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    Bugbear in the Playground
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    Default Re: Base Class Contest XXXII - Tipping the Scale II [3.5]

    Dude Who Does Tai Chi


    I drew it. If his skin color seems off, please note I am color-blind.

    Balance is all. Balance is life.

    The Dude Who Does Tai Chi strives for physical and mental wellness, with a focus on balancing his energies.

    Adventures:
    Most Dudes Who Do Tai Chi do not adventure; their triumphs and failures are mostly of the mind. However, some tire of living a mostly internal lifestyle and seek to connect their spiritual and physical development to the outside world.

    Characteristics:
    Dudes Who Do Tai Chi are capable of many amazing feats, but they mostly find that melee combat suits their skills.

    Alignment: Dudes Who Do Tai Chi believe strongly that a definite position exists for all things in the universe, and they rarely deviate from what they believe to be the most perfect expression of that place for themselves. They may oppose chaos or evil as a matter of developing or protecting themselves, and they prefer good neighbors over evil ones, but they rarely go out of their way to help others, unless it is to teach them the way of the Dude Who Does Tai Chi. They see suffering and death, even for the innocent, as a natural consequence of internal imperfections. As such, all Dudes Who Do Tai Chi are lawful neutral. They cannot advance as a Dude Who Does Tai Chi if their alignment becomes other than lawful neutral, but they do not lose any class features, and can return to the path to enlightenment if they regain that alignment.

    Religion: Dudes Who Do Tai Chi see the gods more as forces of universal laws than conscious beings. They tend not to pray, but merely to contemplate deities and perhaps learn from them. They revere gods of balance and harmony, and sometimes nature, if they show any allegiance to one god over the others. They are just as likely to dismiss the minor gods and only focus on the most powerful and aloof god in a given campaign setting.

    Background: Dudes Who Do Tai Chi are trained similar to how a normal monk is, with a different martial art style and monastic traditions.

    Races: Humans and elves most often see Tai Chi as a way of life. Elves are often too chaotic, however, and humans too impatient. All other races can and have produced Dudes Who Do Tai Chi, but they typically have some priority in their lives which prevents taking the "middle path" as the Dudes Who Do Tai Chi themselves put it.

    Other Classes: Dudes Who Do Tai Chi, despite being lawful neutral, do not concern themselves with petty squabbles, nor greed, nor sensual excess. They do not often find themselves at odds with others and do not care what strange paths others may take towards enlightenment. On the other hand, they may not demonstrate excessive loyalty to their comrades or passion for the task at hand. Chaotic characters find them aloof and not much fun; strongly good and evil characters have trouble understanding their motivations.

    Role: Dudes Who Do Tai Chi are front-line melee combatants, with some stealth and utility abilities.

    Adaptation: There is very little that would need to be adapted for a given campaign if that campaign includes regular monks. If not, the Dude Who Does Tai Chi may be a student of an obscure martial arts tradition who discovered and develops a new martial art, or trains under a single enlightened hermit.

    GAME RULE INFORMATION

    Dudes Who Do Tai Chi have the following game statistics.
    Abilities: Wisdom and dexterity are very important to a Dude Who Does Tai Chi. Other abilities do not matter as much, but they do make concentration checks for some of their abilities, so constitution matters as well. However, they can benefit in some way from any high ability score with the right feat selection.
    Alignment: Lawful Neutral
    Hit Die: d8
    Starting Age: As monk
    Starting Gold: As monk

    Class Skills

    A Dude Who Does Tai Chi's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (The Planes)(Int), Knowledge (Religion)(Int), Knowledge (Nature)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).

