"I don't know about you, but I'm finding this an awfully persuasive entry..."

Quote Originally Posted by Voci Causam
Voci Causam
Lawful Good
"Martial" (Changeling) Rogue 1/Marshal 1/(Cloistered) Cleric 1/Savant 2/Emissary of Barachiel 5/Risen Martyr 10

Spoiler: Stats
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  • Str 10
  • Dex 12
  • Con 08
  • Int 14
  • Wis 12
  • Cha 18

Int +1 at level 4
Cha +1/+1/+1/+1 at levels 8/12/16/20


Spoiler: Backstory
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Voci Causam was born to the streets of a large city. It was a city overrun by corruption and greed. (Insert villain here -- Liches, devils, demons, dragons) ruled over the city with an iron fist. These overlords used politics and the economy to hold their power and keep the peoples of the city practically enslaved in their poverty.

As a changeling, Voci could move freely around town, slipping into elven winehouses, gnomish gambling parlors, halfling slave pits, human brothels.... He saw the city for what it was, the divide layers kept separated by the powers that were. He saw the worst of conditions; the best of luxuries. All divided by racial lines.

And he vowed, one day, to put an end to the oppression.

But could one man talk everyone around him into banding together, to rise in unity to fight back against their oppressors? Could he somehow sway each race to fight for the freedom of the others? Could he convince everyone to abolish corruption, rewrite the laws of their land, and bring about a peaceful city where all were equal and free?

And once the city was overthrown? Then what? What of the kingdom? The country? The continent? The world?

What of the planes beyond?

Could one man do all that?

Voci Causam was willing to try.....


