Seeing as this thread has been revived and I made a build for this thread the last time it rolled around, maybe I should finally post it.
*Sniff, sniff*...do I smell cheddar?
Spoiler: The BasicsNote: The build covers the manga/anime through the final confrontation with Aizen.
CG human major shinigami bloodline
Cloistered Cleric 6/Warblade 5/Ruby Knight Vindicator 8/Sacred Exorcist 1//Whirling Frenzy Spirit Lion Totem Barbarian 1/Binder 1/Warlock 9/Hellfire Warlock 3/Legacy Champion 6
32 Point Buy
Level 1 (starting): Str 15, Dex 12, Con 15, Int 10, Wis 12, Cha 14
Level 3 (bloodline): Str 15, Dex 12, Con 16, Int 10, Wis 12, Cha 14
Level 4 (stat up): Str 15, Dex 12, Con 16, Int 10, Wis 13, Cha 14
Level 8 (stat up): Str 15, Dex 12, Con 16, Int 10, Wis 14, Cha 14
Level 9 (bloodline): Str 15, Dex 12, Con 16, Int 10, Wis 15, Cha 14
Level 12 (stat up): Str 15, Dex 12, Con 16, Int 10, Wis 16, Cha 14
Level 15 (bloodline): Str 16, Dex 12, Con 16, Int 10, Wis 16, Cha 14
Level 16 (stat up): Str 17, Dex 12, Con 16, Int 10, Wis 16, Cha 14
Level 20 (stat up): Str 18, Dex 12, Con 16, Int 10, Wis 16, Cha 14
Flaws: Blind Rage, Free-Spirited
Traits: Aggressive, Quick
Spoiler: The BloodlineShinigami Bloodline
Level Minor Intermediate Major 1 Concentration +2 2 Concentration +2 Combat Training I 3 Con +1 4 Concentration +2 Combat Training I Combat Training II 5 Aff (Soul Reapers) +2 6 Con +1 Least Legacy 7 Jump +2 8 Combat Training I Combat Training II Combat Training III 9 Wis +2 10 Aff (Soul Reapers) +2 Chaos/Law Devotion 11 Aff (Soul Reapers) +4 12 Con +1 Least Legacy Lesser Legacy 13 Intimidate +2 14 Jump +2 Combat Training IV 15 Str +1 16 Combat Training II Combat Training III Combat Training V 17 Aff (Soul Reapers) +6 18 Wis +1 Greater Legacy 19 Knowledge (The Planes) +2 20 Aff (Soul Reapers) +2 Chaos/Law Devotion Combat Training VI, DR 5/epic
Combat Training: A character with the shinigami bloodline instinctively knows how to fight with greater skill than expected (the character does not need to qualify for theses feats.)
At 2nd level, the character gains Weapon Focus with their legacy weapon.
At 4th level, the character gains one of the following feats: Improved Bull Rush, Improved Disarm, Improved Feint, Improved Grapple, Improved Overrun, Improved Sunder, or Improved Trip
At 8th level, the character gains Weapon Specialization with their legacy weapon.
At 14th level, the character gains Melee Weapon Mastery based on their legacy weapon.
At 16th level, the character gains their melee weapon's associated Melee Weapon Mastery feat (Slashing Flurry, Driving Attack, Crushing Strike.)
At 20th level, the character gains the Weapon Supremacy feat for their legacy weapon.
Chaos/Law Devotion: At 10th level, the character gains either Chaos Devotion or Law Devotion based on their alignment. If the character is neutral, they may select either feat.
