away from the mephit. The DC is Constitution based and includes a +1 racial bonus.

    Spell-like Abilities: 1/hour a force mephit can gather force in light distorting planes duplicating a Blur spell (CL 3rd), and 1/day a force mephit can gather it into several unerring darts of energy replicating a Magic Missile (CL 6th).

    Fast Healing (Ex): A force mephit heals only in the presence of free standing Force, if within 10 ft of an active force effect, or on the pseudoelemental plane of force, or another area with naturally occurring Force.
    Last edited by Zaydos; 2016-01-22 at 09:58 PM.
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