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Thread: The Witch of Winter (for RavenJovan)

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    Default Re: The Witch of Winter (for RavenJovan)

    Quote Originally Posted by RavenJovan View Post
    In any case what about full blown ice elemental to go with the base four in CR?
    Yeah, sure. I'll throw in a few more beasts, too.

    Arctic Fox
    Tiny beast, unaligned

    Armour Class 12
    Hit Points 2 (1d4)
    Speed 40 ft.

    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 11 (+0) 3 (-4) 12 (+1) 7 (-2)

    Skills Perception +3, Stealth +4
    Senses passive Perception 13
    Languages -
    Challenge 0 (10 XP)


    Keen Hearing and Sight. The fox has advantage on Wisdom (Perception) checks that rely on hearing or sight.

    Snow Camouflage. The fox has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

    Actions

    Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


    Ice Elemental
    Large elemental, neutral

    Armour Class 15 (natural armour)
    Hit Points 102 (12d10 + 36)
    Speed 30 ft., burrow (ice only) 30 ft.

    STR DEX CON INT WIS CHA
    16 (+3) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 7 (-2)

    Damage Vulnerabilities fire, thunder
    Damage Resistances acid, cold; bludgeoning, piercing and slashing from nonmagical weapons
    Damage Immunities poison
    Condition Immunities exhaustion, grappled, paralysed, petrified, poisoned, restrained, unconscious
    Senses darkvision 60ft., passive Perception 10
    Languages Aquan, Auran
    Challenge 5 (1,800 XP)


    Ice Form. The elemental always floats in water, rising at a rate of 120 feet per round if submerged. Furthermore, the elemental is not impeded by icy or snowy terrain, and it can burrow through solid ice (such as glaciers or permafrost) without disturbing the material it moves through. Any creature that starts its turn grappling or being grappled by the elemental takes 5 (1d10) cold damage and has its movement speed reduced by 10 feet for the duration of that turn.

    Actions

    Multiattack. The elemental makes two slam attacks.

    Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.


    Snowy Owl
    Tiny beast, unaligned

    Armour Class 11
    Hit Points 2 (1d4)
    Speed 5 ft., fly 60 ft.

    STR DEX CON INT WIS CHA
    3 (-4) 13 (+1) 10 (+0) 2 (-4) 13 (+1) 7 (-2)

    Skills Perception +3, Stealth +3
    Senses darkvision 120ft., passive Perception 13
    Languages -
    Challenge 0 (10 XP)


    Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

    Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

    Snow Camouflage. The owl has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

    Actions

    Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
    Last edited by Ninja_Prawn; 2016-03-08 at 03:26 PM.
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