Arms of Iz
Major Artifact
(IZ42)

Long ago, there was a man known as king among his people. A king who ruled through strength of body and spirit, he led his people to victory over their enemies. Eventually, though, the king fell in battle. He left behind a relic of his power, though, that would continue to lead his people for generations.

The Arms of Iz, at first glance, appear to be a pair of gauntlets forged out of a darkly colored metal. They each have their own individual powers when worn. The left one, the Arm of Might, gives the wearer a +6 enhancement bonus to their Str and Wis score, and allow them to use the spell-like ability Righteous Might 3/Day at a caster level equal to their character level. The right one, the Arm of Justice, gives the wearer a +6 enhancement bonus to their Dex and Cha scores, and allows them to use the spell-like ability Mark of Justice 3/Day at a caster level equal to their character level. The Arms are usually kept seperated, but when they are brought together, they reveal their true power.

When both Arms are worn, the enhancement bonuses are replaced with a +10 perfection bonus to all their ability scores (for as long as both are worn). In addition, the wearer receives a constant +10 perfection bonus to their AC, and a +20 perfection bonus to their base land speed. Any natural or unarmed attacks made while wearing both Arms deal damage as if the wearer were two size categories larger, have a +5 perfection bonus on their attack and damage rolls, and they are treated as Epic, Silver, and Cold Iron to overcome Damage Reduction, as well as being treated as the wearer's alignment (Good, Evil, Lawful, and/or Chaotic) for the same purposes. Finally, the wearer has Damage Reduction 15/Epic and Adamantine.

Strong (Transmutation and Abjuration); CL 25