Spoiler: The BuildOH - Otyugh Hole, BL - Bloodline Feat, DF - Domain Traded in, H - Human Bonus, F - Flaw Feat
Level Class1 Class2 Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features 1st Cloistered Cleric 1 Whirling Frenzy Spirit Lion Totem Barbarian 1 +1 +2 +0 +2 Concentration 4, Knowledge (History) 4, Knowledge (Religion) 4, Knowledge (The Planes) 4, Intimidate 4, Jump 4, Spellcraft 4 Power Attack, Extend Spell (H), Persistent Spell (F), Divine Metamagic (Persistent Spell) (F), Knowledge Devotion (DF), Travel Devotion (DF) Rebuke Undead, Lore, Domains (Celerity, Knowledge, Travel), Whirling Frenzy 1/day, Pounce 2nd Warblade 1 Binder 1 +2 +5 +1 +5 Knowledge (religion) +4, Knowledge (The Planes) +1 Weapon Focus (Greatsword) (BL) Weapon Aptitude, Battle Clarity, Manuevers, Stances, Soul Binding (1 vestige) 3rd *Ruby Knight Vindicator 1 Warlock 1 +3 +5 +1 +7 Concentration +1, Knowledge (The Planes) +1, Intimidate +1, Jump +1, Spellcraft +1 Extra Turning Eldritch Blast 1d6, Invocations 4th Ruby Knight Vindicator 2 Warlock 2 +4 +5 +1 +8 Concentration +1, Knowledge (The Planes) +1, Intimidate +1, Jump +1, Spellcraft +1 Improved Bull Rush (BL) Divine Recovery, detect magic 5th Ruby Knight Vindicator 3 Warlock 3 +5 +6 +1 +8 Concentration +1, Knowledge (The Planes) +1, Jump +2, Spellcraft +1 Damage Reduction 1/Cold Iron, Eldritch Blast 2d6 6th Ruby Knight Vindicator 4 Warlock 4 +6 +6 +2 +9 Concentration +2, Knowledge (The Planes) +1, Jump +1, Spellcraft +1 Extend Rage (OH), Least Legacy (BL), Shock Trooper Deceive Item 7th Ruby Knight Vindicator 5 Warlock 5 +7 +6 +2 +9 Concentration +2, Knowledge (The Planes) +1, Jump +1, Spellcraft +1 Armored Stealth, Eldritch Blast 3d6 8th Ruby Knight Vindicator 6 Warlock 6 +8 +7 +2 +10 Concentration +2, Knowledge (The Planes) +1, Jump +1, Spellcraft +1 Weapon Specialization (Greatsword) (BL) 9th Ruby Knight Vindicator 7 Warlock 7 +9 +7 +3 +10 Concentration +2, Knowledge (The Planes) +1, Jump +1, Spellcraft +1 Maximize Spell-Like Ability (eldritch blast) Divine Impetus, Damage Reduction 2/Cold Iron, Eldritch Blast 4d6 10th Cloistered Cleric 2 Hellfire Warlcok 1 +9 +7 +3 +13 Concentration +1, Knowledge (History), Knowledge (Religion) +1, Knowledge (The Planes) +1, Jump +1, Spellcraft +2 Chaos Devotion (BL) Hellfire Blast +2d6 11th Warblade 2 Hellfire Warlock 2 +10 +8 +3 +13 Concentration +1, Knowledge (Religion) +1, Knowledge (The Planes) +1, Jump +1, Spellcraft +1 Uncanny Dodge, Hellfire Blast +4d6, Hellfire Infusion, Resistance to Fire 10 12th Warblade 3 Hellfire Warlock 3 +11 +8 +4 +14 Concentration +1, Knowledge (Religion) +1, Knowledge (The Planes) +1, Jump +1, Spellcraft +1 Lesser Legacy (BL), Improved Sunder Battle Ardor, Hellfire Blast +6d6, Hellfire Shield 13th Sacred Exorcist 1 Warlock 8 +12 +9 +4 +16 Concentration +1, Knowledge (Religion) +1, Jump +1 Exorcism, Turn Undead, Fiendish Resilience 14th Cloistered Cleric 3 Legacy Champion 1 +13 +9 +4 +19 Concentration +1, Knowledge (Religion) +2, Knowledge (The Planes) +1, Jump +2, Spellcraft +1 Melee Weapon Mastery (Slashing) (BL) Reduced Ritual Cost (lesser), Bond of Lore 15th Cloistered Cleric 4 Legacy Champion 2 +14 +10 +5 +19 Concentration +1, Knowledge (Religion) +2, Knowledge (The Planes) +1, Jump +2, Spellcraft +1 Quicken Spell-Like Ability (Eldritch Blast) Replace Legacy Ability (least) 16th Cloistered Cleric 5 Legacy Champion 3 +14 +10 +5 +20 Concentration +1, Knowledge (Religion) +2, Knowledge (The Planes) +1, Jump +2, Spellcraft +1 Slashing Flurry (BL) Extra Legacy Use (least) 17th Cloistered Cleric 6 Legacy Champion 4 +15 +11 +5 +20 Concentration +1, Knowledge (Religion) +2, Knowledge (The Planes) +1, Jump +1, Spellcraft +2 Quicken Legacy (mirror image) 18th Warblade 4 Legacy Champion 5 +16 +11 +6 +21 Concentration +1, Knowledge (Religion) +1, Jump +1, Spellcraft +1 Greater Legacy (BL), Combat Brute Replace Legacy Ability (lesser) 19th Warblade 5 Legacy Champion 6 +17 +12 +6 +21 Concentration +1, Knowledge (Religion) +1, Jump +1, Spellcraft +1 Improved Initiative Extra Legacy Ability Use (lesser) 20th Ruby Knight Vindicator 8 Warlock 9 +18 +12 +6 +22 Concentration +1, Jump +1, Spellcraft +1 Weapon Supremacy (Greatsword) (BL) Eldritch Blast 5d6
*Note that this version of Ruby Knight Vindicator has been refluffed to require Tiger Claw manuevers and stances, along with 4 ranks in Jump. Additionally, the prestige class draws from Iron Heart, Shadow Hand, Diamond Mind, and Tiger Claw.
