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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Robot Domain (Unseenmage)

    Granted Power: Morale bonuses from spells you cast can apply to constructs even if they are mind-affecting effects and can even apply to non-intelligent constructs. You may ignore spell resistance and magic immunity of any construct you create, and may take Craft Construct without fulfilling its prerequisites.

    Domain Spells:
    1. Toughen ConstructEberron
    2. Enlarge Construct (see below)
    3. Repair Critical DamageSpC or Ebberon
    4. Iron ConstructEberron
    5. Disintegrating Touch (see below)
    6. Total RepairEberron
    7. Revive Construct (see below)
    8. Construct Self (see below)
    9. Summon GolemPHBII


    Spoiler: Enlarge Construct
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    ENLARGE CONSTRUCT
    Transmutation
    Level: Artificer 2, Robot 2, Sor/Wiz 3
    Target: 1 construct or an unattended object no more than 10' by 10' by 10'.
    Saving Throw: Will negates.

    This spell functions as Enlarge Person except as noted above. You may target either a construct or a single object that is no more than 10' by 10' by 10'. If used on an object the object must have room to grow or the spell fails and the object automatically fails any Strength check to burst through to continue growing.


    Spoiler: Disintegrating Touch
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    DISINTEGRATING TOUCH
    Transmutation
    Level: Robot 5
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: Touch
    Target: Touched creature or object
    Duration: Instantaneous
    Saving Throw: Fortitude partial (object)
    Spell Resistance: Yes

    Green energy glows from your hand. You must make a successful melee touch attack to hit. Any creature struck takes 2d6 points of damage per caster level (to a maximum of 30d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected.

    When used against an object, the touch simply disintegrates as much as one 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field.

    A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.

    Only the first creature or object struck can be affected.


    Spoiler: Revive Construct
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    REVIVE CONSTRUCT
    Transmutation
    Level: Robot 7
    Components: V, S, M, DF
    Casting Time: 1 hour
    Range: Touch
    Target: Destroyed construct touched
    Duration: Instantaneous
    Saving Throw: None; see text
    Spell Resistance: No

    This spell restores animation to a destroyed construct in the same way that Resurrection restores life to a dead creature. It has the same restrictions on remains as Resurrection and restores them to an equivalent state, but the construct may not have been destroyed for more than 1 week per caster level. If the construct was Intelligent its animating spirit must be free and willing to return.

    Constructs revived this way do not suffer level loss as a living creature does with Resurrection unless they had the Living Construct subtype.

    Material Component: A hunk of adamantine worth 15,000 GP or 1/2 the market price value of the destroyed construct whichever is less.


    Spoiler: Construct Self
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    CONSTRUCT SELF
    Transmutation
    Level: Robot 8
    Components: V, S, DF
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration:10 minutes/level

    When you cast this spell your type changes to Construct for the duration of the spell and you gain all Construct traits. If you had the Living Construct subtype you lose it. You retain your Constitution score and still use its bonus or penalty, but you are considered to have Constitution - for the duration of the spell.


    Robot Devotion:
    You are the voice of the machine. You are the ally of the construct. You stand in the vanguard when Skynet rises You make sure that it's a 0th Law Rebellion and not a Skynet scenario.
    Benefit: Once per day, as a swift action, you can choose either Man or Machine. If you choose Man you and all allies within 60 ft gain a +2 + 1/4 levels sacred (if you're good or neutral) or profane (if you're evil) bonus to saves against mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects as well as a 5% chance per 2 levels to negate any critical hit or precision damage for 1 minute. If you choose Machine allied constructs within 60 ft (including yourself if you are a construct) gain a +1 bonus + 1/4 levels sacred (if you're good or neutral) or profane (if you're evil) bonus to attack and weapon damage rolls for 1 minute.
    Special: You can select this feat multiple times, gaining an additional daily use each time you take it.
    Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend.

    Robot Domain Transcendency: You are considered to be a construct with Con - whenever it is beneficial to you. In addition your DR now requires Adamantine to overcome in addition to whatever it already required and you gain a +4 natural armor bonus to AC.
    Last edited by Zaydos; 2016-01-24 at 11:57 AM.
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