Spoiler: Build Table
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Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features Languages
1st "Martial" (Changeling) Rogue 1 +0 +0 +2 +0
  • 4 Bluff
  • 4 Decipher Script
  • 4 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 4 Knowledge: N&R
  • 4 Listen
  • 1 Open Lock
  • 2 Search
  • 4 Sense Motive
  • 1 Speak Language
  • 4 Spot
  • 4 Use Magic Device
  • 2 Use Psionic Device
1st: Master Linguist; B: Improved Initiative Social Intuition Auto: Common; Bonus: Elven; Bonus: Dwarven; Skill Rank: Gnome; ML: Abyssal
2nd Marshal 1 +0 +2 +2 +2
  • 5 Bluff
  • 4 Decipher Script
  • 5 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 5 K: N&R
  • 1 K: tP
  • 5 Listen
  • 1 Open Lock
  • 2 Search
  • 5 Sense Motive
  • 1 Speak Language
  • 4 Spot
  • 4 Use Magic Device
  • 2 Use Psionic Device
B: Skill Focus (Diplomacy) Minor Aura (Motivate Charisma) ML: Sylvan
3rd (Cloistered) Cleric 1 +0 +4 +2 +4
  • 5 Bluff
  • 6 Decipher Script
  • 6 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 5 K: N&R
  • 6 K: tP
  • 5 Listen
  • 1 Open Lock
  • 2 Search
  • 5 Sense Motive
  • 1 Speak Language
  • 4 Spot
  • 4 Use Magic Device
  • 2 Use Psionic Device
3rd: Servant of the Heavens Domains (Community; Knowledge; Mind); Lore; Turn Undead ML: Infernal
4th Savant 1 +0 +4 +2 +6
  • 5 Bluff
  • 6 Decipher Script
  • 7 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 5 K: N&R
  • 6 K: tP
  • 5 Listen
  • 1 Open Lock
  • 2 Search
  • 5 Sense Motive
  • 1 Speak Language
  • 4 Spot
  • 7 Use Magic Device
  • 6 Use Psionic Device
-- Academic Lore; Skill Assistance (Listen); Trapfinding ML: Ignan
5th Savant 2 +1 +4 +2 +7
  • 5 Bluff
  • 6 Decipher Script
  • 8 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 5 K: N&R
  • 8 K: tP
  • 7 Listen
  • 1 Open Lock
  • 2 Search
  • 5 Sense Motive
  • 1 Speak Language
  • 4 Spot
  • 8 Use Magic Device
  • 8 Use Psionic Device
B: Words of Creation -- ML: Auran
6th Emissary of Barachiel 1 +1 +4 +2 +9
  • 5 Bluff
  • 6 Decipher Script
  • 9 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 5 K: N&R
  • 8 K: tP
  • 9 Listen
  • 1 Open Lock
  • 2 Search
  • 7 Sense Motive
  • 1 Speak Language
  • 4 Spot
  • 9 Use Magic Device
  • 8 Use Psionic Device
6th: Planar Touchstone Calling ML: Celestial
7th Emissary of Barachiel 2 +2 +4 +2 +10
  • 5 Bluff
  • 6 Decipher Script
  • 10 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 5 K: N&R
  • 8 K: tP
  • 10 Listen
  • 1 Open Lock
  • 2 Search
  • 10 Sense Motive
  • 1 Speak Language
  • 4 Spot
  • 10 Use Magic Device
  • 8 Use Psionic Device
-- -- ML: Goblin
8th Emissary of Barachiel 3 +3 +5 +3 +10
  • 5 Bluff
  • 6 Decipher Script
  • 11 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 1 K: L
  • 5 K: N&R
  • 1 K: R
  • 8 K: tP
  • 11 Listen
  • 1 Open Lock
  • 2 Search
  • 11 Sense Motive
  • 1 Speak Language
  • 4 Spot
  • 11 Use Magic Device
  • 8 Use Psionic Device
-- Conversion ML: Undercommon
9th Emissary of Barachiel 4 +4 +5 +3 +11
  • 5 Bluff
  • 6 Decipher Script
  • 12 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 1 K: A&E
  • 1 K: H
  • 1 K: L
  • 5 K: N&R
  • 1 K: R
  • 8 K: tP
  • 12 Listen
  • 1 Open Lock
  • 2 Search
  • 12 Sense Motive
  • 1 Speak Language
  • 4 Spot
  • 12 Use Magic Device
  • 8 Use Psionic Device
9th: Nimbus of Light -- ML: Orc
10th Emissary of Barachiel 5 +4 +5 +3 +11
  • 5 Bluff
  • 6 Decipher Script
  • 13 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 1 K: A
  • 1 K: A&E
  • 1 K: G
  • 1 K: H
  • 1 K: L
  • 5 K: N&R
  • 1 K: R
  • 8 K: tP
  • 13 Listen
  • 1 Open Lock
  • 2 Search
  • 13 Sense Motive
  • 1 Speak Language
  • 4 Spot
  • 13 Use Magic Device
  • 8 Use Psionic Device
-- Sustenance ML: Gnoll
Martyrdom Risen Martyr 0 +4 +5 +3 +13 -- -- Spiritual Body --
11th Risen Martyr 1 +4 +5 +3 +13
  • 5 Bluff
  • 6 Decipher Script
  • 14 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 1 K: A
  • 1 K: A&E
  • 1 K: G
  • 1 K: H
  • 1 K: L
