Quote Originally Posted by Seto View Post
I'm the prince of the universe.

I, Seto, Great Elephantic One, hereby grant permission to anyone willing to use me as an excuse for creative endeavor. (Not that anyone would, but you never know :P)
Nice guide fyi.

Neutrality Domain (Seto)

Granted Power: You gain Spell Resistance 16 + Cleric level against spells and spell-like abilities with an alignment descriptor ([Chaotic], [Evil], [Good], or [Lawful]), and Spell Resistance 6 + Cleric level against spells and spell-like abilities cast by a creature with an alignment subtype.

Domain Spells:
  1. Endure Elements
  2. Calm Emotions
  3. DisobedienceCSc
  4. (Leomundís) Secure Shelter
  5. True Seeing
  6. Heroesí Feast
  7. Word of BalanceSpC
  8. (Mordenkainenís) Mageís Magnificent Mansion
  9. Balance the Scales (see below)


Spoiler: Balance the Scales
Show
Balance the Scales:
Conjuration (Healing)/Necromancy
Level: Cleric 9, Neutrality 9
Components: V, DF
Casting Time: 1 standard action
Range: 40 ft
Targets: Any number of creatures within range.
Duration: Instantaneous
Saving Throw: Will partial.
Spell Resistance: Yes.

This spell channels Positive and Negative Energy as you direct into creatures within range (potentially including yourself). If you channel a type of energy into a creature which heals it (typically Positive for living creatures, and Negative for undead, sometimes both) they are healed 1d6 damage/caster level and receive the benefits of a http://www.d20srd.org/srd/spells/restoration.htm]restoration[/url] spell; a successful Will save halves this healing and prevents the restoration effect. If you channel a type of energy into a which damages it (typically Negative for living creatures, and Positive for undead) they receive 1d6 damage/caster level and 1 negative level (as this is a result of positive energy in the case of undead immunity to energy drain does not apply); a successful Will save halves this damage and prevents the negative level.


Neutrality Devotion:
You exude an aura that protects you and those around you from being forcibly dragged into the fight.
Benefit: Once per day as an immediate action, you can activate a protective aura. While it is active, you gain a +2 sacred (since your deity is neutral) bonus to Will saves, as does every ally within 30 feet of you. This bonus increases by 1 for every four character levels you possess (maximum +7 at 20th level). This effect lasts for 1 minute.
Special: You can select this feat multiple times, gaining one additional daily use each time you take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend.