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Thread: Legacy OOC Thread 2 - The Argent Age

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    Default Re: [M&M3e] Legacy OOC Thread 2 - The Argent Age

    Speech: Bold Electric Indigo

    Spoiler: PL 8: The Human Dynamo!
    Show



    The Human Dynamo!
    Electrifying Man of Action!

    Real Name: Alexander "Sascha" Lorentz
    Age: 25
    Date of Birth: February 14th, 1915


    Spoiler: Background
    Show
    The Age of Electricity

    Alexander Lorentz was born on Valentine's Day 1915 in Brooklyn to working class Dutch immigrants. His father Ferdinand worked as a blacksmith, while his mother Lisbeth worked as a nurse in a public hospital run by the Shriners. As a youth he apprenticed in his father's craft, and was heavily influenced by physical culture of strongman pioneers such as Eugen Sandow, Monte Saldo, and the Great Maxick. When he turned 16, his father permitted him to join a boxing gym to study the arts of pugilism and fisticuffs, so long as his training did not interfere with his responsibilities in the shop.

    One evening in the fall of 1937, at the young age of 22 years, Sascha had left the pub where he'd been drinking with his mates at half past midnight. A light fog had left the cobblestones slick with moisture, and screeching tires alerted him to a taxi careening towards an elderly man. In one reality this would have resulted in a collision that would signal the final inevitable decline of the elder, but this night Alex was present to intervene; he lunged into the street, barely pushing them both from the path of grievous harm. That man was Nikola Tesla and the meeting would prove a fateful turn in both men's life.

    Grateful for his rescue, but bruised by the unceremonious tackling, Tesla bade Alex escort him back to his residence at the Hotel New Yorker. Alex was astonished by the trappings of the room, expressing interest and curiosity at the many schematics and strange contraptions haphazardly littered about. Having long since resigned himself to bitterness over his war with Edison, Tesla had all but given up. However his suspicions that the near-miss may have been a hit hired by his rival, combined with the inquisitive curiosity of his unexpected Samaritan, inspired some of the old-fighting spirit that lay dormant within the wizened inventor. He resolved to reopen his laboratory on Houston Street, and took young Lorentz on as his apprentice. The younger man provided much needed vigor and steady hands, as well as a solid foundation in the blacksmithing science of metallurgy.

    One night in 1940 the two men were conducting an experiment Tesla had devised to test his theories about the wireless transmission of energy. As the generators thrummed to life, a strange and otherworldly glow lit up the sky, an aurora seen around the globe. Something went awry within the machines and the system began to overload. Alexander raced to the cutoff switch but as soon as he touched it an explosion rocked the lab and an arc of luminous multi chromatic lightning hurled him across the room, knocking him senseless into unconsciousness. When he awoke, he would find himself irrevocably transformed...

    Spoiler: Power Profile
    Show
    Effects Most Curious and Unexpected


    When he came to it quickly became apparent that something had shifted within Sascha. His body was faster, able to chase down even the fastest super cars of the era, possessed of inhuman resilience, and now wholly immune to the ravages of current. Indeed he himself now seemed to generate a significant charge. Moreover he discovered he was possessed of new sight beyond the ken of mortal men. Alexander took it as a sign of something great, and began giving public performances under the moniker "The Human Dynamo."

    Meanwhile Tesla tinkered with ways of harnessing the parahuman pugilist's power, crafting a set of copper coiled caestus that encased Sascha's forearms and knuckles with concentrated voltage. Even more impressive was the hand-canon he presented his apprentice that channeled and amplified the latent electricity within him into a truly terrifying bolt of lightning, so dubbed the 'Wrath of Zeus.'

    With war brewing across the Atlantic, the rage was set for Alexander the Human Dynamo to take his place among the new pantheon of heroes.

    Since his first encounter with the Nazi's, Sascha has pushed his power significantly. He can channel more power through body, his canon, and no longer requires the caestus to amplify his charge. He's also learned how to launch himself into the air and glide on electrostatic thrust.

    Spoiler: Description
    Show
    Portrait of a Man of Action

    A physically imposing specimen of man, Alexander stands at a strapping 6 feet tall, weighing in at solid sixteen stone. His long hours at the forge, and tenacious pursuit of physical perfection have left him chiseled and bronzed as if cut from marble.

