a preview of whats next whilst i finish the sand shifters capstone

Jungle Giant (Al-Qadim)
Huge Giant
Hit Dice: 11d8+44 (93 hp)
Initiative: +2
Speed: 40 ft. (8 squares), Climb 20 ft.
Armor Class: 17 (-2 Size, +2 Dex, +7 Natural), touch 10, flat-footed 17
Base Attack/Grapple: +8/+25
Attack: Slam +15 melee (1d6+9) or Composite Longbow (+9 Str Bonus) +15 melee (3d6+9/x3)
Full Attack: 2 Slams +15 melee (1d6+9) or Composite Longbow (+9 Str Bonus) +15 melee (3d6+9/x3)
Space/Reach: 15 ft./15 ft.
Special Attacks: Poison Use
Special Qualities: Low Light Vision, Jungle Camouflage
Saves: Fort +12, Ref +5, Will +5
Abilities: Str 28, Dex 14, Con 18, Int 12, Wis 15, Cha 11
Skills: Climb +17, Craft (any 3) +7, Hide +2 (+6 in Jungles), Listen +6, Move Silently +6, Spot +6, Survival +6
Feats: Far Shot, Improved Precise Shot, Point Blank Shot, Precise Shot
Environment: Warm Forest
Organization: Solitary or Tribe (21-30 +35% noncombatants plus 1d6 Giant Dragonflies)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually Neutral
Advancement: By Character Class
Level Adjustment: +5


Jungle Giants are tall, thin Giants with muddy yellow skin and pale green hair. They often have tattoos, elaborate feather head dresses, and filed teeth. Carnivorous to a fault they can strip an area clean of life if they remain for very long. Unlike other Giants, they are willing to befriend humanoids with similar ideas, and who can prove themselves.

Poison Use (Ex): Jungle Giants are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a weapon. They often poison their arrows. Injury, DC 27, Initial Damage is 1d6 Dex, Secondary Damage is Paralyzed for 2d6 rounds.

Jungle Camouflage (Ex):
THis is identical to the Ranger's Camouflage ability listed in the PHB, but is only usable in Warm Forests.

Skills: Jungle Giants get a +4 Racial Bonus to Hide Checks in their native environment. They also have a +8 Racial Ability to Climb Checks, and may always Take 10 on a Climb Check, even if rushed or threatened.

Combat: Jungle Giants prefer their great longbows for combat and hunting, usually tipping their arrows with poison. If forced into melee they rely on improvised clubs.