    Skill Points at First Level:
    (6 + Int modifier) x 4
    Skill Points at Each Additional Level: 6 + Int modifier


    DUDE WHO DOES TAI CHI
    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1st
    +0
    +2
    +2
    +2
    Unarmed Strike, Quan Focus, Chi Focus
    2nd
    +1
    +3
    +3
    +3
    Bonus Feat
    3rd
    +2
    +3
    +3
    +3
    4th
    +3
    +4
    +4
    +4
    Bonus Feat
    5th
    +3
    +4
    +4
    +4
    6th
    +4
    +5
    +5
    +5
    Bonus Feat
    7th
    +5
    +5
    +5
    +5
    8th
    +6
    +6
    +6
    +6
    Bonus Feat
    9th
    +6
    +6
    +6
    +6
    10th
    +7
    +7
    +7
    +7
    Bonus Feat
    11th
    +8
    +7
    +7
    +7
    12th
    +9
    +8
    +8
    +8
    Bonus Feat
    13th
    +9
    +8
    +8
    +8
    14th
    +10
    +9
    +9
    +9
    Bonus Feat
    15th
    +11
    +9
    +9
    +9
    16th
    +12
    +10
    +10
    +10
    Bonus Feat
    17th
    +12
    +10
    +10
    +10
    18th
    +13
    +11
    +11
    +11
    Bonus Feat
    19th
    +14
    +11
    +11
    +11
    20th
    +15
    +12
    +12
    +12
    Bonus Feat

    Class Features
    All of the following are class features of the Dude Who Does Tai Chi.

    Weapon and Armor Proficiencies: Dudes Who Do Tai Chi do not gain proficiency with any weapons or armor. They are proficient with their unarmed strike.

    Unarmed Strike: Dudes Who Do Tai Chi gain improved unarmed strike as a bonus feat at first level. They may strike with either hand interchangeably, or even elbows, knees, feet or their head. There is no such thing as an offhand attack for a Dude Who Does Tai Chi, and they add their full strength bonus to all unarmed attacks. They deal damage as if they were one size category larger and can deal lethal or nonlethal damage at their option. Their unarmed strike counts as a natural weapon or a manufactured weapon for all purposes, whichever would be more advantageous to the Dude Who Does Tai Chi at the time. This counts as having a natural weapon for the purposes of prerequisites.

    Chi Focus: Chi is the internal energy that Dudes Who Do Tai Chi seek to harmonize and develop within themselves. Focusing their chi is similar to gaining psionic focus for a psionic character, and requires a move action and a DC 20 concentration check. Outside of combat, a Dude Who Does Tai Chi can always focus his Chi. Many of a Dude Who Does Tai Chi's abilities function either only when their Chi is focused, or better when their Chi is focused, and some require them to expend their Chi focus.

    Quan Focus: Quan is physical balance. Quan focus is also similar to psionic focus, but it is automatically lost while moving, including non-voluntary movement such as from a bull-rush, but not magical movement such as a Teleport spell. It is gained as a move action with a DC 20 Balance check. A Dude Who Does Tai Chi is assumed to have Quan focus if he is not in combat and is not physically moving. Attacking does not cause loss of Quan focus.

    Bonus Feat: Wherever it says Bonus Feat on the Dude Who Does Tai Chi's class progression table, he may choose a Chi feat, a Quan feat, a Harmonious feat, or a Fighter bonus feat. He may not choose fighter bonus feats only available to fighters unless he also has enough fighter levels, although the Martial Ascetic feat can change that.

    Spoiler: Chi Feats
    Show
    Chi Strike [Chi]
    Prerequisite: Chi Focus class ability
    Benefit: The Dude Who Does Tai Chi adds his Wisdom bonus to damage with his unarmed strikes while he has Chi focus. This extra damage is divine damage, brought on by the perfection within the Dude Who Does Tai Chi's Chi. It cannot be reduced or resisted in any way. It functions against all types of enemies, as it is a disruption of the animating force. The damage bonus increases by +1 for every two Chi feats the Dude Who Does Tai Chi has.

