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    Default Re: [3.5/PF] GitP Regulars as Domains And Domain Feats

    Draconium Domain (Draconium)

    Granted Power: You gain the ability to keep a hoard of material wealth. This hoard must consist only of objects which are valuable due primarily to their rarity and aesthetics and not due to functionality (aside from functionality as currency) such as coins, gems, and pieces of art work (but not trade goods like sheep). By performing a 1 hour meditation among your hoard (the hoard must be physically around them during this ritual and they must touch it, lie in it, snuggle against the precious metals, etc) you can gain various benefits from the list below. The maximum size of a hoard your can benefit from is determined by your level (see table below) and each benefit costs a certain amount of wealth from the hoard. This does not destroy, or permanently reduce, said hoard only counting it as expended for the day. If you give up ownership of part of the hoard you lose abilities until they fit under the amount granted by your now smaller hoard.

    These benefits last for 24 hours, and you may only perform this ritual once per day.

    Spoiler: Hoard size and benefits
    Show
    Level Max Hoard Value
    2nd 1000
    3rd 2250
    4th 4000
    5th 6250
    6th 9000
    7th 12,250
    8th 16,000
    9th 20,250
    10th 25,000
    11th 30,250
    12th 36,000
    13th 42,250
    14th 49,000
    15th 56,250
    16th 64,000
    17th 72,250
    18th 81,000
    19th 92,250
    20th 100,000

    +1 Competence bonus to Skill(s): 100 GP per Skill.
    +2 Competence bonus to Skill(s): 400 GP per Skill.
    +3 Competence bonus to Skill(s): 900 GP per Skill.
    +4 Competence bonus to Skill(s): 1600 GP per Skill.
    +5 Competence bonus to Skill(s): 2500 GP per Skill.
    +6 Competence bonus to Skill(s): 3600 GP per Skill.
    +7 Competence bonus to Skill(s): 4900 GP per Skill.
    +8 Competence bonus to Skill(s): 6400 GP per Skill.
    +9 Competence bonus to Skill(s): 8100 GP per Skill.
    +10 Competence bonus to Skill(s): 10,000 GP per skill.
    +2 Enhancement bonus to Ability Score(s): 4000 GP per ability.
    +4 Enhancement bonus to Ability Score(s): 16,000 GP per ability.
    +6 Enhancement bonus to Ability Score(s): 36,000 GP per ability.
    Enchantment on all Natural Weapons: GP cost of said enchantment on a manufactured weapon x 1.5.
    +1 Enhancement bonus to Natural Armor: 2000 GP
    +2 Enhancement bonus to Natural Armor: 8000 GP
    +3 Enhancement bonus to Natural Armor: 18,000 GP
    +4 Enhancement bonus to Natural Armor: 32,000 GP
    +5 Enhancement bonus to Natural Armor: 50,000 GP
    +6 Enhancement bonus to Natural Armor: 72,000 GP
    +7 Enhancement bonus to Natural Armor: 98,000 GP
    +1 Deflection bonus to AC: 2000 GP
    +2 Deflection bonus to AC: 8000 GP
    +3 Deflection bonus to AC: 18,000 GP
    +4 Deflection bonus to AC: 32,000 GP
    +5 Deflection bonus to AC: 50,000 GP
    Evasion: 25,000 GP
    +1 Resistance bonus to Save(s): 500 GP for 1 save, or 1000 GP for all saves
    +2 Resistance bonus to Save(s): 2000 GP for 1 save or 4000 GP for all saves
    +3 Resistance bonus to Save(s): 4500 GP for 1 save or 9000 GP for all saves
    +4 Resistance bonus to Save(s): 8000 GP for 1 save or 16,000 GP for all saves.
    +5 Resistance bonus to Save(s): 12,500 GP for 1 save or 25,000 GP for all saves.
    Energy Resistance 5: 4000 GP per energy type.
    Energy Resistance 10: 12,000 GP per energy type.
    Energy Resistance 20: 28,000 GP per energy type.
    Energy Resistance 30: 44,000 GP per energy type.
    Heal 2d8 damage with touch (Su): 250 GP/daily use.
    Speak/Understand Specific Language: 300 GP/language.
    +10-ft Enhancement bonus to Speed: 3000 GP.
    +20-ft Enhancement bonus to Speed: 12,000 GP.
    +30-ft Enhancement bonus to Speed: 27,000 GP.
    +1 Enhancement bonus to CL/ML with Spell Pool: 10,000 GP.
    +2 Enhancement bonus to CL/ML with Spell Pool: 40,000 GP.
    +3 Enhancement bonus to CL/ML with Spell Pool: 90,000 GP.
    Freedom of Movement (continuous): 40,000 GP.
    +1 to essentia capacity for soulmelds in specified chakra(s) (does not stack with Incarnum Foci for those chakra): 15,000 GP per Chakra.
    Improve flight maneuverability by 1 grade: 12,000 GP
    Improve flight maneuverability by 2 grades: 90,000 GP
    Poison Immunity: 27,000 GP
    Dimension Door SLA: 11,000 GP/use per day.


    Domain Spells:
    Appraising TouchSpC
    Entice GiftSpC
    Miser's EnvySpC
    Treasure ScentSpC
    DragonsightSpC
    GemjumpSpC
    Dragon AllySpC
    Aspect of the Chromatic DragonDrM
    DragonshapePHBII

    Draconium Devotion:
    The hoard is king.
    Benefit: 1/day as a swift action you may temporarily convert up to 3000 GP worth of liquid capital you carry (gold, gems, art objects, trade goods, and other items which can be exchanged for their full market price) per level into a magic item with the same total cost and a CL no higher than your character level. These goods remain as the item for 1 round/level before reverting back, and if the item is destroyed they are lost, if it has a limited number of permanent charges (for example a wand) and they are used the value of the used charges is detracted from the amount of capital that reverts back (if you use 25 charges of a Wand of Lesser Vigor instead of it returning to 750 GP worth of gold it returns to 375 GP worth). You may not use this feat to create a partially charged magical item.
    Special: You can select this feat multiple times, gaining one additional daily uses each time you take it.
    Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend.

    Draconium Domain Transcendency: Your hoard no longer has a GP limit. In addition you are always considered to have 1/2 the value that would be the GP limit of your hoard due to Incarnation levels in your hoard, this is in addition to the actual value of your hoard.
    Last edited by Zaydos; 2016-01-24 at 11:55 AM.
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