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Thread: The LA-assignment thread

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    Inevitability's Avatar

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    Default Re: The LA-assignment thread

    Couatl


    Couatls are hard to balance. Their nine excellent (as far as RHD go) RHD give them flight, telepathy, ethereal jaunting, shapechanging, improved grab, constrict, Large size, ability bonuses, poison, darkvision, a natural attack, natural armor and Eschew Materials as a bonus feat.

    Oh, and they gain spellcasting on top of all that. Sorcerer spellcasting. Sorcerer spellcasting except you can pick your spells from the cleric list too, with a handful of druid spells thrown in on top of that.

    Now, anyone who's ever seen the cleric list knows that there are a lot of fun things you can now cherry-pick from it. Death Ward? Holy Word? Maybe go full gish and take Divine Power? It's all possible with this wondrous mind-reading jungle snake.

    My standard tactic when dealing with monsters that get very strong abilities is simple: raise their LA to the point that they can't get 9th-level spells/maneuvers. In this case, it'd come down to +3 LA.

    Is that too much? I think not. There'd be a substantial exchange of spell power, yes, but in return one gains excellent HD and very useful abilities.

    Final verdict: +3 LA.
    Last edited by Inevitability; 2016-07-11 at 03:48 PM.
    Have you had enough of unreasonably high LA's and unplayable monsters in 3.5? Then check out the LA-assignment thread! Don't hesitate to give feedback!

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