Skill Ranks at 20: Concentration 26, Knowledge (History) 5, Knowledge (Religion) 22, Knowledge (The Planes) 19, Intimidate 6, Jump 26, Spellcraft 23
Spoiler: ManeuversLevel 2 (IL 6) = Wall of Blades (IH), Action Before Thought (DM), Rabid Wolf Strike (TC), Leaping Dragon Stance (TC, stance)
Level 3 (IL 10) = Child of Shadow (SH, stance)
Level 4 (IL 11) = Iron Heart Surge (IH)
Level 6 (IL 13) = Shadow Blink (SH)
Level 8 (IL 15) = Emerald Razor (DM), Hearing the Air (DM, stance)
Level 11 (IL 17) = Dancing Mongoose (TC)
Level 12 (IL 18) = Swooping Dragon Strike (TC)
Level 18 (IL 25) = Raging Mongoose (TC, replaces Rabid Wolf Strike), Stance of Alacrity (DM, stance)
Level 19 (IL 26) = Avalanche of Blades (DM)
Level 20 (IL 27) = Time Stands Still (DM)
Spoiler: InvocationsLevel 3 = Eldritch Spear
Level 4 = Hideous Blow
Level 6 = See the Unseen
Level 8 = Hellrime Blast
Level 10 = Fell Flight
Level 12 = Flee the Scene
Level 13 = Vitriolic Blast
Level 16 = Walk Unseen
Level 18 = Eldritch Chain
Level 19 = Utterdark Blast
Spoiler: Cleric CastingSpells per Day
* Because of Ichigo's Weapon of Legacy, he loses spell slots at the following levels:
Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st 3 1+1 - - - - - - - - 2nd 3 1+1 - - - - - - - - 3rd 3 1+1 - - - - - - - - 4th 4 2+1 - - - - - - - - 5th 4 2+1 1+1 - - - - - - - 6th 5 2+1 2+1 - - - - - - - 7th 5 2+1 2+1 1+1 - - - - - - 8th 5 2+1 1+1 1+1 - - - - - - 9th 5 2+1 2+1 2+1 - - - - - - 10th 6 3+1 2+1 1+1 1+1 - - - - - 11th 6 3+1 2+1 1+1 1+1 - - - - - 12th 6 3+1 2+1 1+1 0+1 - - - - - 13th 6 3+1 2+1 2+1 1+1 - - - - - 14th 6 3+1 3+1 2+1 1+1 0+1 - - - - 15th 6 3+1 3+1 2+1 2+1 1+1 - - - - 16th 6 4+1 3+1 3+1 2+1 1+1 0+1 - - - 17th 6 4+1 3+1 3+1 2+1 2+1 1+1 - - - 18th 6 4+1 3+1 3+1 2+1 2+1 1+1 - - - 19th 6 4+1 3+1 3+1 2+1 2+1 1+1 - - - 20th 6 4+1 4+1 3+1 3+1 2+1 1+1 0+1 - -
SpoilerLevel 6 - 1st Level Spell Slot
Level 8 - 2nd Level Spell Slot
Level 10 - 3rd Level Spell Slot
Level 12 - 4th Level Spell Slot
Level 14 - 5th level Spell Slot
Level 16 - 6th Level Spell Slot
Level 18 - 7th Level Spell Slot
Level 20 - 8th Level Spell Slot
Domains: Celerity, Knowledge*, Travel*
*Traded away for their respective Domain feats
Spoiler: ItemsZangetsu/Tensa Zangetsu
Level Attack Penalty HP Loss Spell Slot Loss Abilities 5 Shikai (Zangetsu) 6 2 1st 7 4 +1 Valorous Adamantine Greatsword 8 -1 2nd 9 6 Speed Enhancement +10 10 3rd mirror image 1/day 11 Bankai (Tensa Zangetsu) 12 4th Bankai speed 13 8 Getsuga Charged Attacks 14 5th 15 10 16 6th +1 Valorous Collision Adamantine Greatsword 17 +1 Valorous Collision Wounding Adamantine Greatsword 18 7th 19 12 20 8th Dangai Training
Prior to it's awakening, Zangetsu is a +1 Adamantine Greatsword. It's omen is an audible hum that causes the air to vibrate.
