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Thread: Suikoden 2d10 system [Work in progress]

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    Default Re: Suikoden 2d10 system [Work in progress]

    Runes

    Angery Dragon Rune
    Banshee Rune

    Spoiler: Beast Rune
    Show
    A unique rune that traps the user in animal form. The user can only become human for short periods of time or on nights when the moon is full.

    Level 1
    Transformation
    Transforms into human form / self.
    Lasts until the end of battle.
    Chant Time: ?

    Level 2
    Resounding Roar
    Inflicts Unbalance (DC 8+[Rune Rank]) / all enemies.
    Special: Requires human form.
    Chant Time: ?

    Level 3
    Ripping Claws
    [Rune Rank]d10 damage / enemy row.
    Special: Requires human form.
    Chant Time: ?

    Level 4
    Devouring Jaws
    Inflicts Faint (DC 8+[Rune Rank]); success [Rune Ranks]d12 / 1 enemy.
    Heals all HP / self.
    Special: Requires human form.
    Chant Time: ?


    Spoiler: Black Sword Rune
    Show

    Level 1
    Flash Judgement
    [Rune Rank]d6 weapon damage / 1 enemy.
    Chant Time: ?

    Level 2
    Twinkling Blade
    [Rune Rank]d8 weapon damage / all enemies.
    Inflicts Faint (DC 8+[Rune Rank]) / all enemies.
    Chant Time: ?

    Level 3
    Piercing One
    [Rune Rank]d10 weapon damage / 1 enemy.
    Chant Time: ?

    Level 4
    Hungry Fiend
    [Rune Rank]d12 weapon damage / all enemies.
    Chant Time: ?


    Spoiler: Blinking Rune
    Show
    Level 1
    Ready!
    Teleports away (DC 8+[Rune Rank]) / 1 enemy.
    If failure: Teleports away / 1 ally.
    Chant Time: ?

    Level 2
    Set!
    [Rune Rank]d8 weapon damage (DC 8-[Rune Rank]) / all enemies.
    If failure: [Rune Rank]d8 weapon damage / all allies.
    Chant Time: ?

    Level 3
    Go!
    Teleports away (DC 8+[Rune Rank]) / all enemies.
    If failure: Teleports away / all allies except self.
    Chant Time: ?


    Blue Drop Rune
    Boar Rune
    Boronda Hawk Rune

    Spoiler: Bright Shield Rune
    Show

    Level 1
    Great Blessing (all allies)
    [Rune Rank]d4 Heal health / all allies.
    Cures all negative status / all allies.
    Chant Time: ?

    Level 2
    Shining Light
    [Rune Rank]d6 Shield damage / all enemies.
    Chant Time: ?

    Level 3
    Battle Oath
    Heals [Rune Rank]d8 health / all allies.
    Cures all negative status / all allies.
    Inflicts Berserk (DC 8+[Rune Rank]) / all allies.
    Chant Time: ?

    Level 4
    Forgiver Sign
    Heals [Rune Rank]d12 health / all allies.
    Cures all negative status / all allies.
    Remaining amount = shield damage / 1 enemy.
    Special: Requires 108 Stars of Destiny.
    Chant Time: ?


    Chimera Rune
    Clone Rune
    Comet Rune
    Condemnation Rune
    Cyclone Sword Rune

    Spoiler: Darkness Rune
    Show


    Level 0
    Darkness Bolt-Requires E Runic Resonance
    Target one enemy. Deal 1d8+[Runic Resonance] Dark damage.
    Chant Time: 20

    Level 1
    Finger of Death
    Inflicts Faint (DC 8+[Rune Rank]) / 1 enemy.
    Chant Time: ?

    Level 2
    Stealer of Souls
    [Rune Rank]d8 damage/ 1 enemy.
    Heals HP by amount of damage done / self.
    Chant Time: ?

    Level 3
    Final Bell
    Inflicts Faint (DC 8+[Rune Rank]) / row of enemies.
    If failure: [Rune Ranks]d10 damage / row of enemies.
    Chant Time: ?

