Yeah, sure. I'll throw in a few more beasts, too.
Arctic Fox
Tiny beast, unaligned
Armour Class 12
Hit Points 2 (1d4)
Speed 40 ft.
STR DEX CON INT WIS CHA 4 (-3) 15 (+2) 11 (+0) 3 (-4) 12 (+1) 7 (-2)
Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages -
Challenge 0 (10 XP)
Keen Hearing and Sight. The fox has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Snow Camouflage. The fox has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Ice Elemental
Large elemental, neutral
Armour Class 15 (natural armour)
Hit Points 102 (12d10 + 36)
Speed 30 ft., burrow (ice only) 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 7 (-2)
Damage Vulnerabilities fire, thunder
Damage Resistances acid, cold; bludgeoning, piercing and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralysed, petrified, poisoned, restrained, unconscious
Senses darkvision 60ft., passive Perception 10
Languages Aquan, Auran
Challenge 5 (1,800 XP)
Ice Form. The elemental always floats in water, rising at a rate of 120 feet per round if submerged. Furthermore, the elemental is not impeded by icy or snowy terrain, and it can burrow through solid ice (such as glaciers or permafrost) without disturbing the material it moves through. Any creature that starts its turn grappling or being grappled by the elemental takes 5 (1d10) cold damage and has its movement speed reduced by 10 feet for the duration of that turn.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Snowy Owl
Tiny beast, unaligned
Armour Class 11
Hit Points 2 (1d4)
Speed 5 ft., fly 60 ft.
STR DEX CON INT WIS CHA 3 (-4) 13 (+1) 10 (+0) 2 (-4) 13 (+1) 7 (-2)
Skills Perception +3, Stealth +3
Senses darkvision 120ft., passive Perception 13
Languages -
Challenge 0 (10 XP)
Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Snow Camouflage. The owl has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.