    In demeanor, he is intense but reserved, preferring actions to words, but will display an insatiable curiosity in the face of novelty.

    Spoiler: Complications
    Show

    Motivation: Competition

    Whether it be within himself, chasing after his physical ideal, or against a worthy opponent in the ring, Alexander thrives on competition. Any chance to test his mettle and prove his valor will exert a powerful pull upon his psyche.

    Motivation: Adventure/Thrillseeeking

    Hand in hand with the first motivation, Sascha feels the call of an innate and compelling curiosity. He is enamored of his new abilities, and the emergence of others so uniquely empowered, and won't pass up an opportunity to explore the unknown alongside them.

    Psychological Flaw: Hubris

    If he can be said to have a singular defect of character, it would be pride. The invincibility of youth, the bravado of boxing, and his preternatural puissance have combined to imbue this fledgling fighter of crime and evil with a certain overconfidence in his own capabilities. His brash impulses to court danger and adrenaline make him more than inclined to leap into situations he in not entirely equipped to handle on his own.

    Power Loss: Zeus Cannon

    While Sascha's body continues to increase it's quantum generation of electrical current, it is still limited to physical touch. In order to project this energy into ranged bolts of lightning, he requires the use of a special unique focusing weapon to channel and amplify the current. This weapon takes the form of a steampunk looking hand-canon that may be disarmed, or confiscated.

    Spoiler: Build
    Show
    Hero Points: 1

    Abilities: 24 points
    Strength: 4
    Stamina: 8
    Agility: 0
    Dexterity: 0
    Fighting: 0
    Intellect: 0
    Awareness: 0
    Presence: 0

    Powers: 69 Points
    Quantum Conductor!
    [Immunity 10 (Electricity)]
    [Feature 1 (Power Electrical Devices by Touch)]
    Aethervision! 9 Point Static Array

    1. Spectral Sight
    [Senses 6 (Vision Counters Concealment: Invisibility and Smoke/Fog, Extended, Low-Light), Enhanced Perception +12 (Limited: Vision Only)]

    2. Aether-Ray Scanning
    [Senses 6 (Vision Penetrates Concealment, Extended, Low-Light), Enhanced Perception +12 (Limited: Vision Only)]
    Lightning Speed! 8 Point Static Array

    1. Electric Dash
    [Speed 8]

    2. Electrostatic Thrust
    [Flight 4]
    Vigorous Voltage! 35 Point Static Array

    1. Contact Conduction
    [Strength Based Damage 4, Reaction (Touch) Affliction 8 (Limited Degree: Impaired, Disabled), Affects Insubstantial 2, Incurable, Unarmed Attack 4]

    2. Stunning Blow
    [Strength Based Damage 4, Linked Cumulative Affliction 8 (Extra Effect: Dazed/Vulnerable>Stunned/Defenseless>Incapacitated), Accurate 4, Affects Insubstantial 2, Incurable]

    3. Overcharge
    [Damage 8, (Burst Area 2, Selective, Affects Insubstantial 2, Incurable 1)]

    4. Zeus Cannon
    [Ranged Damage 8, Accurate 4, Affects Insubstantial 2, All-Out Attack, Extended Range 6, Improved Aim, Improved Critical 1, Incurable, Power Attack, Precise Attack 2: Ignores Cover and Concealment]

    Skills: 4 Points
    - Expertise: Metallurgy +8 (+8)

    Advantages: 5 Points
    - Evasion 2
    - Move-by Action
    - Quick Draw
    - Uncanny Dodge
    - Benefit (Wealth) 1

    Offense
    Initiative: +0

    Contact Conduction:
    +8: Strength Based Close Damage 8 Toughness DC 23, Reaction (Touch) Affliction 8: Fortitude DC 18 (Limited Degree: Impaired, Disabled), Affects Insubstantial 2, Incurable [4 Bludgeoning/4 Spectral Electricity]

    Stunning Blow:
    +8: Strength Based Close Damage 8: Toughness DC 23, Linked Cumulative Affliction 8: Fortitude DC 18 (Dazed/Vulnerable>Stunned/Defenseless>Incapacitated), Affects Insubstantial 2, Incurable [4 Bludgeoning/4 Spectral Electricity]