    Level 4
    Black Shadow
    [Rune Ranks]1d12 damage / all enemies.
    Chant Time: ?


    Dawn Rune
    Devil's Doll Rune
    DoReMi Rune
    Double Tusk Rune
    Dryad Rune

    Spoiler: Earth Rune
    Show
    Earth Rune is a defensive rune, and this time it is quite useful. It can grant damage reduction, cure ailments, prevent enemies from healing and even do some damage.

    Level 0
    Earth Bolt-Requires E Runic Resonance
    Target one enemy. Deal 1d8+[Runic Resonance] Earth damage.
    Chant Time: 20
    Special: This spells can not be interrupted and costs no MP.

    Level 1
    Clay Guardian
    Pick two allies. Any magical damage they receive is reduced by 25% for the duration of the spell. [3+(Earth Magic/4)] rounds.
    Chant Time: 12
    Clay Protector
    Pick two allies. Any physical damage they receive is reduced by 25% for the duration of the spell. [3+(Earth Magic/4)] rounds.
    Chant Time: 12

    Level 2
    Guardian Earth
    Cures all mental ailments. All allies.
    Chant Time: 22
    Protector Earth
    Cures all physical ailments. All allies.
    Chant Time: 22
    Venom Sting-Requires C Runic Resonance
    Target one enemy. Deals [2d8+Earth Magic] Earth damage and inflicts Poison (DC=8+[Earth Magic]).
    Chant Time: 18
    Level 3

    Earthquake
    Deals [2d6+Earth Magic] Earth damage to all enemies.
    Chanting Time: 36
    Copper Flesh
    Blocks Healing. All enemies. [3+(Earth Magic/4)] rounds.
    Chanting Time: 30
    Font Of Vitality-Requires B+ Runic Resonance
    Grants Regeneration to all allies. Recover [Runic Resonance] HP every round for [3+(Earth Magic/4)] rounds.
    Chant Time: 40

    Level 4
    Vengeful Child
    Counters one attack per round. Front Row. [3+(Earth Magic/4)] rounds.
    Chanting Time: 28
    Land Of Eternity-Requires S Runic Resonance
    Deals [3d8+6+Earth Magic+Runic Resonance] Earth damage to all enemies.
    Chanting Time: 44

    Runic Resonance
    E: You can now use Earth Bolt spell.
    D: Clay Guardian and Clay Protector now target an additional ally.
    C: You can use Venom Sting spell.
    B: Guardian Earth and Protector Earth now cure curse ailments.
    B+: You can now use Font Of Vitality spell.
    A: Earthquake deals an extra 1d8 damage.
    A+: Vengeful Child allows you to counter two attacks every round.
    S: You can now use Land Of Eternity spell.

    Eight-Devil Rune
    Falcon Rune
    Fierce Tiger Rune
    Fire Breath Rune
    Fire Dragon Rune

    Spoiler: Fire Rune
    Show
    Fire Rune is the master of area damage. And while Fire Rune does have a support spell or two they are secondary to pure destructive power.

    Level 0
    Fire Bolt-Requires E Runic Resonance
    Target one enemy. Deal 1d8+[Runic Resonance] Fire damage.
    Chant Time: 20
    Special: This spells can not be interrupted and costs no MP.

    Level 1
    Flame Arrows
    Pick two enemies. Deals [2d6+2+Fire Magic] Fire damage.
    Chant Time: 18
    Burning Bolt
    Target one enemy. Deal [1d8+Fire Magic] Fire damage and inflict Burn (DC=8+[Fire Magic]).
    Chant Time: 14

    Level 2
    Fire Wall
    Deals [2d6+4+Fire Magic] Fire damage to one enemy row.
    Chant Time: 22
    Dancing Flames
    Deals [1d8+Fire Magic] Fire damage to all enemies.
    Chant Time: 28

    Flowing Sword Rune
    Full Moon Rune
    Gadet Rune
    Giant Owl Rune
    Gooze Rune
    Goundhog Rune
    Great Hawk Rune
    Hate Rune
    Hawk Rune
    Howling Rune
    Isshin Rune
    Jongleur Rune
    Kangacom Rune
    Kite Rune

    Spoiler: Lightning Rune
    Show
    Lightning Rune is optimized for taking down powerful foes. Although it provides a few other options concentrated offense is usually the best choice.

