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Thread: Suikoden 2d10 system [Work in progress]

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    Elbeyon's Avatar

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    Aug 2012

    Default Re: Suikoden 2d10 system [Work in progress]

    Archetypes

    Magician Mana Level
    Level HP Rune 1 2 3 4
    0 4 - 2 1 - -
    1 +3 - 3 1 - -
    2 +3 - 3 3 - -
    3 +3 - 4 3 - -
    4 +3 Left Hand Rune Unlocks 4 4 - -
    5 +3 - 5 4 - -
    6 +3 - 5 4 1 -
    7 +3 - 6 4 1 -
    8 +3 - 6 5 1 -
    9 +3 Head Rune Unlocks 6 4 2 -
    10 +3 - 6 5 2 -
    11 +3 - 6 5 2 1
    12 +3 6 5 3 1
    13 +3 - 6 3 2 1
    14 +3 - 7 6 3 1
    15 +3 - 7 7 3 2
    16 +3 - 8 7 4 2
    17 +3 - 8 8 4 3
    18 +3 - 9 8 5 3
    19 +3 - 9 9 6 3
    20 +3 - 9 9 7 5
    Magicians pay 50% less skill points for Mysticism skills.
    Magicians pay 50% more skill points for Physique skills.
    Magicians start with D rank in one [Rune] Magic skills.
    Magicians start with E rank in Runic Resonance.
    Can take ranks in Runic Resonance.


    Guard Mana Level
    Level HP Rune 1 2 3 4
    0 10 - 2 - - -
    1 +6 - 1 - - -
    2 +6 - 2 - - -
    3 +6 - 2 - - -
    4 +6 2 1 - -
    5 +6 - 2 1 - -
    6 +6 - 3 1 - -
    7 +6 - 3 1 - -
    8 +6 - 3 2 - -
    9 +6 - 3 2 - -
    10 +6 Left Hand Rune Unlocks 4 2 - -
    11 +6 - 4 2 - -
    12 +6 4 2 1 -
    13 +6 - 4 2 1 -
    14 +6 - 4 3 1 -
    15 +6 - 4 3 1 -
    16 +6 - 4 3 2 -
    17 +6 - 4 3 2 -
    18 +6 - 4 3 2 1
    19 +6 - 4 3 2 1
    20 +6 Head Rune Unlocks 4 3 2 1
    Guards pay 50% less skill points for Physique skills.
    Guards pay 50% more skill points for Mysticism skills.
    Guards start with D rank in Armor Protect.
    Guards start with E rank in Magic Resistance.
    Can't take ranks in Runic Resonance.

    Slasher Mana Level
    Level HP Rune 1 2 3 4
    0 8 - 1 - - -
    1 +5 - 2 - - -
    2 +5 - 3 - - -
    3 +5 - 3 1 - -
    4 +5 - 4 1 - -
    5 +5 - 4 2 - -
    6 +5 Left Hand Rune Unlocks 5 2 - -
    7 +5 - 5 3 - -
    8 +5 - 5 3 1 -
    9 +5 - 6 3 1 -
    10 +5 - 6 4 1 -
    11 +5 - 6 4 1 -
    12 +5 6 4 2 -
    13 +5 - 6 4 2 -
    14 +5 - 6 4 2 1
    15 +5 - 6 4 2 1
    16 +5 Head Rune Unlocks 6 5 2 1
    17 +5 - 6 5 2 1
    18 +5 - 6 5 3 1
    19 +5 - 6 5 3 1
    20 +5 - 6 5 3 2
    Slashers pay 50% less skill points for Finesse skills.
    Slashers pay 25% more skill points for Mysticism skills.
    Slashers start with D rank in Dodge.
    Slashers start with E rank in Speed.
    Can't take ranks in Runic Resonance.

    Ranger Mana Level
    Level HP Rune 1 2 3 4
    0 6 - 2 - - -
    1 +4 - 2 1 - -
    2 +4 - 3 1 - -
    3 +4 - 3 2 - -
    4 +4 - 4 2 - -
    5 +4 Left Hand Rune Unlocks 4 3 - -
    6 +4 - 5 3 - -
    7 +4 - 5 3 1 -
    8 +4 - 6 3 1 -
    9 +4 - 6 4 1 -
    10 +4 - 6 4 2 -
    11 +4 - 7 4 2 -
    12 +4 Head Rune Unlocks 7 4 2 1
    13 +4 - 7 5 2 1
    14 +4 - 7 5 3 1
    15 +4 - 7 5 3 2
    16 +4 - 7 5 4 2
    17 +4 - 7 6 4 3
    18 +4 - 8 6 5 3
    19 +4 - 8 7 5 4
    20 +4 - 8 7 6 5
    Rangers pay 25% less skill points for Finesse skills.
    Rangers pay 25% less skill points for Mysticism skills.
    Rangers pay 25% more skill points for Physiques skills.
    Rangers start with D rank in Accuracy.
    Rangers start with D rank in [Rune] Magic skill.
    Can't take ranks in Runic Resonance.


    Commander Mana Level
    Level HP Rune 1 2 3 4
    0 8 - 2 - - -
    1 +5 - 2 1 - -
    2 +5 - 3 1 - -
    3 +5 - 3 2 - -
    4 +5 Left Hand Rune Unlocks 4 2 - -
    5 +5 - 4 3 - -
    6 +5 - 5 3 - -
    7 +5 - 5 3 1 -
    8 +5 - 6 3 1 -
    9 +5 - 6 4 1 -
    10 +5 - 6 4 2 -
    11 +5 - 7 4 2 -
    12 +5 Head Rune Unlocks 7 4 2 1
    13 +5 - 7 5 2 1
    14 +5 - 7 5 3 1
    15 +5 - 7 5 3 2
    16 +5 - 7 5 4 2
    17 +5 - 7 6 4 3
    18 +5 - 8 6 5 3
    19 +5 - 8 7 5 4
    20 +5 - 8 7 6 5
    Can take ranks in Runic Resonance.

    Notes to Philemonite
    I'm experimenting with the numbers. I used 10 hp for the guard because it's easy math. The math below isn't correct, but it should be close enough to get an idea.

    Spoiler
    Show
    Guard Level 0 HP 10
    Guard Level 20 HP 130+40
    Magician Level 0 HP 4
    Magician Level 20 Hp 64

    Level 0 (+0 accuracy 1d6 damage) Crit (1%) 6 damage; Avg Hit 2.7
    Avg Damage 2.73
    Level 20 (+0 accuracy (assuming both peps are equal) 1d12+9 damage) x2 Crit (15%) 37; Avg hit 12.2
    Avg Damage 26.6

    Level 0 vs Guard Level 0 Defeated in 3.6 Turns
    Level 0 vs Magician Level 0 Defeated in 1.4 Turns

    Level 20 vs Guard Level 20 defeated in 6.1 Turns
    Level 20 vs Magician Level 20 defeated in 2.4 Turns

    Buffs unaccounted. Repel & counterattack mechanics should lower average damage. Counterattack damage will increase faster against low accuracy foes.

    Spell damage needs a buff and/or to scale better.

    Maybe [Rune Magic Rank]dx damage.
    Rank 2 2d6 = 7
    Rank 9 9d6 = 31
    Last edited by Elbeyon; 2016-03-06 at 09:58 AM.