Shikai: Starting at 5th level, Zangetsu is an intelligent item. It is true neutral, can communicate via empathy and see and hear out to 60 feet, has mental stats of Int 13, Wis 13, and Cha 10, can cast the spells wraithstrike 1/day and nerveskitter 3/day and has an ego score of 7 (changes to 8 at 6th level.)
Bankai: At 11th level, Zangetsu becomes Tensa Zangetsu, improving its status as an intelligent item. It is still true neutral, can communicate via language (common) or telepathy and can hear and see with darkvision and blindsense to 120 feet. It has mental stats of Int 18, Wis 18, Cha 10, and can cast wraithstrike 1/day, displacement 1/day, haste 3/day, nerveskitter 3/day, and true resurrection 1/month on it's wielder. Its ego score is now 26, with increases to 28 at level 14 and 34 at level 17.
Bankai Speed (Ex): At 12th level, the compression of reaitsu from Tensa Zangetsu doubles your movement speed, as the ability of the Rapid Wrath spear.
Getsuga Charged Attacks (Sp): At 13th level, Tensa Zangetsu allows the channeling of eldritch blasts through its attacks. Whenever making an attack with Tensa Zangetsu, treat the attack as if the Hideous Blow blast shape invocation was being used. (Adds eldritch blast damage to all attacks made with Tensa Zangetsu.)
Dangai Training (Ex): At 20th level, Tensa Zangetsu increases your speed to new heights. You may take two separate sets of actions each round, as the Dual Actions special ability of the chronotyryn.
Hollow Mask: This bone white mask with dark red markings melds into your body after you take possession of it. Placing your hand in a claw-like shape and ripping it down over your face (swift action) causes the mask to coalesce from dark energy. The mask functions for up to 10 minutes per day and causes you to gain the Dark Creature and Shadow Creature templates. A superior version allows the benefit to be continuous.
Spoiler: Optimization Notes/Early EntryAll three bloodline levels are taken after 1st level, requiring 2000 exp each. This means that the maximum skill point cap is increased by three (8 ranks when Ichigo reaches level 2) and the initiator level is increased to allow higher level manuevers to be chosen [IL is 6 at second level: Non-initiator level 4 (1 + 3 bloodline levels) divided by 2 and 4 initiator levels (1 + 3 bloodline levels)] so the prerequisites for Ruby Knight Vindicator can be met by level 3. Additionally, the three bloodline levels make the Hellfire Blast damage 6d6 higher, CL for cleric spells 3 higher (CL 16 at 20th), and warlock caster level 3 higher (CL 20 at 20th).
Spoiler: Ichigo in 3.5Ho boy! First off, I decided to make Ichigo a gestalt character after trying and failing multiple times to cram a powerful (read ToB) melee warrior and strong ranged attack (eldritch blast) user together. I really like the feel that Hellfire Warlock grants to Ichigo, but I was having a hard time fitting in enough melee for him to be capable, so I ended up trying to have my cake and eat it too with gestalt. Legacy Champion is used quite frequently with Hellfire Warlock and creating a zanpaktou as a legacy weapon seemed like it could fit nicely, so I decided to head that route. Binder is of course used for mitigating the Con damage from Hellfire Warlock, and Naberius fits better with Ichigo than I had originally thought (more on this later.) Now that I had a capable build for Ichigo's Getsugatensho spam, I went with a relatively standard Warblade/Cleric/Ruby Knight Vindicator melee side (along with Spirit Lion Totem Barbarian for pounce). I decided early on that I wanted to use bloodlines to show Ichigo's shinigami parenthood, though I did consider a few templates.