    Overcharge:
    60' Radius Burst Area Damage 8, (Affects Insubstantial 2, Incurable, Selective) [Spectral Electricity]

    Zeus Cannon:
    +8: Ranged Damage 8 (Affects Insubstantial 2, Extended Range 6, Improved Critical 1, Incurable, Precise Attack 2: Ignores Cover and Concealment) [Spectral Electricity]

    Defenses: 24 Points
    - Dodge +8
    - Parry +8
    - Will +8
    - Fortitude +8
    - Toughness +8

    Experience: 8
    Expenditures:
    - 1 Point: Add Alternate Effect (Flight)
    - 1 Point: Increase Movement Array by 1
    - 1 Point: Increase Movement Array by 1
    - 1 Point: Increase Movement Array by 1
    - 1 Point: Add Overcharge to Array
    - 1 Point: Add Advantage: Benefit (Wealth) 1

    Grand Total: 126 Points

    Spoiler: PL 10: DYNAMAN
    Show



    DYNAMAN
    (Self) Powered-Armor Avenger!

    Real Name: Alexander Lorentz
    Age: 51
    Date of Birth: February 14th, 1915


    Spoiler: Interlude
    Show
    Oh The Times They Are A-Changin'

    The Vanguard would see the war through to the end, and Sascha fought valiantly for the next 5 years. When footage aired of the first bomb hitting Hiroshima, he couldn't help but whisper in awe and horror "Null was right."

    After the war he returned to New York. Old Nik, equally horrified at the atomic bomb, ceased working on his death ray designs for the government, canceling his military contracts. He was able to continue his work at Wardenclyff Tower thanks in part to private sector communications contracts. In 1946 Tesla revolutionized the world when he introduced ENIAC, the worlds first computer, and again in 1950 when he introduced cellular telephones, briefcase sized devices linked to local transmission towers which soon popped up across the nation. He was 93 years old at the time.

    As for Sascha, the electrical strongman always was more showman than scientist, and with the help of a shrewd agent, started going by Alexander and released a book about his experiences in the war. The Vanguard was an embellished biopic, though it omitted many classified details, including any mention of April or the Imageria. As for the former, he rarely talked about her even with the other members of the Vanguard, but deep down he took her leaving pretty hard. He covered up his grief by immersing himself in the celebrity lifestyle, dating several Hollywood actresses. His fame and strongman good looks lead to motion picture deals, including a movie based on the book in which he played himself. His breakout was the lead role in Samson and Delilah, the highest grossing film of 1949 alongside Hedy Lamarr whom he dated casually from 1948-1950. He was predictably terrible as an actor, though that didn't matter as much back then, but he worked in the industry for eight years, his final film the 1955 hit The King of Olympus in which he played Zeus in brilliant technicolor. When the Vietnam war broke out, he was hungry for a return to action, rejoining the Vanguard when called upon until 1958 when an aging Tesla bade him return to Wardenclyff.

    When he arrived, Alexander found Old Nik, now truly ancient at 101 years of age stalking about his lab with a manic vigor uncanny for his years. The scientist went on to explain that Sascha's own abilities and the revelations of the Imageria had opened up new vistas and possibilities. He had applied his ideas to the wireless intercontinental transmissions for voice and images, next was matter itself. The experiment was small scale, and would send Alexander 100 feet across the room to a waiting receiving chamber. The test failed to do anything the first time. Tragedy struck however as Tesla was making adjustments inside the transmitting chamber. At his request Sacha (Old Nik always used his Serbian name) activated a circuit on the control panel. Suddenly the machine sprang to life, and Nikolai Tesla was struck by an arc of electricity, vaporizing into thin air. To Alexander's knowledge he never materialized and was pronounced dead shortly thereafter. To Alexander's surprised Tesla had named him sole heir, leaving him Wardenclyff and ownership over all of his patents. Unable to decipher or do much with the latter, Alexander sold many of the less dangerous ones off to the government or private companies, and moved most of Wardenclyff's contraptions into permanent storage before the place burned to the ground in 1959.