    Level 0
    Lightning Bolt-Requires E Runic Resonance
    Target one enemy. Deal 1d8+[Runic Resonance] Lightning damage.
    Chant Time: 20
    Special: This spells can not be interrupted and costs no MP.

    Level 1
    Angry Blow
    Target one enemy. Deals [1d12+2+Lightning Magic] Lightning damage.
    Chant Time: 12
    Shocking Bolt
    Target one enemy. Deal [1d8+Lightning Magic] Lightning damage and inflict Shock (DC=8+[Lightning Magic]).
    Chant Time: 14

    Level 2
    Thunder Runner
    Deals [2d8+4+Lightning Magic] Lightning damage to one enemy column.
    Chant Time: 22
    Raging Blow
    Deals [2d12+6+Lightning Magic] Lightning damage to one enemy.
    Chant Time: 20

    Lion Rune
    Maleet Rune
    Mayfly Rune
    Mischief Rune
    Nympth Rune

    Spoiler: Pale Gate Rune
    Show

    Level 1
    Open Gate
    [Rune Rank]d6 Fire damage / area of enemies.
    Inflicts Faint (DC 8+[Rune Rank]) / area of enemies.
    Chant Time: ?

    Level 2
    Royal Passage
    [Rune Rank]d8 lightening damage / 1 enemy.
    Chant Time: ?

    Level 3
    Pale Palace
    [Rune Rank]d10 water damage / all enemies.
    Chant Time: ?

    Level 4
    Empty World
    [Rune Rank]d12 weapon damage / all enemies.
    [Rune Rank]d4 weapon damage / all allies.
    Chant Time: ?

    Phoenix Rune
    Pixie Rune
    Rabid Fang Rune
    Rage Sword Rune
    Red Rose Rune
    Ressurection Rune
    Ripple Rune
    Rune of Punishment
    Sheild Rune
    Shining Wind Rune
    Shining Wing Rune
    Shrike Rune
    Sickle Rune
    Slash Rune
    Soul Eater Rune
    Spider Slay Rune
    Spreading Flame Rune

    Spoiler: Star Rune
    Show
    Level 0
    Star Bolt-Requires E Runic Resonance
    Target one enemy. Deal 1d8+[Runic Resonance] Star damage.
    Chant Time: 20

    Level 1
    Twinkling Star
    300 DMG / 1 enemy.
    Chant Time: ?

    Level 2
    Starry Stillness
    Inflicts Sleep (DC 8+[Rune Rank]) / all enemies.
    Inflicts Silence (DC 8+[Rune Rank]) / all enemies.
    Chant Time: ?

    Level 3
    Comet
    [Rune Rank]d10 damage / enemy column.
    Chant Time: ?

    Level 4
    Meteor Shower
    [Rune Rank]d12 damage / all enemies.
    Chant Time: ?

    Swallow Rune
    Sylph Rune
    Titan Rune
    Trick Rune
    Twilight Rune
    Twin Ring Rune

    Spoiler: Unicorn Rune
    Show
    The command adding rune for all spear-weapon users. In the shape of a pike it reminds of a unicorn, concentraiting the power into a single hit straightforward.

    E: When performing an attack you can spend one level 1 MP to deal Holy damage, instead of physical.
    D: When performing an attack you can spend one level 2 MP to pierce to the back row, dealing half damage.
    C: Instead of performing an attack you can choose to spend one level 3 MP to recover X HP.
    B: When performing an attack you can spend one level 4 MP to deal 2[W] damage and inflict Blind.
    B+: When spending MP to deal Holy damage you deal 50% extra damage.
    A: When spending MP to pierce to the back row you deal full damage to the second target.
    A+: When spending MP to heal HP your action is instantaneous.
    S: When spending MP to inflict Blind you deal 3[W] damage.