  • 5 K: N&R
  • 1 K: R
  • 8 K: tP
  • 14 Listen
  • 1 Open Lock
  • 2 Search
  • 14 Sense Motive
  • 1 Speak Language
  • 5 Spot
  • 13 Use Magic Device
  • 8 Use Psionic Device
-- Char +2; Deflection; Holy Purpose +1 ML: Draconic
12th Risen Martyr 2 +5 +5 +3 +14
  • 5 Bluff
  • 6 Decipher Script
  • 15 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 1 K: A
  • 1 K: A&E
  • 1 K: G
  • 1 K: H
  • 1 K: L
  • 5 K: N&R
  • 1 K: R
  • 8 K: tP
  • 15 Listen
  • 1 Open Lock
  • 2 Search
  • 15 Sense Motive
  • 1 Speak Language
  • 6 Spot
  • 13 Use Magic Device
  • 8 Use Psionic Device
12th: Ancestral Relic Bless; Magic Circle Against Evil ML: Kenku
13th Risen Martyr 3 +5 +6 +4 +14
  • 5 Bluff
  • 6 Decipher Script
  • 16 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 1 K: A
  • 1 K: A&E
  • 1 K: G
  • 1 K: H
  • 1 K: L
  • 5 K: N&R
  • 1 K: R
  • 8 K: tP
  • 16 Listen
  • 1 Open Lock
  • 2 Search
  • 16 Sense Motive
  • 1 Speak Language
  • 7 Spot
  • 13 Use Magic Device
  • 8 Use Psionic Device
-- Daylight; Holy Purpose +2 ML: Gith
14th Risen Martyr 4 +6/1 +6 +4 +15
  • 5 Bluff
  • 6 Decipher Script
  • 17 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 1 K: A
  • 1 K: A&E
  • 1 K: G
  • 1 K: H
  • 1 K: L
  • 5 K: N&R
  • 1 K: R
  • 8 K: tP
  • 17 Listen
  • 1 Open Lock
  • 2 Search
  • 17 Sense Motive
  • 1 Speak Language
  • 8 Spot
  • 13 Use Magic Device
  • 8 Use Psionic Device
-- Acid Immunity; Detect Evil ML: Drow Sign Language
15th Risen Martyr 5 +6/1 +6 +4 +15
  • 5 Bluff
  • 6 Decipher Script
  • 18 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 1 K: A
  • 1 K: A&E
  • 1 K: G
  • 1 K: H
  • 1 K: L
  • 5 K: N&R
  • 1 K: R
  • 8 K: tP
  • 18 Listen
  • 1 Open Lock
  • 2 Search
  • 18 Sense Motive
  • 1 Speak Language
  • 9 Spot
  • 13 Use Magic Device
  • 8 Use Psionic Device
15th: Widen Supernatural Ability (Conversion) Char +2; Protective Aura ML: Darfellan
16th Risen Martyr 6 +7/2 +7 +5 +16
  • 5 Bluff
  • 6 Decipher Script
  • 19 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 1 K: A
  • 1 K: A&E
  • 1 K: G
  • 1 K: H
  • 1 K: L
  • 5 K: N&R
  • 1 K: R
  • 8 K: tP
  • 19 Listen
  • 1 Open Lock
  • 2 Search
  • 19 Sense Motive
  • 1 Speak Language
  • 10 Spot
  • 13 Use Magic Device
  • 8 Use Psionic Device
-- Holy Purpose +3; Shield Other ML: Tuilvilanuue
17th Risen Martyr 7 +7/2 +7 +5 +16
  • 5 Bluff
  • 6 Decipher Script
  • 20 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 1 K: A
  • 1 K: A&E
  • 1 K: G
  • 1 K: H
  • 1 K: L
  • 5 K: N&R
  • 1 K: R
  • 8 K: tP
  • 20 Listen
  • 1 Open Lock
  • 2 Search
  • 20 Sense Motive
  • 1 Speak Language
  • 11 Spot
  • 13 Use Magic Device
  • 8 Use Psionic Device
-- Celestial Brilliance; Cold Immunity ML: Halfling
18th Risen Martyr 8 +8/3 +7 +5 +17
  • 5 Bluff
  • 6 Decipher Script
  • 21 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 1 K: A
  • 1 K: A&E
  • 1 K: G
  • 1 K: H
  • 1 K: L
  • 5 K: N&R
  • 1 K: R
  • 8 K: tP
  • 21 Listen
  • 1 Open Lock
  • 2 Search
  • 21 Sense Motive
  • 1 Speak Language
  • 12 Spot
  • 13 Use Magic Device
  • 8 Use Psionic Device
18th: Master Manipulator Holy Aura ML: Illumian
19th Risen Martyr 9 +8/3 +8 +6 +17
  • 5 Bluff
  • 6 Decipher Script
  • 22 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 1 K: A
  • 1 K: A&E
  • 1 K: G
  • 1 K: H
  • 1 K: L
  • 5 K: N&R
  • 1 K: R
  • 8 K: tP
  • 22 Listen
  • 1 Open Lock
  • 2 Search
  • 22 Sense Motive
  • 1 Speak Language
  • 13 Spot
  • 13 Use Magic Device
  • 8 Use Psionic Device
-- Electricity Immunity; Holy Purpose +4 ML: Quori
20th Risen Martyr 10 +9/4 +8 +6 +18
  • 5 Bluff
  • 6 Decipher Script
  • 23 Diplomancy
  • 1 Disable Device
  • 4 Forgery
  • 3 Gather Information
  • 1 K: A
  • 1 K: A&E
  • 1 K: G
  • 1 K: H
  • 1 K: L
  • 5 K: N&R
  • 1 K: R
  • 8 K: tP
  • 23 Listen
  • 1 Open Lock
  • 2 Search
  • 23 Sense Motive
  • 1 Speak Language
  • 14 Spot
  • 13 Use Magic Device
  • 8 Use Psionic Device
-- Perfection; Final Ascension ML: Buommi