    In the new decade, with a resurgence of interest in Parahumans and "superheroes", Sascha returned to the costumed life. With the help of a brilliant marketing man at SCDP, he changed his persona to Dynaman, his earlier moniker being deemed quaint in these modern times. Changing out his strongman leotard for sleek jumpsuit, and donating his now vestigial Zeus canon to the Smithsonian, at the age of 45 as a hero reborn!

    When the Grade rating was instituted, Alexander passed on becoming a "super-soldier", electing to keep his autonomy as a Grade 3. He'd never really felt comfortable in the regimented military world, but his history in the war and current celebrity made it easier for him than most. Where other costumed parahumans focus on mundane crime or license their protection to municipalities, Dynaman operates independently. Mostly this is an extension of his celebrity life, appearing before the cameras and occasionally zapping by to put the fear of God into criminals. Primarily though he acts on call to help with the rising rate of so-called "super-villainy." For the first couple years he hung his metaphorical cape in Manhattan but has recently been attracted to the glitz and glamour of Swinging London. Yeah baby!

    Spoiler: Power Profile
    Show
    Armored Magnetodynamic Powersuit (AMPsuit)

    A year ago, in the aftermath of a fight with his arch-nemeses the Eastern-Bloc duo called Hammer and Sickle in which he was pushed to the breaking point, Alexander made a shocking discovery...his powers had begun to grow beyond his control. It started small at first, an accidental arc here, some ambient static there, but soon his energy generation began to slowly burn up his own body from the inside. It seemed he had reached the limit of what even a parahuman could safely channel. Frightened and desperate for help, he turned to an old flame, the recently divorced Lamarr. Though her star had faded from Hollywood, she was just as brilliant as ever. Working together, along with some help from some of Tesla's own archived notes about Sascha's condition, the two were able to devise a solution: a wearable device that could siphon off a portion of his power and store it in constantly alternating quantum capacitors. As a welcome side effect, this siphoned energy could be used to synergistically amplify his own output, making him that much stronger.

    Alexander built the device into a shielded breastplate, but he didn't stop there. Realizing that at age 50 he'd lost some of his youthful strength, he set about seeking a technological solution. Utilizing the latest in robotics research with some generous help from Helioman, he constructed a retractable exoskeleton; stored within the breastplate, it can deploy as thousands of magnetically charged scales forming into an armored suit that augments his strength and stamina past even the glory days of his pugilistic puissance. Thus has the Human Dynamo entered the Space Age!

    Spoiler: Description
    Show
    Super Ego

    Middle Age has done relatively little to mellow out the dynamic strongman. Sure he's lost some of his youthful vigor to the vagaries of age but he is still a specimen of strength and stamina. His jawline is as rugged as ever and his hair shows only the slightest bit of salt and pepper. The years have tempered his brash tendencies into a more savvy approach, no doubt due to his years of Hollywood fetes with the jet set.

    Now he cultivates a more composed swagger, an air befitting a veteran and celebrity of his stature, utilizing his silverback status to great effect with the younger mod squad. His persona is one part leading man, one part weathered cowboy, with an everyman appeal and the kind of confidence that only comes from being comfortable with power.

    Spoiler: Complications
    Show

    Motivation: Responsibility

    Alexander is very aware of his status on the world stage. He is driven by a need for justice, or vengeance, or even simple altruism. It's not that he doesn't believe in doing the right thing for it's own sake, but that compass is secondary to the sense that those with power are obligated to exercise it on behalf of those without.

    Motivation: Thrill-seeking

    This aspect hasn't changed much over the years. The rush of running headlong into danger is not something so easily forgotten to those who crave its caress. Fame and celebrity, these are nice perks to have, but they pale before the visceral thrill of testing one's mettle when the stakes are real.

    Containment Breach!

    Years of pushing his power has finally begun show side effects. Fortunately his newly designed breastplate is able to contain and harmlessly siphon off any excess energy output, but it's merely a treatment, not a cure. If he should ever remove the chest unit, not only does he lose access to it's power amplification, but his body will slowly start to overload. 24 hours after removing the harness, he will unleash an uncontrolled Overcharge burst attack on everything around him. After 48 hours the discharge will occur every 12 hours. After 72 every 6, and so on until on the 7th day he will be in a constant state of uncontrollable discharge until the chest unit is reattached.