    Viper Rune
    War Horse Rune

    Spoiler: Water Rune
    Show
    While other runes can provide some minor healing the Water Rune is the one dedicated to healing, providing widespread healing, curing and revival. Water Rune can also inflict Freeze to soften up the enemies and Silence to block enemy magic use.

    Level 0
    Water Bolt-Requires E Runic Resonance
    Target one enemy. Deal 1d8+[Runic Resonance] Water damage.
    Chant Time: 20
    Special: This spells can not be interrupted and costs no MP.

    Level 1
    Kindness Drops
    Pick two allies. They recover [6+Water Magic] HP.
    Chant Time: 12
    Morning Dew
    Pick one ally. Cure one ailment.
    Chant Time: 10

    Level 2
    Breath of Ice
    Deals [1d8+Water Magic] Water damage to all enemies.
    Chant Time: 28
    Mother Ocean
    Revive one fallen ally. Recover [15+Water Magic] HP.
    Chant Time: 20
    Frozen Spear-Requires C Runic Resonance
    Target one enemy. Deals [2d8+Water Magic] Water damage and inflicts Freeze for [3+(Water Magic/4)].
    Chant Time: 18

    Level 3
    Kindness Rain
    All allies recover [12+Water Magic] HP.
    Chanting Time: 26
    Protect Mist
    Repel one spell for each ally.
    Chanting Time: 28
    Fog of Deception-Requires B+ Runic Resonance
    Boosts Evasion by [2+(Water Magic/6)] for [3+(Runic Resonance/4)] rounds.
    Chant Time: 30

    Level 4
    Silent Lake
    Inflict Silence on all enemies (DC=8+[Water Magic]).
    Chanting Time: 28
    Heavenly Drops-Requires S Runic Resonance
    All allies recover [5+Water Magic+Runic Resonance]*2 HP.
    Chanting Time: 42


    White Saint Rune
    White Tiger Rune

    Spoiler: Wind Rune
    Show
    Level 0
    Wind Bolt-Requires E Runic Resonance
    Target one enemy. Deal 1d8+[Runic Resonance] Wind damage.
    Chant Time: ?
    Special: This spells can not be interrupted and costs no MP.

    Level 1
    Wind of Sleep
    Inflicts Sleep (DC 8+[Rune Rank]) / all enemies.
    Chant Time: ?
    The Shredding
    [Rune Ranks]d4 damage /1 enemy
    Chant Time: ?

    Level 2
    Healing Wind
    Heals all health/1 ally.
    Cures all negative status /1 ally.
    Chant Time: ?
    Storm Warning
    Negates magic damage received once per round. [3+(Rune Rank/4)] rounds. / self.
    Chant Time: ?

    Level 3
    Storm
    [Rune Rank]d8 damage / all enemies.
    Chant Time: ?
    Funeral Wind
    [Rune Rank]d8 damage/ 1 enemy.
    Inflicts Faint (DC 8+[Rune Rank]) / 1 enemy.
    Chant Time: ?
    Wind Force-Requires A Runic Resonance
    [Rune Rank]d8 damage / All enemies
    Inflicts Freeze (DC 8+[Rune Rank]) / all enemies.
    Chant Time: ?

    Level 4
    Shining Wind
    [Rune Rank]d10 damage / all enemies.
    [Rune Rank]d6 health / all allies.
    Chant Time: ?
    Eternal Wind-Requires S Runic Resonance
    [Rune Rank]d12 DMG / all enemies.
    Chant Time: ?

    Wrath Rune

    Notes to Philemonite
    I used [Ranks]d6-12 as my damage formula. d6 for level 1. d12 for level 4. Remember how you built attacks in digimon world? I was thinking that might work here too. Aoe? -1 or -2 die scale or -2 DC. stats effect? - 1 or 2 die scale. Might be lazy, but there are a lot of runes and using a go to damage formula would make things a lot easier.

    I just copied most of the runes from the game using the damage formula above P:.
    Last edited by Elbeyon; 2016-03-07 at 06:45 PM.