a preview whilst I finish the Kuru

Reef Giant (Al-Qadim)
Huge Giant
Hit Dice: 18d8+108 (189 hp)
Initiative: +0
Speed: 40 ft. (8 squares), Swim 30 ft.
Armor Class: 24 (-2 Size, +12 Natural, +4 Hide), touch 8, flat-footed 24
Base Attack/Grapple: +13/+31
Attack: Slam +25 melee (1d6+10) or Trident +25 melee (3d6+10) or Rock +25 ranged (2d8+10)
Full Attack: 2 Slams +25 melee (1d6+10) or Trident +25/+20/+15 melee (3d6+10) or Rock +25 ranged (2d8+10)
Space/Reach: 15 ft./15 ft.
Special Attacks: Rock Throwing, Whirlpool
Special Qualities: Low Light Vision, Water Immunity, Hold Breath
Saves: Fort +17, Ref +6, Will +9
Abilities: Str 30, Dex 10, Con 22, Int 12, Wis 16, Cha 15
Skills: Climb +10, Concentration +16, Craft (any one) +11, Diplomacy +12, Handle Animal +5, Intimidate +12, Listen +13, Spot +13, Swim +18
Feats: Ability Focus (Whirlpool), Awesome Blow, Brutal Throw, Improved Bull Rush, Large and in Charge, Power Attack, Power Throw
Environment: Warm or Temperate Aquatic
Organization: Solitary or Family (2-5)
Challenge Rating: 12
Treasure: Standard
Alignment: Usually Neutral Good
Advancement: By Character Class
Level Adjustment: +7

Reef Giants are barrel-chested loners with coppery skin and manes of long white hair. They spend most of their lives alone until marriage, and live in mansions built on lonely island mountains. Eldest daughters live with the parents until death, at which time they inherit the mansion and other males vie for their attention.

Rock Throwing (Ex): The range increment is 140 feet for a Reef Giantís thrown rocks.

Whirlpool (Sp): Reef Giants can cast Maelstrom (see Stormwrack) 1/day.

Water Immunity (Ex):
Reef Giants have Spell Resistance equal to 15 plus their CR against any Spell with the Water, Cold, or Ice descriptors. If the spell allows for a Saving Throw instead of Spell Resistance they are completely immune to it's effects.

Hold Breath (Ex): A Reef Giant may stay hold it's breath for a number of hours equal to it's Con Modifier before it risks drowning or suffocation.

Combat: Reef Giants usually only throw rocks at ships, preferring their tridents or Whirlpool against others.