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Thread: Knocking foes into other foes' squares

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    Bugbear in the Playground
     
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    Default Re: Knocking foes into other foes' squares

    Quote Originally Posted by NullAshton View Post
    "If you fail to beat the defender’s Strength check result, you move 5 feet straight back to where you were before you moved into his space. If that space is occupied, you fall prone in that space."

    That could probably be used for the defender being pushed into an occupied square. Thus, the defender would fall prone in an occupied square.
    So this means, correct me if I'm wrong, that a monk with Inexorable Progress of Dawn who connects with their first 2 flurry hits can automatically cause their foe to fall prone if the space behind them is occupied or a wall. That ... that's good.

    Follow-up question: if a monk is hasted, does that "first 2 flurry hits" become "first 2 out of 3 flurry hits"?
    Last edited by ken-do-nim; 2007-02-19 at 09:38 PM.