Levels 1-5 cover his pre-Shikai self quite well, as his tactics basically amount to two-handed power-attacking everything, as his eldritch blast is too weak to deal with threats.
Levels 6-10 show his Shikai abilities, with level 10 giving a significant boost to his ranged capabilities with Hellfire Warlock.
Levels 11-20 give his Bankai abilities and hollow powers, showing a marked improvement in his ranged damage and continual improvements for his melee combat.
(To be specific, levels 1-2 are his transformation into a shinigami, level 3-5 are pre-shikai, level 6 is his Shikai awakening, level 7-8 is the fight against Ikkaku, level 9 against Renji, level 10-11 is the fight against Kenpachi, level 12 is the fight against Byakuya, 13 vs Ulquiorra/Yammy and vs Grimmjow (1st Fight), 14 vs Ulquiorra (1st fight), 15 vs Grimmjow (2nd fight), 16-18 vs Ulquiorra (2nd fight), 18 vs Aizen and Gin (1st), and 20th vs Aizen (final).)
Physical Combat: His great BAB, heavy ToB class choice, Whirling Frenzy, pounce, DMM-persisted cleric buffs, and variety of combat feats mean Ichigo is quite competent in a melee fight, especially charging with Shock Trooper.
Shikai Training: Otyguh Hole!
Getsugatensho: Eldritch blast (8d6 at 20th) + Eldritch Spear/Chain
Black Getsugatensho: Hellfire blast (+22d6 at 20th level, HF 3 + 5 HF levels from Legacy Champion + 3 HF levels from bloodline) + Vitriolic or Utterdark Blast
Fluctuating Reiatsu: Chaos Devotion
Flight: Fell flight invocation
Shunpo/Flash Step and High Speed: Shadow Blink + Divine Impetus, Dual Actions at 20th, extremely high movement speed [his base movement speed is 110 = 30 + 10 (quick trait) + 10 (Celerity Domain) * 2 (Bankai speed) + 10 (Zangetsu enhancement), which increases to 130 with the Dark Creature template (adds 10 to base, +20 total) and 190 with the Dark and Shadow Creature templates (1.5 * base, 60 base * 2 RW * 1.5 SC + 10 = 190)]
Hollowfication: A combination of Hellfire blast, the Hollow Mask item above, Whirling Frenzy, and the Sign of binding Naberius: your voice deepens and acquires a gravelly, growling tone.
Zanpaktou: Weapon of legacy fits pretty well, as does making the item intelligent, though I do wish I could have figured out a way to allow the weapon to transform. I had an idea with the weapon of legacy, but it just never came together.
Spoiler: SourcesComplete Arcane - invocations, Maximize Spell-Like Ability, Persistent Spell, Warlock
Complete Champion - Chaos Devotion, Knowledge Devotion, Spirit Lion Totem Barbarian, Travel Devotion
Complete Divine - Divine Metamagic, Sacred Exorcist
Complete Scoundrel - Otyugh Hole
Complete Warrior - Combat Brute, Extend Rage, Shock Trooper
Dragon Magazine 325 - Blind Rage
Dragon Magazine 328 - Free-Spirited
Fiend Folio - Chronotyryn
Fiendish Codex II - Hellfire Warlock
Ghostwalk - Rapid Wrath item
Lords of Madness - Shadow Creature Template
Player's Handbook II - Melee Weapon Mastery, Slashing Flurry, Driving Attack, Crushing Strike, Weapon Supremacy
Tome of Battle - Manuevers, Ruby Knight Vindicator, Stances, Warblade
Tome of Magic - Binder, Collar of Umbral Metamorphosis, Dark Creature Template
Unearthed Arcana - Bloodlines, Cloistered Cleric, Gestalt characters, Traits, Whirling Frenzy Barbarian
Weapons of Legacy - Legacy Champion, Legacy feats, Legacy weapons