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Thread: Suikoden 2d10 system [Work in progress]

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    Elbeyon's Avatar

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    Aug 2012

    Default Re: Suikoden 2d10 system [Work in progress]

    Skills
    A character can have up to 8 different skills.

    Physique Skills

    Precision-Weapon damage dealt ignores one point of damage reduction per rank.
    Armor Protect-Weapon damage received reduces by one per rank.
    Toughness-Maximum health increases by 5 per rank.
    Damage-Weapon damage dealt increase by one per rank.
    Repel Weapon damage received reduced by 50% if the successful attack total is within one per rank.

    Finesse Skills

    Heavy Damage-Weapon damage dealt increases when scoring a critical hit by two per rank. Melee weapons only.
    Sharpshoot-Weapon damage dealt increases when scoring a critical hit by two per rank. Ranged weapons only.
    Accuracy-Weapon accuracy increases by one per rank.
    Dodge-Evasion increases by one per rank.
    Speed-Initiative increases by two per rank.
    Counterattack Weapon attacks received trigger a weapon attack if the failed attack total is within one per rank.

    Mysticism Skills

    [Rune] Magic-Selected rune effects increase (see individual runes for details). Increase chanting speed by one per rank.
    Runic Resonance-Increases all rune effects (see individual runes for details). Runic Resonance can't increase in ranks above the users highest run magic. Magicians and Commander skill only. May be allowed otherwise with DM permission.
    Focus-Chanting interruption reduced by one per rank.
    Magic Resistance- Spell damage received reduced by one per rank.

    Notes to Philemonite
    I think having the magics damage reduction skill divided into three skills makes magic damage reduction too weak.
    I renamed some things. I'm evil like that.
    I added a suggestion for a Repel/counterattack system? Check it out. See what you think. I think suikoden really needs that type of system to feel like a suikoden game. I originally had a counter attack deal 50% damage, but counter attacks should be much rarer than repels (because of the much higher chance to hit then miss).
    Last edited by Elbeyon; 2016-03-06 at 11:01 AM.