    Chi Fist [Chi]
    Prerequisite: Chi Focus class ability
    Benefit: When he has Chi focus, the Dude Who Does Tai Chi picks one type of damage reduction other than Chaos. His unarmed strikes overcome that type of damage reduction. He can change what type of damage reduction he overcomes once per round as a free action. By expending his Chi focus, he can pick two types of damage reduction and his unarmed strikes gain the Ghost Touch or Bane special quality against an enemy of his choice for one round.

    Chi Power [Chi]
    Prerequisite: Chi Focus class ability, Chi Fist feat, Any other Chi feat
    Benefit: By expending his Chi focus and making a single unarmed strike as a full-round action, the Dude Who Does Tai Chi gains bonus damage equal to 1d6 per Chi feat he has. This extra damage is divine damage, as with Chi Strike. If he has the Chi Strike ability, he adds his that bonus as well. He must declare he is using this ability before making the attack roll, and it is wasted if it misses.

    Negative Chi Master [Chi]
    Prerequisite: Chi Focus class ability, Chi Power feat, Chi Fist feat
    Benefit: By expending his Chi focus and making a single unarmed strike as a full-round action, the Dude Who Does Tai Chi gains positive energy damage equal to 1d8 per Chi feat he has. This extra damage can only harm undead, but cannot heal other creatures, as it is his own positive energy that is being channeled disruptively, then returning to his body. He must declare he is using this ability before making the attack roll, and it is wasted if it misses or if it is mistakenly used on creatures that are not undead.

    Breaking Master [Chi]
    Prerequisites: Chi Focus ability
    Benefits: When he has Chi focus, the Dude Who Does Tai Chi deals extra damage equal to 1d4 per Chi feat he has to objects with his unarmed strike, including constructs. He can expend his Chi focus to change the bonus damage to 1d8 per Chi feat.

    Chi Endurance [Chi]
    Prerequisite: Chi Focus class ability
    Benefit: The harmonious monk gains DR/Chaos equal to his Wisdom bonus +1 per two Chi feats while he has Chi focus.

    Chi Fortification [Chi]
    Prerequisite: Chi Focus class ability
    Benefit: The Dude Who Does Tai Chi can expend his Chi focus as an immediate action to negate the extra damage from a confirmed critical.

    Chi Health [Chi]
    Prerequisite: Chi Focus class ability, 3rd level Dude Who Does Tai Chi
    Benefit: While he has Chi focus, the Dude Who Does Tai Chi gains a bonus to saving throws versus poison and disease equal to +1 per Chi feat he has.

    Chi Resistance [Chi]
    Prerequisite: Chi Focus class ability, Any other Chi feat
    Benefit: By expending his Chi focus as an immediate action, the Dude Who Does Tai Chi may make a Concentration check in place of any saving throw.

    Chi Mastery [Chi]
    Prerequisite: Chi Focus class ability, Any two Chi feats
    Benefit: The Dude Who Does Tai Chi gains a single power point and can now take Psionic feats and fuel them with Chi focus. He does not gain the ability to become psionically focused or manifest powers from this, and if he has the ability to gain psionic focus from another class, he cannot fuel Dude Who Does Tai Chi abilities with psionic focus.

    Chi Disruption [Chi]
    Prerequisite: Chi Focus class ability, any other Chi feat
    Benefit: By expending his Chi focus, the Dude Who Does Tai Chi adds ability damage to one unarmed strike. He damages one mental ability of his choice on a successfully struck target by an amount equal to his Wisdom bonus, +1 per two Chi feats he has. He must declare he is using this ability before making the attack roll, and it is wasted if it misses.

    Chi Healing [Chi]
    Prerequisite: Chi Focus class ability, any two Chi feats
    Benefit: By expending his Chi focus, the Dude Who Does Tai Chi heals himself or a touched ally. Healing himself is a free action, and healing an ally is a standard action. The healing is equal to his Wisdom bonus +1 per Chi feat he has. Any excess healing is lost.