    Celebrity

    While celebrity status and wealth carry a number of perks and benefits they also complicate matters. The peace and quiet of anonymity is rarely so appreciated as when it becomes all but impossible. Fans, stalkers, paparazzi, everyone hoping for a tiny piece of you. Going to the grocery store becomes a chore when one is inundated with requests for autographs, photographs, and more illicit solicitations. And of course one must always be gracious to the adoring public in these situations, for if there is one thing it loves more than a rising star, it's a falling one. Fortune is a boon, but fame can often be a complicating burden, always analyzed under a microscope and subject at any moment to the kangaroo court of public opinion.

    Nemeses: Hammer and Sickle




    Russian fraternal twins, both genetically augmented super soldiers armed with special weapons. Hammer is a powerhouse of a woman wearing ornate armor and wielding an oversized electrically charged maul. One of the strongest parahumans on the planet, though she cannot fly the prodigious puissance of her legs allow her to jump for miles, creating massive shockwaves when she lands.

    Her brother Sickle is an assassin who has been altered for uncanny speed. he wields a pair of massive oversized curved blades, said to made from a near indestructible meteorite metal. Built into the hilt of the sickles are high frequency generators that vibrate the blades millions of times per second letting them cut through steel and stone like butter. In combat he is a whirling dervish, not quite as fast on the ground as Alexander but more maneuverable and more difficult to target.

    Both serve the Soviet Union, true faith believers in the dream of a worker's paradise, and are dedicated to bringing down the corrupt and greedy Western world that has lost its way to the evils of unfettered capitalism.

    Spoiler: Build
    Show
    Hero Points: 1

    Abilities: 18 points
    Strength: 3/6
    Stamina: 6/12
    Agility: 0
    Dexterity: 0
    Fighting: 0
    Intellect: 0
    Awareness: 0
    Presence: 0
    Powers: 99 Points
    Limitless Power!
    [Immunity 10: Electricity] (10)
    [Feature 1: Power Electrical Devices] (1)
    Electromagnetic Vision: 9 Point Static Array (10)

    1. Low Energy Scan
    [Senses 6 (Vision Counters Concealment: Invisibility and Smoke/Fog, Extended, Low-Light), Enhanced Perception +12 (Limited: Vision Only)] (9)

    2. High Energy Scan
    [Senses 6 (Vision Penetrates Concealment, Extended, Low-Light), Enhanced Perception +12 (Limited: Vision Only)] (1)
    Ride the Lightning: 8 Point Static Array (9)

    1. Electron Flow
    [Speed 8] (10)

    2. Arc Flight
    [Flight 4] (1)
    The Body Electric: 32 Point Static Array (36)

    1. Electrocute
    [Reaction (Touch) Affliction 8 (Limited Degree: Impaired>Disabled, Affects Insubstantial 2, Incurable 1), Unarmed Attack 10] (32)

    2. Arc Touch
    [Damage 8, Linked Affliction 8 (Extra Effect: Dazed+Vulnerable>Stunned+Defenseless>Incapacitated , Accurate 5, Affects Insubstantial 2, Incurable)] (1)

    3. Giga Bolt
    [Ranged Damage 8 (Accurate 5, Affects Insubstantial 2, Extended Range 2, Improved Critical 4, Incurable, Precise Attack 2: Ignores Cover and Concealment)] (1)

    4. Overcharge
    [Damage 8 (Burst Area 2, Affects Insubstantial 2, Incurable 1), Linked Regeneration 10 (Persistent, Standard Action)] (1)
    Armored Magnetodynamic Powersuit (AMPsuit) Removable (-9) (33)

    Deploy
    [Feature 1: Quick Change] (1)

    Retractable Exoskeleton
    [Enhanced Strength 3] (6)
    [Enhanced Stamina 6] (12)
    [Strength Based Damage 4] (4)

    Magnetodynamic Amplifier (18)
    - Add + 2PP to Ride the Lightning:
    1. Speed 10
    2. Flight 5

    - Add +16 PP to Body Electric:
    1. Raise Ranks to 10, add Cumulative
    2. Raise Ranks to 10, add Cumulative
    3. Raise Ranks to 10, add Multiattack, Power Attack, All Out Attack
    4. Raise Ranks to 10, add Selective

