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    Halfling in the Playground

    Join Date
    May 2006
    The center of The Void

    Default Re: Advanced Necromancy (60+ new spells, plus new mechanics!)

    I'm glad I found this thread and I'm thankful for all that your putting into it . I'm only about halfway through reading everything you have so far, but I have a quick question/suggestion:
    I agree that Spell Casters should definitely be hindered by fear, but what made you decide to do Spell Failure over a Concentration Check/Penalty or something else.

    Edit: Looking back over Panicked in the Player's Handbook glossary, I found it odd that it states "[The subject] can't take any other actions" but then states that they "can use special abilities, including spells, to flee." I don't like that (and, thus, like your adjustment a lot better) because that means the wizard can just whip up a teleportation spell and get away easily .

    I also might recommend spoilers for the Spells/spell lists.
    Last edited by Calver; 2007-02-20 at 08:10 AM.

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