    Spoiler: Quan feats
    Show
    Quan Strike [Quan]
    Prerequisites: Quan Focus ability
    Benefit: While the Dude Who Does Tai Chi has Quan focus, he adds his Dexterity bonus to his unarmed strikes damage as precision damage, +1 per two Quan feats he has.

    Quan Evasion [Quan]
    Prerequisites: Quan Focus ability, Any other Quan feat
    Benefit: The Dude Who Does Tai Chi gains Evasion while he has Quan focus. If he has the Quan Dodge ability, it gives him Improved Evasion against a single attack.

    Quan Strength [Quan]
    Prerequisites: Quan Focus ability, Any other Quan feat
    Benefit: Whenever the Dude Who Does Tai Chi uses his unarmed strike on an opponent that he struck and damaged in the previous round with an unarmed strike, and he has maintained Quan focus through both rounds, he gains +2 to attack and damage rolls for each round he has maintained his Quan focus and successfully damaged the same opponent, but the bonus cannot exceed twice the number of Quan feats he has.

    Quan Stability [Quan]
    Prerequisites: Quan Focus ability, Any two Quan feats
    Benefit: While the Dude Who Does Tai Chi has Quan focus, he gains the Powerful Build quality.

    Quan Step [Quan]
    Prerequisites: Quan Focus ability, Any other Quan feat
    Benefit: By expending his Quan focus, the Dude Who Does Tai Chi may move up to 5 feet per Quan feat he has as a swift action. This movement never provokes attacks of opportunity and he can move through squares occupied by enemies.

    Quan Reaction [Quan]
    Prerequisites: Quan Focus ability, Quan Step feat, Any two other Quan feats
    Benefit: By expending his Quan focus as an immediate action, the Dude Who Does Tai Chi may move up to his base land speed. If a creature declares it is using a standard or full-round action to attack the Dude Who Does Tai Chi, and that attack is no longer possible because the Dude Who Does Tai Chi is no longer in reach, that action is not lost and the creature may decide to do something else, including moving to the Dude Who Does Tai Chi's new position and attacking him.

    Perfect Quan [Quan]
    Prerequisites: Quan Focus ability, Quan Step feat, Any three other Quan feats
    Benefit: If the Dude Who Does Tai Chi makes more than one attack in a round and successfully hits and damages an opponent with each of those attacks, he immediately gains an extra move action that round.

    Quan Health [Quan]
    Prerequisites: Quan Focus ability, Any two Quan feats
    Benefit: While he has Quan focus, the Dude Who Does Tai Chi is immune to ability damage to his physical abilities.

    Quan Dodge [Quan]
    Prerequisites: Quan Focus ability
    Benefit: The Dude Who Does Tai Chi can expend his Quan focus as an immediate action to gain Evasion against a single attack or effect that allows a Reflex save.

    Quan Defense
    Prerequisites: Quan focus ability
    Benefits: When the Dude Who Does Tai Chi loses his Quan focus due to movement, he gains a +1 bonus to his AC for each five feet he moves, until the beginning of his next turn. This bonus is doubled versus attacks of opportunity. Expending his Quan focus and moving is not the same as losing his Quan focus.

    Quan Power [Quan]
    Prerequisites: Quan Focus ability, Any other Quan feat
    Benefit: By expending his Quan focus, the Dude Who Does Tai Chi may declare his next attack an automatic critical. If he also has Quan Strike, he adds his Dexterity bonus to damage as well. He must declare he is using this ability before making the attack roll, and it is wasted if it misses.

    Quan Cripple [Quan]
    Prerequisites: Quan Focus ability, Any two Quan feats
    Benefit: By expending his Quan focus, the Dude Who Does Tai Chi adds ability damage to one physical ability of his choice to an unarmed strike. The damage is equal to his Dexterity bonus, +1 per three Quan feats he has. He must declare he is using this ability before making the attack roll, and it is wasted if it misses.