Spoiler: Spell Table
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Spells per Day(Cleric/Emissary)
Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st - - - - - - - - - -
2nd - - - - - - - - - -
3rd 3 1+1 - - - - - - - -
4th 3 1+1 - - - - - - - -
5th 3 1+1 - - - - - - - -
6th 3 1+1/0 - - - - - - - -
7th 3 1+1/1 - - - - - - - -
8th 3 1+1/2 -/0 - - - - - - -
9th 3 1+1/3 -/1 - - - - - - -
10th-20th 3 1+1/3 -/2 -/0 - - - - - -

Spells Known:
Character level:
6: Protection From Chaos; Sanctuary
7: Message; Protection From Chaos; Sanctuary
8: Message; Protection From Chaos; Sanctuary; Glitterdust; Whispering Wind
9: Charm Person; Message; Protection From Chaos; Sanctuary; Blur; Glitterdust; Whispering Wind
10: Charm Person; Message; Protection From Chaos; Sanctuary; Blur; Glitterdust; Whispering Wind; Clairaudience/Clairvoyance; Remove Curse


Spoiler: Levels 1-5
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Through the first five levels, the character is a social skill monkey, with a focus on Diplomancy. He speaks a multitude of languages and can take a crack a Deciphering Scripts he can't otherwise read and possibly forge documents of those languages that he can.

He has Lore (from Cloistered Cleric) and Academic Lore (from Savant). (Check with your DM about whether or not to stack levels into one ability at your table.) It doesn't make him a know-it-all, but he will probably know some weird stuff from time to time.

Ranks + Cha + Minor Aura (Marshal) = 16 in both Use Magic Device and Use Psionic Device. A roll of 4 or higher is all that's needed to use wands and dorjes.

Play as: Party Face


Spoiler: Levels 6-10
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Do you notice how that Diplomacy skill keeps getting more ranks? You did? Amazing, isn't it?
Those knowledge skills keep getting trained, too, bit by bit. Still not a know-it-all, but he's got (presumably) three chances now to figure something out, which makes him a know-some-of-it.

The 6th level Planar Touchstone feat can be used for many different things, from time to time, depending on opportunity and availability. But when originally taken, he tunes into the Catalogues of Enlightenment to gain the ability of the Pleasure Domain (immunity to damage and drain to CHA score).

The Calling ability helps out friends (assuming a good party) while simultaneously hindering foes (assuming evil enemies.)

11 ranks in UMD + double CHA means he's auto-hitting on wand use at level 8.

The Conversion ability comes into play at the same time that the Undercommon language is learned. Coincidence? Nimbus of Light gets added one level later for those trips to the Underdark. Lawful Good drow, anyone?


Spoiler: Levels 11-20
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Ok, if you're going to wander around in the Underdark as a shining torch converting drow and svirfneblim to lawful good, eventually an umber hulk is going to rip you to shreds. Thus, Martyrdom! Welcome to undea--uhm--relife!

Deathless are immune to non-lethal damage (among many other things) which makes the use of Calling/Conversion/Sustenance that much less taxing.