    Booster Rockets
    [+2 Flight (Distracting)] (2)
    Skills: 5 Points
    - Technology +10 (+10)
    Advantages: 4 Points
    - Evasion 2
    - Uncanny Dodge
    - Move-by Action
    Legacy: 5 Points
    - Benefit: Wealth 3
    - Security Clearance
    - Status: Superhero Celebrity
    Offense
    Initiative: +0

    Electrocute:
    +10/Reaction (Touch): Cumulative Affliction 10: Fortitude DC 20 (Limited Degree: Impaired>Disabled), Affects Insubstantial 2, Incurable [Spectral Electricity]

    Arc Touch:
    +10: Close Damage 10, Linked Cumulative Affliction 10: Fortitude DC 20 (Extra Effect: Dazed+Vulnerable>Stunned+Defenseless>Incapacitated ), Affects Insubstantial 2, Incurable [Spectral Electricity]

    Giga Bolt:
    +10: Ranged Multiattack Damage 10: Toughness DC 25, Affects Insubstantial 2, Extended Range 2, Improved Critical 4, Incurable, Precise Attack 2 (Ignores Cover and Concealment) [Spectral Electricity]

    Overcharge:
    60' Radius Burst Area 2 Damage 10, (Affects Insubstantial 2, Incurable, Selective), Linked Regeneration 10 (Persistent, Standard Action) [Spectral Electricity]

    Defenses: 24 Points
    - Dodge +8 [8]
    - Parry +8 [8]
    - Will +8 [8]
    - Fortitude +0 [6/12]
    - Toughness +0 [6/12]

    Experience: 0
    Expenditures:
    Grand Total: 150 Points

    Spoiler: PL 14: Lodestone
    Show



    Lodestone
    The Galvanium Golem

    Real Name: Alex Lorentz
    Age: 105
    Date of Birth: February 14th, 1915


    Spoiler: Interlude
    Show
    Posthumous

    What has happened in the interim years.

    Spoiler: Power Profile
    Show
    Posthuman


    New Power Descriptions

    Spoiler: Description
    Show
    Postmodern

    New Description

    Spoiler: Complications
    Show

    Motivation: New

    New Motivation

    Motivation: New

    New Motivation

    New Flaw

    New Complication

    Nemesis: New

    [IMG]Supervillain image[/IMG]

    New villain description

    Spoiler: Build
    Show
    Hero Points: 1

    Abilities: -10 points
    Strength: 0/16
    Stamina: Absent
    Agility: 0
    Dexterity: 0
    Fighting: 0
    Intellect: 0
    Awareness: 0
    Presence: 0

    Powers: 165 Points
    Galvanium Golem (Innate): (1)

    [Growth 2, Density Increase 22 (Permanent), Protection 2, -8 Strength)] (34)
    [Immunity 32: Fortitude, Critical Hits] (32)
    [Immunity 10: Electricity]
    (10)
    [Regeneration 1] (1)

    Meissner Effect:

    [Immunity 5: Magnetism (Sustained)] (5)

    Spectral Sight:

    [Enhanced Perception +12 (Limited: Vision Only)] (3)

    Magnetic Levitation:

    [Flight 1 Continuous+Flight 6 (Subtle 1, Limited 2: Only within 2 feet of a horizontal/angled surface)](5)

    Quantum Superconduction: 63 Point Static Array (68)

    1. Electrify
    [Reaction (Touch) Cumulative Affliction 14 (Limited Degree: Impaired>Disabled, Affects Insubstantial 2, Incurable 1), Feature 1 (Power Electrical Devices by Touch), Fast Grab, Improved Grab, Improved Hold] (60)

    2. Thunder Strike
    [Cumulative Multiattack Affliction 14 (Extra Effect: Dazed+Vulnerable>Stunned+Defenseless, Limited Degree), Linked Multiattack Move Object 14 (Close, Limited Direction: Away), Linked to Strength Damage, Affects Insubstantial 2, Improved Critical 4, Incurable)] (1)