    Quan Touch [Quan]
    Prerequisites: Quan Focus ability, Any other Quan feat
    Benefit: By expending his Quan focus, the Dude Who Does Tai Chi may resolve his next attack as a touch attack.

    Spoiler: Harmonious Feats
    Show
    Harmonious Skill [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability
    Benefits: Whenever a Dude Who Does Tai Chi starts a round with both Chi focus and Quan focus, he gains a +2 to Balance, Concentration, Spot, Listen, Move Silently, Hide, Jump, Tumble, and Sense Motive Checks, +1 per four ranks of Balance and Concentration that he has.

    Harmonious Reactions
    [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any two Harmonious feats
    Benefits: If he has both Quan focus and Chi focus, the Dude Who Does Tai Chi cannot be caught flat-footed, and he adds his Wisdom bonus to Reflex saves and initiative rolls, +1 per two Harmonious feats he has.

    Harmonious Endurance [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any three Chi feats, Any three Quan feats
    Benefits: When the Dude Who Does Tai Chi has both Chi and Quan focus, he can expend his Chi focus as an immediate action to gain the Mettle ability for the rest of the round.

    Harmonious Maneuver [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any Chi feat, Any Quan feat, Any Harmonious feat
    Benefits: While he has both Chi and Quan focus, the Dude Who Does Tai Chi may act as though he has the Improved Trip, Improved Sunder, Improved Bull Rush, and Improved Disarm feats, even if he does not meet the prerequisites. He adds his Wisdom bonus +1 per two Harmonious feats he has to any opposed rolls for tripping, disarming, or bull-rushing an opponent, and to damage when sundering. He cannot use this ability to move with an opponent he bull-rushes, however he can still move them more than five feet with a high enough check.

    Harmonious Strike [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any two Chi feats, Any two Quan feats
    Benefits: By expending both his Chi and Quan focus, the Dude Who Does Tai Chi strikes a terrifying blow. As a full-round action, he makes a single unarmed attack. This attack combines any two abilities that the Dude Who Does Tai Chi has that enhance a single strike by expending focus. They can be both Quan abilities or both Chi abilities. He cannot otherwise fuel abilities with the alternative type of focus.

    Harmonious Fist [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any two Harmonious feats
    Benefits: While he has both Chi and Quan focus, the Dude Who Does Tai Chi's unarmed strikes are considered lawful aligned and axiomatic.

    Harmonious Step [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any Chi feat, Any Quan feat, Any Fighter Bonus feat
    Benefits: If the Dude Who Does Tai Chi has both Chi and Quan focus at the beginning of a round, but loses his Quan focus due to movement, he gains up to 1d6 damage per Harmonious feat he has to any unarmed strike (including attacks of opportunity) until the beginning of his next turn, but the damage is capped at 1d6 per five feet he moves. This extra damage is of the same type as his unarmed strike damage. Note: he does not gain this bonus if he expends his Quan focus for any reason, including using the Quan step ability. Losing his focus and expending it are two different things.

    Harmonious Reach [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any Chi feat, Any Quan feat
    Benefits: The Dude Who Does Tai Chi adds 5 feet to his reach with his unarmed strikes while he has Chi focus and Quan focus.

    Harmonious Attunement [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, One other Harmonious feat
    Benefits: The Dude Who Does Tai Chi can make a Sense Motive check as a free action once per round to gain combat bonuses against a specific opponent he can see or otherwise pinpoint the location of within 30 feet of him. It is opposed by the target creature's Will save. If the Dude Who Does Tai Chi's skill check is higher than the target's Will save, he gains +2 to attack and damage rolls, +2 AC, and +2 to saves against special attacks, spells, spell-like abilities, and supernatural abilities from that creature, and a +2 to opposed rolls for special combat maneuvers and skills against that opponent. The Dude Who Does Tai Chi can only be attuned to one enemy at a time, but can change to a new enemy once per round. The bonuses increase by +1 for each three Harmonious feats he has.

