Quote Originally Posted by nonsi View Post
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I'd apply the following changes:
1. Evocation; Cleric 4, Paladin 3
2. SR: No
3. Fixed damage: 5d10 + Cha-mod
Okay, as a flavour thing, I don't feel evocation is appropriate because that school creates matter or energy out of nowhere, where as the flavour for this spell is supposed to be that you are calling something to this location from another.

Part of the reason is that it's Paladin 2 is because I wanted it to phase in as flying creatures became common, but before reliable methods of player flight are affordable. I could perhaps see it going up to cleric 4, as they do have other blasts

And as a personal choice, I do like scaling rather than fixed damage, as I feel it provides a nice sense of progression and it keeps spells somewhat relevant throughout progression of the game.

SR: No would make sense, as it does require a to-hit, and a large part of the targets of Clerics and Paladins (Outsiders of opposed alignment) are going to have decent SR. ...that and it targets the thrower, not the person the bolts are thrown at, hrrm, good catch!

Quote Originally Posted by ThePurple View Post
Why not just look into adding Call Lightning to the Paladin and Cleric spell lists? It would do the same thing without necessitating an entirely new spell.
Well, Call Lightning isn't really the flavour I wanted? Call lightning feels more like manipulating the weather itself to call down mundane lightning bolts on peoples heads, whereas I wanted a spell which lets Paladin's and clerics biff bolts at people from their own hands. Furthermore, this spell is designed so that it can be cast on an ally for them to make the attacks, giving say, the fighter ally a semi-potent ranged attack.