Quote Originally Posted by Stealthscout View Post
Intensify Alchemist Fire Burns
Alchemist fire is dangerous due to the ongoing damage. Intensify it for automatic damage for every round for an hour . The same thing would apply if their clothing was on fire or the like. Some spells have this effect too.
This is something that you cannot do; there is no damaging option to Control Flames, nor does one increase the damage or keep a fire from being put out.

Quote Originally Posted by Stealthscout View Post
The Flaming club/staff (Touching objects, not starting fires, using less fuel)
Encase a club in natural fire for combat and put it out afterwards so you don’t lose your staff/club too quickly. At low level, this can make you more dangerous in melee and have full visibility in combat at the same time.
Beware weapon breakage if you go this route; burning logs are not known for their stability.

Also beware the fire damage you will be taking for this.

Quote Originally Posted by Stealthscout View Post
The Flame Suit (touching objects, shapes not starting fires)
Coat yourself in oil and light up with a suit. Just remember to keep the oil on and renew every hour. Surprisingly, this has multiple benefits:
  • Fireproofing - If you are on fire already you can’t be put ‘more on fire’. This won’t protect you against the initial damage, but some effects do damage over time (some spells, alch. Fire)
  • Disguise – hard to identify someone’s face when they are on fire and made extra bright. You may even be able to impersonate certain monsters fairly well.
  • Intimidation helper – Well, duh. It’s a trope for a reason.
  • Fake your death – Start on fire, then jump off a cliff and use featherfall or something. People don’t ask as many questions and/or have to wait for the flames to go out before they can investigate.
  • Personal warmth – Nothing keeps you warm like being on fire. Even if you aren’t damaged by the heat, you should still feel it
  • Grappling – Particularly nasty as the oil will rub off on them too. In theory, you could just let go and grapple someone else every round once their clothes/armor lights up. **extra points** use the blackfire trick below and make it a trap
So. Um. Why are you not taking damage from being set on fire, again? Nothing in the spell prevents or reduces fire damage.

Quote Originally Posted by Stealthscout View Post
Slow wicks (fuel consumption)
Take a normally burnable item and make it burn very, very slowly for the duration. Some uses:
  • Hide a campfire, but keep it available on demand.
  • Start multiple fires long after you are gone from the scene. The magic dissipates so there is very little evidence to find.
How are you reducing the rate of burning? Not even reduction in light emitted reduces burn rate.