    Impervious Body [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability
    Benefits: The Dude Who Does Tai Chi is immune to poison, disease and ability damage while he has both Quan and Chi focus.

    Impervious Health [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any two Chi feats, Any two Quan feats, Impervious Body feat
    Benefits: The Dude Who Does Tai Chi gains immunity to poison and disease.

    Adamant Body [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any two Chi feats, Any two Quan feats, Impervious Body feat, Impervious Health feat, Any three other Harmonious feats
    Benefits: The Dude Who Does Tai Chi gains immunity to ability damage, level drain, and death effects.

    Focused Strike [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability
    Benefits: Any time he makes only a single unarmed strike in a round, the Dude Who Does Tai Chi adds his Wisdom bonus to his attack roll, +1 per two Harmonious feats he has. If he has both Chi and Quan focus at the beginning of the round, he adds 1.5x his Wisdom bonus.

    Rooted Defense [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any Chi feat, Any Quan feat
    Benefits: The Dude Who Does Tai Chi gains a +2 dodge bonus to armor class if he maintained his Chi focus and Quan focus in combat the previous round, and another +2 for each round he maintains his focuses thereafter, but no higher than the number of Harmonious feats he has.

    Chi Manipulation [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any two Chi feats, Any two Quan feats, Any two Harmonious feats
    Benefits: By expending his Chi and Quan focuses, the Dude Who Does Tai Chi can disrupt an opponent's Chi with an unarmed strike. This effect is similar to a negative level, but can affect any creature type. Each time this ability is used, the opponent takes a -2 penalty to all saves, attack and damage rolls, skill checks, armor class, and ability checks. However, the penalties associated with Chi Manipulation fade within one hour with no chance of permanent level loss, and Chi Manipulation cannot kill or destroy an opponent; if the penalty equals twice their hit dice, they are unconscious until the penalties fade. Creatures who cannot be rendered unconscious, such as undead or constructs, are unable to take any actions, but still aware of their surroundings.

    Enlightened Action [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any three Chi feats, Any three Quan feats, Any three Harmonious feats
    Benefits: The Dude Who Does Tai Chi may expend his Quan focus to gain an extra move action, or his Chi Focus to gain an extra standard action, or both to gain an extra full-round action.

    Enlightened Initiative
    [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any Chi feat, Any Quan feat
    Benefits: By expending both his Quan and Chi focus as a swift action, the Dude Who Does Tai Chi moves his place in the initiative order by +1 per Harmonious feat he has. This does not affect his turn order until the following round, and if the bonus doesn't make his original roll higher than any other creature in the combat, his turn order does not change. This ability can be used more than once in the same combat.

    Enlightened Reflexes [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any two Chi feats, Any two Quan feats, Enlightened Initiative feat
    Benefits: By expending his Chi and Quan focuses, the Dude Who Does Tai Chi may take a full-round action in a surprise round.

    Harmonious Dodge [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any Chi feat, Any Quan feat
    [I]Benefits[/I: By expending both his Chi focus and his Quan focus as an immediate action, the Dude Who Does Tai Chi can almost flawlessly avoid a single attack. In place of his Armor Class, he makes a Concentration check and a Balance check, and the attack roll must be higher than each to hit him. If his results are both lower than his normal AC, this ability has no effect.

    Enlightened Defense [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any two Chi feats, Any two Quan feats, Harmonious Dodge feat
    Benefits: While he has both Chi and Quan focus, a Dude Who Does Tai Chi may designate one single attack against him as an automatic miss as an immediate action. He must declare he is using this ability before he knows the result of the dice roll, and it applies to anything that requires an attack roll, including touch spells and rays.

    Enlightened Strike [Harmonious]
    Prerequisites:Chi Focus ability, Quan Focus ability, Any two Chi feats, Any two Quan feats
    Benefits: Any time the Dude Who Does Tai Chi starts a round with both Chi and Quan focus and expends one or both of them in that round, he treats all creature types as vulnerable to precision damage, nonlethal damage, and critical hits.