The CHA bonus(es) are certainly welcome to this build, as is the added use of said stat (deflection bonus to AC). And the Holy Purpose bonus (including the use of the Diplomacy skill) is useful in the crusade to convert the world to lawful good status and unify the humanoids of the world.

When 12th level comes around, Charisma gets raised to 22 (+6). With 8 ranks of Use Psionic Device and the Marshal Aura plus bonuses from the Yarmulke (see below), he's auto-hitting dorjes activation.
Also at 12th comes Ancestral Relic, used to get:
Spoiler: The Yarmulke of Proselytizing
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I'm not going to stat out the whole thing here. Just know that it'll gain the abilities of the Amulet of Word Twisting (MIC p.71), the Medal of Gallantry (MIC p.116), the Veil of Allure (MIC p. 145), and the Circlet of Persuasion (SRD).

But that the real draw to it is in gaining the abilities of the Admiral's Bicorn (Stormwrack p. 131). That allows for the wearer's voice to be amplified to 100 ft, extending the range of the Marshal's Minor Aura and Calling/Conversion. (At 15th, with Widen Supernatural Ability, the Conversion ability can be widened to all humanoids who can hear him within 200ft!)

Even accounting for all of these abilities stacking onto the same item and (some of them) changing from the throat slot to the head slot, there should still be plenty of room left in the budget to add a solid bonus to Charisma.


The growing list of immunities are icing on the cake. Any diplomancer is going to find immunity to poison to be a handy thing. Acid, cold, electricity immunity is useful for anyone. And, of course, magic circle of protection from evil, protective aura, and holy aura are very useful indeed to a character that may very well become the focus of assassination attempts of evil orginizations.

By 20th level, Voci knows every humanoid language (unless I missed one or two) and then some. His Conversion ability extends to 100 ft (double that once each day).
As for
Spoiler: Diplomacy
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  • 23 Ranks
  • +6 UNTYPED bonus (Skill Synergy -- Bluff; K:N&R; Sense Motive)
  • +3 UNTYPED bonus (Skill Focus)
  • +2 UNTYPED bonus (Community Domain SpC)
  • +2 UNTYPED bonus (Mind Domain SpC)
  • +2 CIRCUMSTANCE bonus vs. good creatures (Nimbus Of Light)
  • +4 SACRED bonus (Holy Purpose)
  • +4 INSIGHT bonus (Yarmulke -- Amulet of Word Twisting)
  • +2 UNTYPED bonus (Yarmulke -- Medal of Gallantry)
  • +3 COMPETENCE bonus (Yarmulke -- Circlet of Persuasion)
  • +5 UNTYPED bonus (Yarmulke -- Admiral's Bicorn)
  • +2 MORALE bonus (Yarmulke -- Amulet of Word Twisting)
  • +8 Charima modifier (At least. Perhaps +3 more from the Yarmulke)
  • +8 CIRCUMSTANCE bonus (Motivate Charisma Minor Aura [At least. Perhaps +3 more from the Yarmulke])

Is 72. +2 vs good creatures. (Plus, perhaps, six more from increased Charisma from the Yarmulke.)
And he can take 10 on the check.
And add another +2 to the DC of Calling/Conversion (from the Yarmulke's Veil of Allure ability).
Add to all of that a few one-off bonuses (from a wand of Voice of the Dragon (SpC) or Universal Aptitude (Tome of Magic) or.....)

Even after he's moved on to another town days after his Conversion speech, that Will save is going to be hard to hit.



Spoiler: Resources
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Races of Eberron -- Changeling race; Changeling Rogue sub level; Master Linguist feat;
Miniatures Handbook -- Marshal class
Book of Exalted Deeds -- Servant of the Heavens feat; Words of Creation feat; Emissary of Barachiel class; Nibus of Light feat; Risen Martyr class; Ancestral Relic feat
Spell Compendium -- Community Domain; Mind Domain
Dragon Compendium -- Savant class
Planar Handbook -- Planar Touchstone feat
Tome of Magic -- Widen Supernatural Ability feat
Player's Handbook II -- Master Manipulator feat
SRD -- Martial Rogue ACF; Cloistered Cleric ACF