    3. Tesla Bolt
    [Ranged Multiattack Damage 14 (Accurate 7, Affects Insubstantial 2, Improved Critical 4, Extended Range 3, Incurable, Precise Attack 2: Ignores Cover and Concealment), Power Attack, All-out Attack] (1)

    4. Overcharge
    [Damage 14 (Burst Area 2, Selective, Affects Insubstantial 2, Incurable 1), Linked Regeneration 10 (Persistent, Standard Action, Quirk: Bruises Only)] (1)

    5. Tesla Field
    [Perception Move Object 14, (Affects Insubstantial 2, Precise, Subtle 1)]
    [Senses 13 (Vision Counters All Concealment, Counters Illusion, Penetrates Concealment, Extended, Radius)]
    [Quickness 20, (Physical Actions Only, Only Affects Objects, Limited to Dis/assembling Objects)]
    (1)

    6. Magnetic Seizure
    [Perception Ranged Cumulative Affliction 14, DC 24 Will, Extra Effect: Disabled+Vulnerable>Impaired+Defenseless (Affects Insubstantial 2, Limited Degree, Reversible, Subtle 1), Senses 3: Detect Magnetic Fields (Ranged, Perception)] (1)

    The Ghost in the Golem:

    [Morph 1 (Metamorph)] (6)


    Skills: 5 Points
    - Technology +10 (+10)
    Advantages: 16 Points
    - Close Combat 12
    - Evasion 2
    - Move-by Action
    - Interpose
    Legacy: 10 Points
    - Benefit: Wealth 5
    - Security Clearance
    - Status: Superhero Celebrity
    - Sidekick 3
    Sidekick
    Nikola Tesla
    - Absent Strength, Stamina, Agility, Dexterity
    - Immunity 30: Fortitude
    - Technology 24
    - Expertise: Science 24
    - Inventor
    Offense
    Initiative: +0

    Unarmed:
    +12: Close Damage 16, [Bludgeoning, Crushing, Rending]

    Electrify:
    +12/Reaction (Touch) Cumulative Affliction 14: Fortitude DC 24 (Limited Degree: Impaired>Disabled, Affects Insubstantial 2, Incurable) [Spectral Electricity]

    Thunder Strike:
    +12 Linked to Strength Damage 16: Toughness DC 31, Linked Cumulative Multiattack Affliction 14: Fortitude DC 24 (Extra Effect: Dazed+Vulnerable>Stunned+Defenseless), Linked Multiattack Move Object 14: Resisted by Strength DC 24 (Close, Limited Direction: Away), Affects Insubstantial 2, Improved Critical 4, Incurable) [Bludgeoning, Spectral Electricity, Spectral Paramagnetic]

    Tesla Bolt:
    +14: Ranged Multiattack Damage 14: Toughness DC 29 (Affects Insubstantial 2, Improved Critical 4, Incurable, Extended Range 3, Precise Attack 2: Ignores Cover and Concealment) [Spectral Electricity]

    Overcharge:
    60' Radius Burst Area 2 Damage 14, (Affects Insubstantial 2, Incurable, Selective), Linked Regeneration 10 (Persistent, Standard Action, Quirk: Bruises Only) [Spectral Electricity]

    Tesla Field:
    Perception Move Object 14: Resisted by Strength DC 24 (Affects Insubstantial 2, Precise, Subtle 1) [Spectral Paramagnetic]

    Magnetic Seizure:
    Perception Cumulative Affliction 14: Will DC 24 (Extra Effect: Impaired+Vulnerable>Disabled+Defenseless, Affects Insubstantial 2, Limited Degree, Reversible, Subtle 1) [Spectral Magnetic]

    Defenses: 34 Points
    - Dodge +10
    - Parry +10
    - Will +14
    - Fortitude N/A
    - Toughness +18

    Experience: 0
    Expenditures:
    Grand Total: 210 Points


    Spoiler: Alternate Form: The Ghost in the Golem
    Show


    Hero Points: 1

    Abilities: -20 points
    Strength: Absent
    Stamina: Absent
    Agility: 0
    Dexterity: 0
    Fighting: 0
    Intellect: 0
    Awareness: 0
    Presence: 0
    Powers: 178 Points
    Lightning Lord (Innate): (1)