    Martial Ascetic [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any Fighter Bonus feat
    Benefits: You gain a +1 to your base attack bonus for every fighter bonus feat you have, but your base attack bonus cannot exceed your character level, and you may take fighter specific feats as if you were a fighter of a level equal to the number of fighter bonus feats you have, plus any actual fighter levels you have.

    Pressure Point Expert [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any Chi feat, Any Quan feat
    Benefits: The Dude Who Does Tai Chi gains additional critical multipliers for his unarmed strike, equal to his Wisdom bonus, but no greater than half the number of Harmonious feats he has.

    Timeless Body [Harmonious]
    Prerequisites:Chi Focus ability, Quan Focus ability, Any two Chi feats, Any two Quan feats, Any three Harmonious feats
    Benefits: The Dude Who Does Tai Chi doesn't take penalties for aging, you know the drill, dies when his time is up, bonuses still accrue, yada yada.

    Impervious Soul [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any two Chi feats, Any two Quan feats
    Benefits: The Dude Who Does Tai Chi gains SR equal to 10 + his Wisdom bonus, +1 per Harmonious feat he has. If he has Chi and Quan focus, his SR is 15 + his Wisdom bonus.

    Perfect Focus [Harmonious][Tactical]
    Prerequisites: Chi Focus ability, Quan Focus ability, Psionic Focus ability, Any three Chi feats, Any three Quan feats, Any four Harmonious feats
    Benefits: The Perfect Focus feat confers the ability to perform three combat maneuvers.
    Chi Whirlwind: By expending your Chi focus, Quan focus, and Psionic focus, you can perform one unarmed strike at your highest base attack bonus against each opponent within reach. Each of these attacks can be enhanced by up to three abilities that enhance an unarmed strike by expending any type of focus.
    Enlightened Meditation: While you have Chi focus, Quan focus, and Psionic focus, you benefit from the effects of a Mind Blank spell.
    Transcendence: While you have Chi focus, Quan focus, and Psionic focus, you can expend any one of them to remove any and all status effects you are currently affected by.

    Tai Chi Quan Mastery [Chi][Quan][Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability, Any Chi feat, Any Quan feat, Any Harmonious feat
    Benefits: You gain a +1 untyped bonus to Balance and Concentration checks
    Special: You may select this feat multiple times. Its effects stack, and each time counts as having an additional [Chi], [Quan], and [Harmonious] feat

    Tai Chi Quan Genius [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability
    Special: Must be taken at first level, cannot also take Tai Chi Quan Prodigy or Tai Chi Quan Intuition.
    Benefits: The Dude Who Does Tai Chi may substitute his Intelligence score for all Wisdom-related Dude Who Does Tai Chi abilities.

    Tai Chi Quan Prodigy [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability
    Special: Must be taken at first level, cannot also take Tai Chi Quan Genius or Tai Chi Quan Intuition
    Benefits: The Dude Who Does Tai Chi may substitute his Charisma score for all Wisdom-related Dude Who Does Tai Chi abilities, and adds his Charisma bonus to all saves as a perfection bonus.

    Tai Chi Quan Intuition [Harmonious]
    Prerequisites: Chi Focus ability, Quan Focus ability
    Special: Must be taken at first level, cannot also take Tai Chi Quan Prodigy or Tai Chi Quan Genius
    Benefits: The Dude Who Does Tai Chi may substitute his Wisdom score for his Intelligence for all skill checks and Intelligence checks, and may substitute his Wisdom score for his Charisma score for all Charisma-based skill checks.
    Last edited by sengmeng; 2016-02-22 at 09:24 AM.
    My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).

    Avatar done by me (It's Durkon redrawn as Salvador from Borderlands 2).

    Nod, get treat.