    [Insubstantial 3 (Energy: Electricity) Continuous, Permanent] (15)
    [Immunity 32 (Fortitude, Critical Hits)] (32)
    [Immortality 1] (2)
    [Protection 14] (14)
    [Move Object 1 (Close)] (1)
    [Feature 3 (Power Electrical Devices, Area, Selective)] (3)
    Electromagnetic Vision: 11 Point Static Array (12)

    1. Low Energy Scan (11)
    [Senses 6 (Vision Counters Concealment: Invisibility and Smoke/Fog, Extended, Low-Light)]
    [Enhanced Perception +20 (Limited: Vision Only)]


    2. High Energy Scan (1)
    [Senses 6 (Vision Penetrates Concealment, Extended, Low-Light)]
    [Enhanced Perception +20 (Limited: Vision Only)]
    Ride the Lightning: 20 Point Static Array (23)

    1. Electron Flow
    [Speed 20] (20)

    2. Arc Flight
    [Flight 10] (1)
    The Body Electric: 66 Point Static Array (70)

    1. Electrocute
    [Reaction (Touch) Cumulative Affliction 14 (Limited Degree: Impaired>Disabled), Affects Insubstantial 2, Incurable 1, Unarmed Attack 14] (66)

    2. Arc Touch
    [Damage 14, Linked Cumulative Affliction 14 (Extra Effect: Dazed+Vulnerable>Stunned+Defenseless>Incapacitated ), Accurate 7, Affects Insubstantial 2, Incurable] (1)

    3. Tesla Bolt
    [Ranged Multiattack Damage 14 (Accurate 7, Affects Insubstantial 2, Improved Critical 4, Incurable, Extended Range 6, Precise Attack 2: Ignores Cover and Concealment), Power Attack, All-out Attack] (1)

    4. Overcharge
    [Damage 14 (Burst Area 2, Selective, Affects Insubstantial 2, Incurable 1), Linked Regeneration 10 (Persistent, Standard Action), Concealment 2: Normal Vision (Can still be targeted)] (1)

    5. Ghost in the Machine
    [Affliction 14 vs Will: Entranced>Compelled>Controlled (Burst Area 2, Merge, Progressive, Limited Only Objects, Limited: Only Electronically Controlled Devices), Technology +10, Vehicles +10] (1)
    Ghost in the Golem:

    [Morph 1 (Metamorph, Quirk: Must merge with Galvanium Sphere)] (5)
    Skills: 5 Points
    - Technology +10 (+10)
    Advantages: 5 Points
    - Evasion 2
    - Uncanny Dodge
    - Move-by Action
    - Improved Initiative 1
    Legacy: 10 Points
    - Benefit: Wealth 5
    - Security Clearance
    - Status: Superhero Celebrity
    - Sidekick 3
    Sidekick
    Nikola Tesla
    - Absent Strength, Stamina, Agility, Dexterity
    - Immunity 30: Fortitude
    - Technology 24
    - Expertise: Science 24
    - Inventor
    Offense
    Initiative: +4

    Electrocute:
    +14/Reaction (Touch) Cumulative Affliction 14: Fortitude DC 24 (Limited Degree: Impaired>Disabled), Affects Insubstantial 2, Incurable [Spectral Electricity]

    Arc Touch:
    +14: Close Damage 14, Linked Cumulative Affliction 14: Fortitude DC 20 (Extra Effect: Dazed+Vulnerable>Stunned+Defenseless>Incapacitated ), Affects Insubstantial 2, Incurable [Spectral Electricity]

    Tesla Bolt:
    +14: Ranged Multiattack Damage 14: Toughness DC 29, Affects Insubstantial 2, Extended Range 6, Improved Critical 4, Incurable, Precise Attack 2 (Ignores Cover and Concealment) [Spectral Electricity]

    Overcharge:
    60' Radius Burst Area Damage 14, (Affects Insubstantial 2, Incurable, Selective), Linked Regeneration 10 (Persistent, Standard Action) [Spectral Electricity]
    Defenses: 42 Points
    - Dodge +14
    - Parry +14
    - Will +14
    - Fortitude N/A
    - Toughness +14

    Experience: 0
    Expenditures:

    Grand Total: 210 Points

    Last edited by TekHed; 2017-08-10 at 03:15 AM.